Helja Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears professional attire. Her long auburn hair is drawn into a two foot long braid. She has green eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not trust anyone and sleeps with one eye open.
History: Her father raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She left for the south, certain she would find work there.
Motivation: To get a good night's sleep; and she wants nothing more than to rejoin the army
Flaws: Antagonistic, Insomniac. Bonds: Attractive, Immigrant, Nature. Occupation: Sailor
Voice: High pitched, excited
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 19 (+4) | 15 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Banded mail. 1 Half-Plate. 1 Masterwork Light wooden shield.
Valorean Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. His silver crest, when down, is lengthy. His red eyes have a joyful gleam in them most of the time.
Personality: Confrontational and typically high on some drug or another. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Valorean liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He got away from his former life and has fallen to alcoholism.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Ugly, Addict, Impulsive. Bonds: Slave, Nature. Occupation: Baker
Voice: Italian accent
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 7)
Armor Class 12
Hit Points 56 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 17 (+3) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 6000 sp.
Drifting Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her beige fur is thinning but still full. Her hazel eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Drifting will drive conversation. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born in the east. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Knight.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she'd like to take her coworkers down a peg
Ideals: Fighting, Athletic, Extrovert, Philantrophist. Bonds: Immigrant, Job. Occupation: Knight
Voice: Spanish accent
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 7)
Armor Class 11
Hit Points 61 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Aquan, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1000 gp. Brass mug with jade inlays (400 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). Jeweled anklet (1000 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). 1 Minor magic item. 1 Minor magic item.
Bilga Carlton, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she does not wear sleeves and tends to eschew shirts when she can avoid it. She wears her brown hair up. Her eyes are violet and she is always smoking a pipe.
Personality: Confrontational and typically high on some drug or another. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: The child of western immigrants she idolized her mother. Her necromantic abilities were realized during a raid on her village. She now spends her time doing works of charity.
Motivation: Marry her brother to traveling adventurers; and to unite with her brother
Ideals: Philantrophist, Gifted. Flaws: Addict. Bonds: Immigrant, Family. Occupation: Adventurer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Good (CR 11)
Armor Class 11
Hit Points 78 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 400 gp. Carnelian (50 gp). Rose (50 gp). Aquamarine (400 gp). Bloodstone (50 gp). Red garnet (60 gp). Tiger eye turquoise (14 gp). Golden yellow topaz (400 gp). Golden yellow topaz (400 gp). Deep blue spinel (400 gp). Black pearl (400 gp).
Fragrant Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, he is an attractive figure. He has the majority of his body covered in plate. His orange fur is lengthy. His eyes are blue and he is always smoking a pipe.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Fragrant was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Fragrant was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Fragrant's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Fragrant and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and money/treasure
Flaws: Antagonistic. Bonds: Attractive, Poor, Mentor. Occupation: Barkeep
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 6000 cp.
Dworic Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'1" and is well dressed, but even with his fine clothing he looks run-down. His right hand appears badly burned and disfigured. He has a very tight haircut. His fierce brown eyes like to dwell on things.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Animals are drawn to him, and he is able to talk to them.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shepherd arts, while his father instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dworic fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To find somewhere to settle down.
Ideals: Fighting, Gifted. Flaws: PTSD. Bonds: Rich. Occupation: Shepherd
Voice: Soothing and warm
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 17 (+3) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Celestial
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dalaba Nackle, Female Gnome [Permalink]
Personal [hide]
Description: This woman is generally shirtless and showing off her tattooed chest, and sports empty pouches on her belt. She has styled her auburn hair well, parting it to the left. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She is the product a well kept family trust fund and as such has never really known need. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Dalaba grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dalaba. She ran away from her former home and has been making her living as a Layabout for the past few years.
Motivation: She's repulsed by the PC; and wishes to resurrect an old love
Flaws: Insane, Antagonistic. Bonds: Rich, Criminal record, Job, In love. Occupation: Layabout
Voice: Old Prospector
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 8 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Sylvan
Attacks Melee -2 / 1d10-4, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Miles Blumenthal, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. His white hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Ideals: Philantrophist. Flaws: Mundane. Bonds: Immigrant, Attractive. Occupation: Stableman
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 100 pp. Fiery yellow corundum (1400 gp). Carnelian (50 gp).
Akmen Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear black pants and tee shirts. His hair is cut close to his head. His eyes are red and he is always smoking a pipe.
Personality: A deeply religious man he believes everything happens for a reason. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: He comes from a rich northern family. Akmen liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He uses money and sex appeal to get what he needs.
Flaws: Racist. Bonds: Attractive, Religious, Rich, Nature. Occupation: Fortune-teller
Voice: Dutch accent
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 33 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 10 (+0) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
