Cloud Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: A 6'4" eastern woman, she wears an entirely pastel suit with black socks and a vest with buckled shoes. Her long beige fur is drawn into a two foot long braid. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She exudes charisma. She is a tour de force of persuasion. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: The child of eastern immigrants she idolized her father. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. By chance she met her sister recently and the two have been together since.
Motivation: To reunite with her absent father; and doesn't want to be a roofer and was forced into it by her family
Flaws: Insomniac. Bonds: Attractive, Slave, Immigrant, Family. Occupation: Roofer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 14)
Armor Class 14
Hit Points 65 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 8 (-1) | 16 (+3) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Goblin, Elven, Orc
Attacks Melee +8 / 4d6+3, Ranged +9 / 4d6+4, Grapple +3
Possessions: 3000 gp. Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Jeweled electrum ring (2000 gp). 1 Medium magic item.
Vadania Meliamne, Female Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'11" and wears professional attire. She keeps her long auburn hair kept up in a rat tail. Her eyes are amber and catlike.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She misses her home and complains about the freezing weather, even in summer.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She now mingles about in high society.
Motivation: She is greedy; and someone believes her a fraud
Flaws: PTSD. Bonds: Attractive, Enemies, Immigrant, Rich. Occupation: Blacksmith
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Gnome, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Arara Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears blue leather gloves, a blue jacket, and tight pants. Her whole body is exceptionally muscular. Her tied-back hair is black. Her face is scarred and worn.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She never wears the same outfit twice, unless she absolutely has to.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Arara was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Arara decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Artistic. Flaws: Ugly, Sensitive. Bonds: Immigrant, Criminal record. Occupation: Fletcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 2 (-4) | 13 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 800 sp.
Traulam Lathalas, Female Elf [Permalink]
Personal [hide]
Description: 5'1" and muscular, this southern woman very much looks the part of a Layabout. Her auburn hair is heavily combed to the left. She has a tattooed face.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born in the south. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Layabout. She ran away from her former home and has been making her living as a Layabout for the past few years.
Motivation: Wants to work out more often; and expand her business
Ideals: Athletic, Logical. Flaws: Secretive. Bonds: Job, Immigrant. Occupation: Layabout
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Giant, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 20 pp. Black pearl (300 gp). 1 Masterwork Thieves’ tools.
Fenriz Victory, Male Tiefling [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. His hair is short and brown. He tend to wears goggles to shield his eyes.
Personality: He acts crazy and hedonistic. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Fenriz hails from a village terrorized by orcs. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by orcs. Fenriz was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many orcs want him driven away
Flaws: Hedonist, Secretive. Bonds: Attractive, Enemies, Mentor. Occupation: Stylist
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 5)
Armor Class 14
Hit Points 45 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 9 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.
Naal Raethran, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a simple violet robe with red stripes complete with hood. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has a red handlebar mustache and slicked back red hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Eccentric and domineering, Naal will drive conversation. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cursed with lycanthropy at a very young age, Naal has worked very hard to control his curse. He was granted arcane powers by his dying brother.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Extrovert, Gifted. Flaws: Addict, Disease. Bonds: Military. Occupation: Priest
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 7)
Armor Class 11
Hit Points 52 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 1100 gp. Rock crystal (20 gp). 1 Minor magic item.
Myathethil Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is wearing a long, blue cloak. Her brown hair is well kept. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She can't help but pocket interesting objects she comes across
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Elves in the south were limited. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Criminal record, Immigrant, Nature. Occupation: Masseuse
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 15 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1 Minor magic item.
Sindri Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'6". He typically wears tan cloth garments or leather armor, and his gloved hand is found clutching a quarterstaff. His silver hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. The war was a terrible time for him, and Sindri does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Sold as a small child to a slaver, Sindri was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Sindri reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels kind of lost in life; and he is not mentally stable, and does not behave rationally
Ideals: Optimist. Flaws: Insane, Depressed. Bonds: Military, Mentor. Occupation: Crown-heir
Voice: Speaks with a cold
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 260 gp. Tourmaline (100 gp). Lapis lazuli (8 gp). Freshwater pearl (8 gp). 1 Holy water.
Torbera Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses in brown turtlenecks beneath a black coat with brown slacks. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She sports red long hair. She has green eyes.
Personality: Torbera is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a Cook, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Interpreter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Her addictions have taken their toll on her wallet, and she has found herself with a great deal of debt owed.
Motivation: To prove her worth to the world.
Ideals: Extrovert. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Interpreter
Voice: Aggressive tone
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
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