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NPC Generator

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Advanced [show]


Stacee Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white coat over a tan low-cut shirt, and a broad hat upon her head. Her chestnut hair is slicked back into a classic pompadour. Her skin is flawless and her brown eyes scan people very quickly.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She receives visions of the future at random moments

History: Sold as a small child to a necromancer, Stacee was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Stacee took refuge in the old dungeon and found the beat up warhammer and armor she uses now. She bought a warhammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she has comitted a past crime that haunts her to this day

Ideals: Joker, Gifted. Bonds: Attractive, Mentor, Nature. Occupation: Shoemaker

Voice: Loud with bravado

Attributes [hide]

Stacee Bigheart, Female Halfling Sorcerer 4
Small (3'0") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)12 (+1) 13 (+1)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 32000 sp. Chalcedony (80 gp). 1 Minor magic item.


Social Check DCs


Yurgunn Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her auburn hair, when down, is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She snorts whenever she laughs or is feeling confident. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A powerful wizard made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: To get a good night's sleep; and she has money and likes to spend it

Flaws: Insomniac. Bonds: Attractive, Rich, Mentor. Occupation: Knight

Voice: Breathy voice

Attributes [hide]

Yurgunn Hammerstone, Female Dwarf Rogue 12
Medium (3'11") Dwarf, Neutral Evil (CR 12)
Armor Class 14
Hit Points 70 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
19 (+4)19 (+4) 14 (+2)8 (-1) 13 (+1)10 (+0)
Skills Nature +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +8 / 3d10+4, Grapple +4

Possessions: 3000 gp. Black opal (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gale In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a shirt that is too small, which lets her gut show, with a ratty pastel coat over it. Her orange fur is lengthy. She has a dull look in her amber eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She takes great joy in being the best Server in town.

History: Born in the west to a Server, Gale learned a great deal about her father's area of expertise. At some point she was captured by brigands and was tortured. After several years of this she finally managed to escape. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business.

Ideals: Justice. Flaws: Ugly. Bonds: Job, Slave, Enemies. Occupation: Server

Voice: Jittery and nervous

Attributes [hide]

Gale In the Storm, Female Tabaxi Adept 9
Medium (5'3") Tabaxi, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 60 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)11 (+0) 7 (-2)13 (+1)
Skills History +3, Nature +3
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cimer Lust, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a lot of dark rich colors, with gold accents. He keeps his long chestnut hair kept up in a rat tail. He has a tattooed face.

Personality: Cimer wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cimer is combative with any and all who dare try his patience in the slightest.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Disciplined, Justice, Gifted. Bonds: Attractive, Religious. Occupation: Priest

Voice: Draws out vowels

Attributes [hide]

Cimer Lust, Male Tiefling Commoner 8
Medium (6'5") Tiefling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 32 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)16 (+3) 10 (+0)11 (+0)
Skills Deception +3, Stealth +6
Senses Passive Perception 10
Languages Common, Infernal, Abyssal, Aquan
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 12000 sp.


Social Check DCs


Flask Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears suspenders and pastel workpants. His shirt is tan, and he wears a heavy pastel leather apron most of the time. His fur is short and brown. His green eyes peer out from beneath his broad pastel hat.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He uses divination through singing.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He struck the Barber job and began his own company from there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Artistic, Gifted, Fighting. Bonds: Rich, Job. Occupation: Barber

Voice: Dutch accent

Attributes [hide]

Flask Paws, Male Tabaxi Bard 4
Medium (5'4") Tabaxi, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 3 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 5 (-3)13 (+1) 17 (+3)10 (+0)
Skills Athletics +3, Religion +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 3 Smokesticks.


Social Check DCs


Avice Ashley, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and typically wears grey cloth garments or leather armor. She has golden hair. Her brown eyes are passionate and lively.

Personality: She is calm most of the time but flees social interaction. The war was a terrible time for her, and Avice does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born to loving parents in a slum to the north. When money was particularly tight she was walking through alleys when she overheard a Weaver hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She wants nothing more than to rejoin the army; and she loathes her own lifestyle

Flaws: Ugly, Shy, Depressed. Bonds: Military, Poor. Occupation: Weaver

Voice: Spits and sputters

Attributes [hide]

Avice Ashley, Female Human Commoner 1
Medium (4'9") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 18 (+4)16 (+3) 11 (+0)12 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 10
Languages Common, Terran, Halfling, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 300 sp.


Social Check DCs


Paymon Silence, Male Tiefling [Permalink]

Personal [hide]

Description: He is renowned for his bright green suits and hats. His black hair is drawn into a tight pony tail with a clover scrunchie. His fair skin shows little sign of his aristocratic breeding.

Personality: A skeptical and narcissistic man, Paymon's first love is himself. His second love is also himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Secretive, Addict. Bonds: Attractive, Slave, Debt. Occupation: Cartwright

Voice: Nasally tone

Attributes [hide]

Paymon Silence, Male Tiefling Wizard 12
Medium (5'4") Tiefling, Lawful Good (CR 12)
Armor Class 9
Hit Points 47 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)17 (+3) 12 (+1)17 (+3)
Skills Deception +7, Nature +7
Senses Passive Perception 11
Languages Common, Druidic, Gnome, Goblin
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544443320

Possessions: 4000 gp. Black velvet mask with numerous citrines (30 gp). Brass mug with jade inlays (400 gp). Embroidered and bejeweled glove (2000 gp). Solid gold idol (200 gp). Brass mug with jade inlays (400 gp). Black velvet mask with numerous citrines (30 gp).


Social Check DCs


Uraim Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, but even with his fine clothing he looks run-down. He has shaved his head bald. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Uraim's homeland. Uraim decided to take the middle way and become a bodyguard. During his travels, Uraim and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Uraim discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Uraim fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting. Flaws: Disease. Bonds: Immigrant, Religious, Adventurer. Occupation: Mercenary

Voice: Russian accent

Attributes [hide]

Uraim Ungart, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)10 (+0) 7 (-2)7 (-2)
Skills Insight +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 120 gp. Smoky quartz (60 gp). Malachite (11 gp). 1 Healer’s kit.


Social Check DCs


Silvo Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He prefers to wear red pants and tee shirts, marred by sweets. His head has been shaved. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born blind and as such lacked many opportunities for work. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A rival would like him out of the picture; and seeks redemption

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Family, Criminal record. Occupation: Armorer

Voice: German accent

Attributes [hide]

Silvo Honeypot, Male Halfling Wizard 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 5 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)17 (+3) 11 (+0)16 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Orc, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443320000

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs

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