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NPC Generator

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Advanced [show]


Wrenn Reese, Male Gnome [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care, and sports empty pouches on his belt. His hair is always cut to a buzz. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: He was born to loving parents in a slum to the west. He moved out south to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Disease, Racist. Bonds: Poor, Criminal record. Occupation: Barber

Voice: Low range voice

Attributes [hide]

Wrenn Reese, Male Gnome Aristocrat 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)10 (+0) 10 (+0)10 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 4 Tanglefoot bags. 1 Smokesticks. 1 Everburning torch.


Social Check DCs


Odo Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is heavily combed to the right. He is baby faced.

Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of brigands once and for all.

History: The child of southern immigrants he idolized his father. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.

Motivation: A deep hatred of brigands; and to reunite with his old friends

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Enemies, Immigrant, Adventurer. Occupation: Blacksmith

Voice: Posh accent

Attributes [hide]

Odo Yeardley, Male Human Bard 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)14 (+2) 13 (+1)5 (-3)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 10 pp.


Social Check DCs


Kyle Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has moderate length auburn hair. His gray eyes are slightly larger than normal.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He invites people to come help in his community garden.

History: Born in a small village he learned the ways of the warrior from his mother. Like his mother and his brother before him, after school he went straight into learning to become a Tailor. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new tailor responsibilities is difficult

Ideals: Philantrophist, Fighting. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Tailor

Voice: Middle-eastern accent

Attributes [hide]

Kyle Wedgwood, Male Human Wizard 11
Medium (6'1") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 51 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)12 (+1) 14 (+2)16 (+3)
Skills Animal Handling +6, Athletics +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 1600 gp. A pair of silk slippers encrusted with tiny pearls. (110 gp). A necklace of small pink pearls (4000 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ella Marlowe, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a tight fitting brown shirt and pants. She wears a feathered hat to cover her moderate length black hair. She wears a mask on her face.

Personality: Prone to second guessing herself, she comes off as nervous. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Ella hails from a village terrorized by gnolls. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Ella was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: Wants to have a good time and be beloved; and she feels the way she acts is they only way to get by in the world

Ideals: Optimist, Gifted, Impeccable. Flaws: Shy. Bonds: Enemies. Occupation: Spy

Voice: Farmer accent

Attributes [hide]

Ella Marlowe, Female Human Barbarian 7
Medium (4'7") Human, Lawful Evil (CR 7)
Armor Class 11
Hit Points 73 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)16 (+3) 14 (+2)16 (+3)
Skills Religion +6, Survival +5
Senses Passive Perception 12
Languages Common, Undercommon, Halfling, Goblin
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Shadow On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his whip. He sports a flattop fur cut. He wears a mask on his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Shadow was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.

Motivation: Sabotage a competitor; and to reunite with his old friends

Flaws: Forgetful, Ugly. Bonds: Job, Adventurer. Occupation: Bellfounder

Voice: Scottish accent

Attributes [hide]

Shadow On the Water, Male Tabaxi Rogue 1
Medium (6'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)12 (+1) 16 (+3)13 (+1)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Ethereal Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. He has no fur. His green eyes dart from person to person.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born the only child of a wealthy merchant. He worked as a nervous Bowyer and found it very stressful. He now owns his own business.

Motivation: Expand his business; and sabotage a competitor

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Rich, Nature, Job. Occupation: Bowyer

Voice: Soft and mumbly

Attributes [hide]

Ethereal Of Wine, Male Tabaxi Adept 10
Medium (5'9") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 76 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 18 (+4)9 (-1) 18 (+4)15 (+2)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 14
Languages
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16332100

Possessions: 250 pp. Rhodochrosite (15 gp). Emerald (900 gp). Golden yellow topaz (300 gp). Moss agate (15 gp). Hematite (15 gp). Rhodochrosite (15 gp). Alexandrite (300 gp).


Social Check DCs


Ootah Mitchell, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a simple black robe with pastel stripes complete with hood. She has a slight overbite and is overall scrawny. Her long golden hair is drawn into a two foot long braid. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She went to a religious school and was inspired by the priests there in charitable deeds. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: She's repulsed by the PC; and money/treasure

Flaws: Antagonistic. Bonds: In love, Enemies, Rich, Religious. Occupation: Jeweler

Voice: Speaks with a cold

Attributes [hide]

Ootah Mitchell, Female Half-Orc Monk 7
Medium (6'1") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)10 (+0) 14 (+2)8 (-1)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 50000 cp. Sard (80 gp). Blue quartz (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aura Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. His black fur is heavily combed to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his copper eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a island tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He used his abilities to travel the world and help people.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist, Logical. Bonds: Adventurer, Attractive, Nature. Occupation: Fletcher

Voice: Stutters

Attributes [hide]

Aura Shore, Male Tabaxi Wizard 3
Medium (6'5") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 12 (+1)16 (+3) 18 (+4)17 (+3)
Skills Performance +5, Sleight of Hand +6
Senses Passive Perception 14
Languages Common, Celestial, Druidic, Giant
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 100 gp. Azurite (11 gp). Azurite (11 gp). Pink pearl (100 gp).


Social Check DCs


Mardnab Gummen, Female Gnome [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her white hair is still thick. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Mardnab will drive conversation. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Mardnab is combative with any and all who dare try her patience in the slightest.

History: She is the product a well kept family trust fund and as such has never really known need. Mardnab was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Mardnab decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Entrepeneur, Extrovert, Justice. Bonds: Rich, Criminal record. Occupation: Interpreter

Voice: Hissing voice

Attributes [hide]

Mardnab Gummen, Female Gnome Monk 3
Small (3'0") Gnome, True Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)16 (+3) 11 (+0)12 (+1)
Skills History +5, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Terran, Druidic, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 3100 sp.


Social Check DCs

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