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NPC Generator

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Advanced [show]


Ootah Harper, Female Half-Orc [Permalink]

Personal [hide]

Description: This malnourished woman wears a well pressed and immaculate suit (or dress). Her hair, while still mostly black, has prominent grey streaks. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: A deeply religious woman she believes everything happens for a reason. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Gifted from a young age, Ootah studied abroad. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She has worked as a Shipwright like her father before her.

Motivation: She is unsatisfied with her job.

Ideals: Gifted. Bonds: Poor, Attractive, Religious, Job. Occupation: Shipwright

Voice: Excited and jittery

Attributes [hide]

Ootah Harper, Female Half-Orc Expert 13
Medium (4'11") Half-Orc, Lawful Neutral (CR 13)
Armor Class 14
Hit Points 68 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills Performance +4, Survival +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +4

Possessions: Solid gold idol (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A necklace of small pink pearls (5000 gp). Large well-done wool tapestry (100 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). 1 Minor magic item.


Social Check DCs


Caramip Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears silk and lounges about seductively. She sports chestnut long hair. She is very pretty but has cold, dead eyes.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She has a small toy that she constantly fidgets with.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Sage arts, while her mother instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wants to work out more often; and she uses money and sex appeal to get what she needs

Ideals: Athletic, Entrepeneur. Flaws: Addict. Bonds: Attractive, Rich. Occupation: Sage

Voice: Old Prospector

Attributes [hide]

Caramip Wildwander, Female Gnome Commoner 4
Small (3'0") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)7 (-2) 14 (+2)13 (+1)
Skills Investigation +0, Survival +4
Senses Passive Perception 12
Languages Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Traulam Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears silk and lounges about seductively. Her white hair is still thick. She has gleaming, smiling gray eyes.

Personality: Traulam hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She is a very good compulsive liar and kleptomaniac.

History: When she was but 8 years old her parents immigrated from the south. She was an athlete and attended two major summer competitions. She never won. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Seeks redemption.

Ideals: Athletic, Artistic. Bonds: Attractive, Criminal record, Immigrant. Occupation: Stableman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Traulam Ilphelkiir, Female Elf Ranger 3
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)18 (+4) 12 (+1)14 (+2)
Skills Nature +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Goblin, Giant, Gnoll, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp.


Social Check DCs


Naal Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears a violet cloak and cross-gartered white stockings. His left hand appears badly burned and disfigured. He keeps his chestnut hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Cocky and sure of himself, he believes he is the best Dilettante born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Naal hails from a village terrorized by gnolls. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly. Bonds: Job, Adventurer, Enemies. Occupation: Dilettante

Voice: Pronounces O like U

Attributes [hide]

Naal Woods, Male Half-Elf Commoner 10
Medium (5'7") Half-Elf, Lawful Good (CR 10)
Armor Class 10
Hit Points 23 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 10 (+0)17 (+3) 17 (+3)10 (+0)
Skills Investigation +7, Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Goblin, Giant, Auran
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +4

Possessions: 700 gp. Blue quartz (15 gp). Azurite (15 gp). Freshwater pearl (15 gp). Jasper (30 gp). Banded agate (15 gp).


Social Check DCs


Godfrey Stanton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is white, silky, and of moderate length. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He acts crazy and hedonistic. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised by priests from a young age. After coming to the age of reason, Godfrey took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Religious, Mentor. Occupation: Mayor

Voice: Speaks with a cold

Attributes [hide]

Godfrey Stanton, Male Human Paladin 11
Medium (5'4") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 62 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)16 (+3) 17 (+3)13 (+1)
Skills Deception +5, Perception +7
Senses Passive Perception 17
Languages Common, Orc, Terran, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: Chrysoberyl (160 gp). Eye agate (5 gp). Deep blue spinel (300 gp). Zircon (70 gp).


Social Check DCs


Nirgel Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. He carries with him a set of greatswords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He keeps his black hair in a pixie cut. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the recently deceased. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Nirgel was born on a far western forest where he grew up under the tutelage of his mother, an expert Shepherd. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is terrified, and will act out of fear; and he's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Fearful, Antagonistic. Bonds: Immigrant. Occupation: Shepherd

Voice: Middle-eastern accent

Attributes [hide]

Nirgel Amuse, Male Tiefling Sorcerer 4
Medium (5'1") Tiefling, Lawful Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 10 (+0)13 (+1) 9 (-1)18 (+4)
Skills Arcana +3, Persuasion +6
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 200 gp.


Social Check DCs


Snagog Cornish, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair, when down, is lengthy. He has amber eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. The war was a terrible time for him, and Snagog does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is greedy.

Ideals: Persistence. Flaws: Sensitive, Depressed. Bonds: Rich, Military. Occupation: Carter

Voice: Speaks with back of mouth

Attributes [hide]

Snagog Cornish, Male Half-Orc Warlock 7
Medium (6'4") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)8 (-1) 10 (+0)9 (-1)
Skills Performance +2, Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Caelynn Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her auburn hair is lengthy. Her eyes are likewise violet. Her teeth are white and perfect.

Personality: She has a massive crush on the younger sibling of the Sailor who has hired her part-time. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Caelynn was born the youngest of three triplets. From her teen years she was always beautiful and desirable, so people have always doted on her. She has gone from town to town working and never settling down anywhere, but has fallen for a local Herbalist. She hasn't told them the truth, but wants to settle down with them.

Motivation: Her relatives are trying to arrange a marriage; and her name or reputation has been wronged in the past by giants, and she desires to right it

Bonds: Attractive, Has a crush, Family, Enemies. Occupation: Sailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Caelynn Ilphelkiir, Female Elf Monk 13
Medium (5'0") Elf, Lawful Good (CR 13)
Armor Class 11
Hit Points 27 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)13 (+1) 13 (+1)9 (-1)
Skills Animal Handling +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2

Possessions: 3000 gp. Black velvet mask with numerous citrines (170 gp). Embroidered and bejeweled glove (4000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Cloth of gold vestments (170 gp). Large well-done wool tapestry (500 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). A roughly beaten golden orb (170 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Old masterpiece painting (1200 gp).


Social Check DCs


Krimmon Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a fancy white suit. His brown hair is drawn into a tight pony tail with a clover scrunchie. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He plays an instrument quite well.

History: Krimmon was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Krimmon took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He has since lost track of the people in his past.

Motivation: To protect his home; and an old rival family wants him found

Ideals: Passionate, Artistic. Bonds: Attractive, Family, Nature, Guardian. Occupation: Junk Dealer

Voice: Middle-eastern accent

Attributes [hide]

Krimmon Thorngage, Male Halfling Expert 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 8 (-1)14 (+2) 6 (-2)12 (+1)
Skills Intimidation +3, Stealth +1
Senses Passive Perception 8
Languages Common, Halfling, Undercommon, Orc
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1

Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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