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NPC Generator

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Advanced [show]


Vanuath Hanali, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears tan leather gloves, a tan jacket, and tight pants. His hair is brown and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Painter business at a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted psionic powers by his dying sister.

Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and sabotage a competitor

Ideals: Gifted, Opinionated. Flaws: Insomniac. Bonds: Job, Religious. Occupation: Painter

Voice: Soft and mumbly

Attributes [hide]

Vanuath Hanali, Male Elf Druid 3
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)14 (+2) 8 (-1)6 (-2)
Skills Deception +0, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3200 sp.


Social Check DCs


Beatrice Gentry, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy auburn stubble. She typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. She has a hunchback. Her auburn hair is lengthy. Her eyes are amber and beady.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is frequently practicing swordplay.

History: Born in the east her family was never financially stable. She worked as a nervous Weaver and found it very stressful. She has worked as a Weaver like her father before her.

Motivation: To be a Bounty Hunter again; and she'd like to take her coworkers down a peg

Ideals: Disciplined. Flaws: Ugly. Bonds: Military, Poor, Job. Occupation: Weaver

Voice: Soft and mumbly

Attributes [hide]

Beatrice Gentry, Female Human Aristocrat 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)9 (-1) 16 (+3)13 (+1)
Skills Deception +3, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Trey Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is greasy and uncared for. He has gleaming, smiling gray eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Trey was born in the east. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He has achieved small success as a Healer.

Motivation: Retire the richest man in the east; and he is unsatisfied with his job

Ideals: Persistence, Entrepeneur. Flaws: Ugly, Shy. Bonds: Job. Occupation: Healer

Voice: Loud with bravado

Attributes [hide]

Trey Ainsworth, Male Human Ranger 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)11 (+0) 15 (+2)7 (-2)
Skills Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 gp.


Social Check DCs


Pennie Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty red coat over it, and she perpetually has her longbow ready. She has dyed her greying red hair a little too much giving a sharp red color. She has a dull look in her brown eyes.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a ruthless business woman, a trait she acquired from her father.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Guardian, Rich. Occupation: Merchant

Voice: Strong lisp

Attributes [hide]

Pennie Sunmeadow, Female Halfling Wizard 6
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 33 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)12 (+1) 14 (+2)15 (+2) 11 (+0)15 (+2)
Skills Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Goblin
Attacks Melee -1 / 2d6-4, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 400 gp.


Social Check DCs


Avice Staurheim, Female Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She dresses like a well dressed Unemployed does. With bright black hair. Her green eyes are slightly larger than normal.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born to a pair of adventurers, Avice grew up listening to her father's many stories. A freak accident while working with her Bounty Hunter father left her crippled. She has dedicated herself to building a better kind of golem.

Motivation: She's looking for her big break; and she'd like to take her coworkers down a peg

Ideals: Philantrophist, Justice. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Unemployed

Voice: French accent

Attributes [hide]

Avice Staurheim, Female Half-Elf Paladin 5
Medium (5'1") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)16 (+3) 12 (+1)16 (+3)
Skills Religion +6, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Gnome, Gnoll, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1000 sp. Golden yellow topaz (1600 gp). Deep blue spinel (1600 gp). Alexandrite (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tervaround Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: This malnourished woman is wearing a perfectly clean shirt and pair of pants. Her tied-back hair is golden. She has gleaming, smiling hazel eyes.

Personality: Calm and collected, she is a well trained Body Guard. Tervaround is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She got into the Body Guard business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Body Guard. She has been helping groups of widows and orphans who have fled abusive spouses or lost their families to drow.

Motivation: Find a way to reverse the transformation of her brother; and revenge

Bonds: Attractive, Poor, Job, Family, Enemies. Occupation: Body Guard

Voice: Sounds elderly

Attributes [hide]

Tervaround Loofollue, Female Gnome Warlock 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)10 (+0) 6 (-2)12 (+1)
Skills Intimidation +3, Perception +0
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Silaqui Erenaeth, Female Elf [Permalink]

Personal [hide]

Description: This northern woman is generally shirtless and showing off her tattooed chest. Her clothes are grease stained in places. Her red hair is knotted and matted. Her hazel eyes dart from person to person to random spaces in the air.

Personality: A skeptical and narcissistic woman, Silaqui's first love is herself. Her second love is also herself. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A powerful wizard made her what she is. When money was particularly tight she was walking through alleys when she overheard a Bricklayer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She's also a talented Layabout, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Impeccable, Optimist. Bonds: Poor, Immigrant, Mentor, Job. Occupation: Bricklayer

Voice: Eastern European accent

Attributes [hide]

Silaqui Erenaeth, Female Elf Wizard 3
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)16 (+3) 14 (+2)13 (+1)
Skills Performance +3, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Infernal, Druidic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: Just what you see.


Social Check DCs


Gerald Garfield, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Layabout. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is slicked back into a classic pompadour. His eyes are amber and he is always smoking a pipe.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Layabout arts, while his father instructed him in etiquette, music and courtly manner. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was granted psionic powers by his dying brother.

Motivation: He'd like to take his coworkers down a peg; and he doesn't get along with people that don't share his tastes

Ideals: Persistence, Gifted, Impeccable. Bonds: Job, Rich. Occupation: Layabout

Voice: pre-pubescent

Attributes [hide]

Gerald Garfield, Male Human Monk 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)15 (+2) 12 (+1)13 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Druidic, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp.


Social Check DCs


Zaffrab Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of nunchakus, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His long black hair is drawn into a two foot long braid. His fierce hazel eyes like to dwell on things.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Zaffrab hails from a village terrorized by dire rats. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in nunchaku use. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Poor, Enemies. Occupation: Bricklayer

Voice: Whispers

Attributes [hide]

Zaffrab Fiddlefen, Male Gnome Fighter 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)12 (+1) 12 (+1)17 (+3)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 19000 cp.


Social Check DCs

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