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NPC Generator

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Advanced [show]


Mara Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she dresses in collared shirts and wears a proper scarf over her head. Her hair is cut close to her head. Her ears are large.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Mara is combative with any and all who dare try her patience in the slightest.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with unlife at a very young age, Mara has worked very hard to control her curse. She hasn't been sleeping well lately.

Motivation: Wants to have a good time and be beloved; and she's attracted to the pc

Ideals: Optimist, Justice. Flaws: Ugly, Disease, Insomniac. Occupation: Detective

Voice: Pronounces O like U

Attributes [hide]

Mara Ofandrus, Female Elf Paladin 2
Medium (4'10") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 6 (-2)10 (+0) 10 (+0)15 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 330 gp. 1 Darkwood Buckler.


Social Check DCs


Vaina Leeming, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'4", this woman is typically in her Marshal uniform. She keeps her red hair in a pixie cut. Her blue eyes are passionate and lively.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Vaina grew up listening to her father's many stories. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has drifted from career to career and currently works as a Marshal.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion.

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Adventurer, Mentor. Occupation: Marshal

Voice: Mousy voice

Attributes [hide]

Vaina Leeming, Female Half-Elf Paladin 8
Medium (5'4") Half-Elf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 90 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)13 (+1) 13 (+1)16 (+3)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1000 gp. Jet (120 gp). Peridot (60 gp). Violet garnet (400 gp). Tiger eye turquoise (4 gp). Blue quartz (4 gp).


Social Check DCs


Aura In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a long, pastel, dusty cloak. She carries with her a set of hand crossbows, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She has white fur. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. A true patriot, Aura would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Aura was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Like her father and her sister before her, after school she went straight into learning to become a Sage. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a shepherd again

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Military, Poor, Adventurer. Occupation: Sage

Voice: Smooth and feminine

Attributes [hide]

Aura In the Storm, Female Tabaxi Wizard 1
Medium (4'7") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 7 (-2)16 (+3) 9 (-1)14 (+2)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 9
Languages Common, Aquan, Giant, Auran
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Quilla Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: She has a missing right arm. She prefers to wear blue pants and tee shirts. She keeps her long red hair kept up in a rat tail. She is baby faced.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Quilla grew up listening to her father's many stories. She moved from fad to fad and when she turned 15 she discovered singing. She is searching for what she claims is her rightful reward.

Motivation: She's looking for her big break; and obtaining odd cultural half-orc artifacts is her passion

Ideals: Gifted, Artistic. Flaws: Selfish. Bonds: Adventurer. Occupation: Blacksmith

Voice: Draws out vowels

Attributes [hide]

Quilla Shadowcloak, Female Gnome Barbarian 7
Small (3'3") Gnome, True Neutral (CR 7)
Armor Class 15
Hit Points 60 (7d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 17 (+3)12 (+1) 14 (+2)15 (+2)
Skills Acrobatics +7, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +1 / 2d8-2, Ranged +7 / 2d8+4, Grapple +4

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Snagog Morley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and is typically in his Unemployed uniform. His broad hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Born in the west to a Unemployed, Snagog learned a great deal about his father's area of expertise. He moved from fad to fad and when he turned 15 he discovered writing. He then took over the family business and is one of the better Unemployed for hire.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic. Flaws: Ugly, Insane. Bonds: Job. Occupation: Unemployed

Voice: Slow speaker

Attributes [hide]

Snagog Morley, Male Half-Orc Adept 4
Medium (6'2") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)10 (+0) 11 (+0)11 (+0)
Skills Insight +2, Investigation +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp. Citrine (60 gp).


Social Check DCs


Theobald Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear ponchos typically of a light violet in addition to tight pants. His hair is always cut to a buzz. His green eyes dart from person to person.

Personality: He will rave to anyone who will listen. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Theobald was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Theobald's father didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break.

Flaws: Insane, Antagonistic. Bonds: Slave, Adventurer. Occupation: Shoemaker

Voice: Rolls R's

Attributes [hide]

Theobald Wilmont, Male Half-Elf Commoner 7
Medium (5'4") Half-Elf, Chaotic Good (CR 7)
Armor Class 9
Hit Points 38 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)16 (+3) 12 (+1)12 (+1)
Skills Nature +6, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Abyssal, Auran
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 5000 sp. Golden yellow topaz (1200 gp).


Social Check DCs


Simon Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. His eyes are likewise violet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Further he is a bit of a stoner and is frequently out of it.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He would like to get married and retire; and regain custody of his daughter

Ideals: Persistence. Flaws: Addict. Bonds: Poor, Attractive. Occupation: Courier

Voice: Sore throat, cough

Attributes [hide]

Simon Hamilton, Male Human Sorcerer 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)15 (+2) 14 (+2)13 (+1)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Aquan, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 40 pp.


Social Check DCs


Ahinar Dulmage, Female Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears tight fighting clothing, which leaves very little to the imagination. Her hair is golden, silky, and of moderate length. She has a tattooed face.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She cannot resist a sob story and will often dote over anyone who has one.

History: The child of eastern immigrants she idolized her mother. Through the years after Ahinar was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Ahinar's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Ahinar and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and further expansion of business

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Barkeep

Voice: Soothing and warm

Attributes [hide]

Ahinar Dulmage, Female Half-Elf Warrior 1
Medium (4'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 11 (+0)7 (-2)
Skills Acrobatics +3, Intimidation +0
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Freshwater pearl (16 gp). 4 Thunderstones.


Social Check DCs


Gurdis Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a brown collared shirt and white skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. She wears a colorful flower in her black hair. She has a tattooed face.

Personality: A skeptical and narcissistic woman, Gurdis's first love is herself. Her second love is also herself. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She helped her father out around the business and became quite the natural. She's also a talented Tailor, but doesn't like to broadcast it.

Motivation: She is unsatisfied with her job; and nothing but the best is good enough for her

Ideals: Impeccable, Logical, Gifted. Bonds: Attractive, Job. Occupation: Ruler

Voice: Dark and ominous

Attributes [hide]

Gurdis Foamtankard, Female Dwarf Fighter 3
Medium (4'2") Dwarf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)13 (+1) 11 (+0)15 (+2)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp.


Social Check DCs

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