Caeldrim Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He has a slight overbite and is overall scrawny. He wears a Stetson hat to cover his moderate length brown hair. He has violet eyes and a tan hat with a green feather.
Personality: Confrontational and typically high on some drug or another. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his dancing dream.
Motivation: A rival would like him out of the picture; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Artistic, Fighting. Flaws: Addict, Mundane. Bonds: Criminal record. Occupation: Cook
Voice: Raspy
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 7 (-2) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Bucklal Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears a red deerstalker hat and red clothes. He has a hunchback. His golden hair is styled in orderly dreadlocks. His eyes are violet and he is always smoking a pipe.
Personality: Bucklal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He has a minor phobia of water and hates getting wet.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bucklal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bucklal. He has built up a small fortune and can afford his own way.
Motivation: Wants a kiss; and he has decided he is irredeemable
Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Criminal record, Rich, Has a crush. Occupation: Fisher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 42 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 12 (+1) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 17
Languages Common, Halfling, Auran, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 1000 gp.
Medrash Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with broad hat. He carries a battered crossbow and tarnished sickle as well. His black crest is drawn into a tight pony tail with a card scrunchie. He has several tiny amber earrings on each ear.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice, Artistic. Flaws: Mundane. Bonds: Rich. Occupation: Navigator
Voice: Sore throat, cough
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Infernal, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 210 gp.
Hethress Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'7" has a big stupid grin on her face most of the time. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her red crest is long and unkept. Her gold eyes dart from person to person.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Joker. Flaws: Ugly, Secretive. Bonds: Military. Occupation: Brewer
Voice: High pitched, excited
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 8)
Armor Class 12
Hit Points 61 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1300 gp. Golden yellow topaz (1000 gp). Smoky quartz (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rose Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She wears an entirely red suit with white socks and a vest with buckled shoes. She wears her white hair up. Her fair skin shows little sign of her aristocratic breeding.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is lazy and tries to find solutions quickly.
History: She was born the only child of a wealthy merchant. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: To end her boredom.
Ideals: Entrepeneur. Flaws: Mundane, Lazy. Bonds: Attractive, Criminal record. Occupation: Sellsword
Voice: Jamaican accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 14 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 40000 sp. 1 Minor magic item.
Millicent Floshem, Female Half-Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her blonde hair is cut jaggedly and amateurishly. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She uses divination through singing.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was granted necromantic powers by her dying brother.
Motivation: Retire the richest woman in the south; and she's repulsed by the pc
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Bounty Hunter
Voice: Hissing voice
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 15 (+2) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
Possessions: 1000 sp.
Norkruuth Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is wearing the road beaten gear of a warrior, and sports empty pouches on his belt. His crest is copper and very short. He has red eyes and a green hat with a black feather.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He misses his home and complains about the freezing weather, even in summer.
History: Born to a Laborer, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 6 years.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Immigrant, Poor, Job. Occupation: Fletcher
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1600 sp. 1 Masterwork Common Ranged Weapon.
Ahrim Hope, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears green painted combat armor at almost all times. His blue hair is lengthy. His black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He does not believe in betrayal or weakness as things to be tolerated. A true patriot, Ahrim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A powerful necromancer made him what he is. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.
Motivation: He wants nothing more than to rejoin the army; and to clean up the streets
Ideals: Justice. Bonds: Attractive, Military, Mentor. Occupation: Spice Merchant
Voice: Whispers
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 70 gp.
Carrie Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'5". He wears light armors faded through time and improper care, and his gloved hand is found clutching a bow. He wears his auburn hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is able to fit into much smaller and tighter spaces than normal.
History: Born in a small village he learned the ways of the warrior from his mother. His parents enrolled him in a Adept school at a young age so that he could practice his divine talents. He then took over the family business and is one of the better Performer for hire.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Artistic, Gifted, Fighting. Bonds: Job. Occupation: Performer
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 10 pp.
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Their contribution stands as a beacon of hope for all adventurers!