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NPC Generator

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Advanced [show]


Delebean Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear tan tank tops with violet pants. His brown hair is drawn into a tight pony tail with a card scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Eccentric and domineering, Delebean will drive conversation. He receives visions of the future at random moments

History: Delebean was born in the north. At a young age he loved to build and create. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was granted psionic powers by his dying sister.

Motivation: Tabaxi compassion.

Ideals: Extrovert, Gifted, Persistence. Flaws: Insomniac. Occupation: Adventurer

Voice: Mumbles to self between sentences

Attributes [hide]

Delebean Rofferton, Male Gnome Barbarian 4
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)10 (+0) 12 (+1)9 (-1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Moss agate (4 gp). Iolite (70 gp).


Social Check DCs


Gomory Chaos, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a green shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. Her blue hair is singed and shortened. She tend to wears goggles to shield her eyes.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Gomory was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Halfling artifacts is her passion; and meet up once more with her childhood friend

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Poor, Military. Occupation: Spice Merchant

Voice: Loud with bravado

Attributes [hide]

Gomory Chaos, Female Tiefling Warrior 9
Medium (5'10") Tiefling, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 68 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)10 (+0) 10 (+0)14 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 700 gp. Gold dragon comb with red garnet eye (1300 gp).


Social Check DCs


Hûmgrat Blankley, Male Half-Orc [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, and carries hammers. His hair is long and auburn with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised by priests from a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east.

Ideals: Fighting, Entrepeneur. Bonds: Religious, Mentor. Occupation: Laborer

Voice: Speaks with a cold

Attributes [hide]

Hûmgrat Blankley, Male Half-Orc Druid 12
Medium (6'1") Half-Orc, Neutral Evil (CR 12)
Armor Class 11
Hit Points 81 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 12 (+1)16 (+3) 18 (+4)14 (+2)
Skills History +7, Religion +7
Senses Passive Perception 14
Languages Common, Orc, Elven, Auran, Celestial
Attacks Melee +9 / 3d10+5, Ranged +5 / 3d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16654433200

Possessions: 400 pp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). A necklace of small pink pearls (1000 gp). Gold music box (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Gold and topaz bottle stopper cork (300 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp).


Social Check DCs


Anthony Southey, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is tall, broad shouldered and powerfully built. He has no hair. He has hazel eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Anthony took refuge in the ruined castle and found the beat up dagger and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Rich, Nature. Occupation: Assassin

Voice: Low and grunting

Attributes [hide]

Anthony Southey, Male Human Monk 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)13 (+1) 12 (+1)14 (+2)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Dagger In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a brown feathered hat and brown clothes. His orange fur is thinning but still full. His copper unseeing eyes seem to look past you.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a pair of adventurers, Dagger grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He now travels the world, in search of power and loot.

Motivation: Wants to work out more often; and gnomish compassion

Ideals: Joker, Athletic. Flaws: Disease, Racist. Bonds: Attractive, Adventurer. Occupation: Seamstress

Voice: Dutch accent

Attributes [hide]

Dagger In the Wind, Male Tabaxi Ranger 4
Medium (5'0") Tabaxi, True Neutral (CR 4)
Armor Class 9
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)13 (+1) 14 (+2)15 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 26000 cp.


Social Check DCs


Harvest Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears skinny pants and wears a brown and red robe with the hood down. He has done his best to style his beige fur to look like a famous performer. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A deeply religious man he believes everything happens for a reason. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He's repulsed by the PC; and a deep hatred of drow

Flaws: Addict, Antagonistic. Bonds: Religious, Mentor, Enemies. Occupation: Ruler

Voice: Speaks with a cold

Attributes [hide]

Harvest Of Ivory, Male Tabaxi Adept 10
Medium (6'10") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 56 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 10 (+0)17 (+3)
Skills Perception +4, Persuasion +7
Senses Passive Perception 17
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 1400 gp. Golden yellow topaz (1300 gp). Banded agate (8 gp). 1 Minor magic item.


Social Check DCs


Luthra Timbers, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears rags and sports a simple walking cane. Her hair is greying and her face has many wrinkles. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. The war was a terrible time for her, and Luthra does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born to a Farmer, her father struggled to pay the bills. When Luthra reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She loathes her own lifestyle; and wants to have a good time and be beloved

Ideals: Athletic, Optimist. Flaws: Depressed. Bonds: Poor, Attractive, Military. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Luthra Timbers, Female Gnome Adept 6
Small (3'5") Gnome, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 19 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)14 (+2) 15 (+2)17 (+3)
Skills Intimidation +6, Survival +5
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 6000 sp.


Social Check DCs


Ellywick Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She typically wears blue cloth garments or leather armor. Her attire stands in sharp contrast to her trident, which is beautifully polished and possesses an ornate carving of a clover on it. She keeps her long brown hair kept up in a rat tail. Her violet unseeing eyes seem to look past you.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is harsh and unforgiving.

History: Ellywick hails from a village terrorized by illithids. Her necromantic abilities were realized during a raid on her village. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Someone believes her a fraud.

Ideals: Impeccable, Gifted. Flaws: Disease, Antagonistic. Bonds: Enemies. Occupation: Stylist

Voice: Smoker's lung

Attributes [hide]

Ellywick Daergel, Female Gnome Commoner 7
Small (3'0") Gnome, Neutral Evil (CR 7)
Armor Class 9
Hit Points 30 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)8 (-1) 16 (+3)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0

Possessions: 700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver comb with moonstones (700 gp).


Social Check DCs


Barendd Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his red hair down. He wears large thick round spectacles.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Barendd was born the youngest of three triplets. After coming to the age of reason, Barendd took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Beggar soon after.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Gifted. Flaws: Mundane. Bonds: Immigrant, Job, Family. Occupation: Beggar

Voice: Scratchy, weak

Attributes [hide]

Barendd Rumnaheim, Male Dwarf Expert 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)10 (+0) 8 (-1)15 (+2)
Skills History +2, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: Peridot (50 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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