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NPC Generator

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Advanced [show]


Harann Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is wearing a long, black, dusty cloak. She has moderate length blue crest. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her red eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She is the product a well kept family trust fund and as such has never really known need. Her father had invested heavily in several trade routes and wanted her to inherit them. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Meet up once more with her childhood friend; and she loathes her own lifestyle

Ideals: Philantrophist. Flaws: Depressed, Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Harann Qyxpahrgh, Female Dragonborn Commoner 2
Medium (6'8") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)8 (-1) 14 (+2)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Bune Integrity, Female Tiefling [Permalink]

Personal [hide]

Description: She wears an entirely black suit with brown socks and a vest with buckled shoes. Her hair is silver and curly. Her half smiles and black eyes are beguiling and draw you in.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Bune was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She used her abilities to travel the world and help people.

Motivation: Meet up once more with her childhood friend; and she's looking for her big break

Ideals: Joker, Philantrophist. Bonds: Attractive, Poor, Adventurer. Occupation: Engraver

Voice: Italian accent

Attributes [hide]

Bune Integrity, Female Tiefling Druid 8
Medium (5'5") Tiefling, Lawful Good (CR 8)
Armor Class 13
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)16 (+3) 12 (+1)10 (+0)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Halfling
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 300 gp. Aquamarine (500 gp).


Social Check DCs


Vadania Amastacia, Female Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a tan tunic with green highlights, and long grey pants that bunch up around her shoes. Her red hair is kept up in a ponytail inside a deerstalker hat. She wears round tiny glasses practically rammed into her face.

Personality: She is a hateful person. She taunts others and blames them for her problems. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born in the east, but her parents moved at a very young age to the north. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has never given up on her dancing dream.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Mentor, Job. Occupation: Assassin

Voice: Old Prospector

Attributes [hide]

Vadania Amastacia, Female Elf Cleric 3
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 8 (-1)15 (+2) 15 (+2)12 (+1)
Skills Athletics +5, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Halfling, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp.


Social Check DCs


Enialis Mystralath, Male Elf [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He has a penchant for wearing a ring with an oversized opal on his right hand. His auburn hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Mortician business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He ran away from his former home and has been making his living as a Mortician for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Philantrophist. Bonds: Attractive, Rich, Job, Nature. Occupation: Mortician

Voice: Complex vocabulary, royal

Attributes [hide]

Enialis Mystralath, Male Elf Barbarian 1
Medium (5'5") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)15 (+2) 15 (+2)13 (+1)
Skills Nature +4
Senses Passive Perception 12
Languages Common, Elven, Gnome, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gerard Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair and beard is wavy and long. His thin eyebrows rest above his beady brown eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He is a Jackalwere in disguise. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Fighting, Athletic, Philantrophist. Flaws: Ugly. Bonds: Adventurer. Occupation: Engraver

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerard Tewksbury, Male Human Cleric 7
Medium (6'0") Human, True Neutral (CR 7)
Armor Class 8
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 12 (+1)16 (+3) 13 (+1)17 (+3)
Skills Insight +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Infernal, Goblin, Halfling
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 1000 gp. Citrine (40 gp). Tiger eye turquoise (16 gp). Blue quartz (16 gp). Amber (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arumawann Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He keeps his long black hair kept up in a rat tail. He wears large thick round spectacles.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the north. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Immigrant. Occupation: Painter

Voice: Tuts and clicks tongue

Attributes [hide]

Arumawann Scheppen, Male Gnome Paladin 14
Small (3'2") Gnome, Chaotic Good (CR 14)
Armor Class 13
Hit Points 89 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)9 (-1) 12 (+1)11 (+0)
Skills Animal Handling +6, History +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14021

Possessions: 4000 gp. Golden pearl (50 gp). Emerald (800 gp). Golden yellow topaz (300 gp). Aquamarine (300 gp). Blue quartz (15 gp). Moss agate (15 gp). Carnelian (30 gp). 1 Medium magic item.


Social Check DCs


Curran Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many tan ritualistic tattoos. He is renowned for his bright red suits and hats. He sports a flattop hair cut. His eyes, though not visible through his cowl, are blue.

Personality: He likes to make people angry or surprised. He receives visions of the future at random moments

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Curran grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Curran. He's also a talented Sailor, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Cartwright

Voice: Sleepy voice

Attributes [hide]

Curran Bigheart, Male Halfling Wizard 2
Small (2'11") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills Nature +3, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 350 gp. 1 Masterwork Common Melee.


Social Check DCs


Sarai Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman is wearing a perfectly clean shirt and pair of pants. Her hair is short and golden. Her half smiles and blue eyes are beguiling and draw you in.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born blind and as such lacked many opportunities for work. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She'd like to take her coworkers down a peg; and marry her sister to traveling adventurers

Flaws: Shy, Disease. Bonds: Attractive, Family, Job. Occupation: Mason

Voice: Eastern European accent

Attributes [hide]

Sarai Tealeaf, Female Halfling Fighter 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)11 (+0) 12 (+1)18 (+4)
Skills Perception +3, Persuasion +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 700 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Shadow Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her beige fur has been sun bleached extensively. Her copper eyes are passionate and lively.

Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Shadow is combative with any and all who dare try her patience in the slightest.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it.

Ideals: Athletic, Justice. Flaws: Racist, Disease. Bonds: Rich. Occupation: Spy

Voice: Sore throat, cough

Attributes [hide]

Shadow Of Clay, Female Tabaxi Fighter 2
Medium (5'5") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 9 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 5 (-3)9 (-1) 10 (+0)11 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 700 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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