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NPC Generator

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Advanced [show]


Alvyn Munggen, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a tight blue one piece outfit complete with pants, hood, and a cape, and a wedding ring on his right hand. His blonde hair is braided into rings. His eyes are hazel and beady.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with his god.

History: He was born in the west. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the west, certain he would find work there.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Flaws: Ugly, Antagonistic. Bonds: In love, Religious, Immigrant. Occupation: Farmer

Voice: Whispers

Attributes [hide]

Alvyn Munggen, Male Gnome Cleric 6
Small (3'3") Gnome, Chaotic Good (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Gnome, Aquan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 2000 sp. Black pearl (400 gp). Deep blue spinel (400 gp). Star rose quartz (80 gp). Amber (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Carlin Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: She dresses like a well dressed Apothecary does. She has a moderate pudge and is not very fit. She wears a colorful flower in her blonde hair. Her violet eyes lackadaisically let the world flow into them.

Personality: She is witty, but her monotone delivery comes off as unnerving She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Carlin lived on a farm with her father, near the main road leading to a nearby town. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Apothecary. She ran away from her former home and has been making her living as a Apothecary for the past few years.

Motivation: To reunite with her absent father.

Ideals: Joker, Entrepeneur. Bonds: Job, Attractive, Family. Occupation: Apothecary

Voice: Squeaky

Attributes [hide]

Carlin Oomtrowl, Female Gnome Warrior 1
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)16 (+3) 13 (+1)11 (+0)
Skills Athletics +2, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Giant, Celestial
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5

Possessions: 150 gp.


Social Check DCs


Kite Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. He wears a wide-brimmed hat to cover his moderate length black fur. He wears a mask on his face.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was granted divine powers by his dying brother.

Motivation: He has passion for adventuring and risk; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive, Mentor. Occupation: Armorer

Voice: High pitched, excited

Attributes [hide]

Kite Candle, Male Tabaxi Rogue 10
Medium (6'6") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 51 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)10 (+0) 15 (+2)11 (+0)
Skills Insight +6, Sleight of Hand +8
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 180 pp. Freshwater pearl (15 gp). Azurite (15 gp). Amber (50 gp). Golden pearl (50 gp). Violet garnet (300 gp). Black pearl (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aerdeth Hybrid, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear violet pants and tee shirts. He is bristling with hidden weapons, mostly swords and hand crossbows. He wears a wide-brimmed hat to cover his moderate length auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also has developed a complete distrust of the Shipwright profession.

History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Passionate, Entrepeneur. Bonds: Criminal record, Job, Attractive. Occupation: Barkeep

Voice: Pronounces difficult words wrong

Attributes [hide]

Aerdeth Hybrid, Male Half-Elf Fighter 1
Medium (5'3") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)14 (+2) 18 (+4)10 (+0)
Skills Arcana +4, Medicine +6
Senses Passive Perception 14
Languages Common, Elven, Terran, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 30 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Barendd Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'0". He wears dark leathers with embroidery, and his gloved hand is found clutching a halberd. With bright red hair and a scraggly beard. He has violet eyes and a grey hat with a black feather.

Personality: He is overprotective of those who hire his services. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Seeks redemption; and a rival would like him out of the picture

Ideals: Gifted, Justice. Flaws: Racist. Bonds: Guardian, Criminal record. Occupation: Bricklayer

Voice: American accent

Attributes [hide]

Barendd Eversharp, Male Dwarf Commoner 1
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 8
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 18 (+4)11 (+0) 7 (-2)7 (-2)
Skills Animal Handling +0, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 90 gp. Red garnet (130 gp).


Social Check DCs


Zepar Dread, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man typically wears black cloth garments or leather armor. He has moderate length black hair. His face is scarred and worn.

Personality: Overbrimming with self-confidence, Zepar isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Impeccable, Philantrophist. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Marshal

Voice: Booming voice

Attributes [hide]

Zepar Dread, Male Tiefling Aristocrat 1
Medium (5'3") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Celestial, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp. Banded agate (15 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Tethren Felicity, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his black eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Tethren lived on a farm with his mother, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. By chance he met his sister recently and the two have been together since.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Logical, Entrepeneur. Bonds: Attractive, Family, Adventurer. Occupation: Barrister

Voice: Aggressive tone

Attributes [hide]

Tethren Felicity, Male Tiefling Aristocrat 8
Medium (5'11") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)17 (+3) 8 (-1)12 (+1)
Skills Deception +4, Investigation +6
Senses Passive Perception 9
Languages Common, Goblin, Infernal, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 600 gp.


Social Check DCs


Gynnie Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She dresses well, wearing red shirts, loose pants, and blazers most of the time. Her red hair is kept up in a ponytail inside a Stetson hat. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of eastern immigrants she idolized her father. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Architect

Voice: High pitched and raspy

Attributes [hide]

Gynnie Tealeaf, Female Halfling Fighter 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 16
Hit Points 30 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)20 (+5) 9 (-1)14 (+2) 13 (+1)10 (+0)
Skills Sleight of Hand +8, Stealth +8
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Orc
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oskar Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a custom-built plate barding that's adorned with brown lining and desert motifs, he is not a threatening figure. He wears a small hat to hide his balding. His gray eyes peer out from beneath his small brown hat.

Personality: He has always had a great fascination with Elven culture. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Oskar grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He now owns his own business.

Motivation: Find a way to reverse the transformation of his brother; and he's looking for his big break

Flaws: Racist, Fearful. Bonds: Adventurer, Job, Family. Occupation: Beggar

Voice: Draws out vowels

Attributes [hide]

Oskar Rakankrak, Male Dwarf Commoner 12
Medium (4'2") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 38 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)10 (+0) 13 (+1)3 (-4)
Skills History +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 1000 gp. Embroidered silk and velvet mantle with numerous moonstones (2900 gp). Silver comb with moonstones (200 gp). Golden circlet with four aquamarines (2000 gp). Solid gold idol (1200 gp). Silver comb with moonstones (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Gold and topaz bottle stopper cork (1200 gp).


Social Check DCs

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