Boddynock Welber, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a simple tan robe with black stripes complete with hood. His golden hair is lengthy. His fierce amber eyes like to dwell on things.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Merchant father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Athletic. Flaws: Racist, Fearful, Disease, Insomniac. Occupation: Body Guard
Voice: Speaks with a cold
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 15
Hit Points 43 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 17 (+3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 47000 sp. Banded agate (16 gp).
Zanna Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: This slender woman stands about 3'3". She wears a tan tunic with green highlights, and long white pants that bunch up around her shoes. Her long auburn hair reaches down to her waist. Her amber eyes peer out from beneath her Stetson tan hat.
Personality: She acts crazy and hedonistic. She plays an instrument quite well.
History: She was born a particularly ugly child, much to the horror of her parents. While studying, she fell in love. They married and had a son. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Wishes to resurrect an old love.
Ideals: Artistic. Flaws: Hedonist, Ugly. Bonds: In love. Occupation: Carpenter
Voice: Dutch accent
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 17 (+3) | 18 (+4) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Abyssal, Halfling, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 48000 sp. 1 Minor magic item.
Kadana Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a custom-built plate barding that's adorned with black lining and desert motifs. Her bronze crest is drawn into a tight pony tail with a clover scrunchie. She has a tattooed face.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She does not trust anyone and sleeps with one eye open.
History: She was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Kadana has worked very hard to control her curse. She now spends her time doing works of charity.
Motivation: To get a good night's sleep; and she feels kind of lost in life
Ideals: Philantrophist. Flaws: Insomniac, Disease, Depressed. Bonds: Immigrant. Occupation: Detective
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 8)
Armor Class 11
Hit Points 41 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Auran, Dwarven, Aquan
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 3000 sp. Silver-plated steel longsword with jet jewel in hilt (500 gp). A miniature golden chest with tiny emeralds lining the top (150 gp).
Nalaed Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has no hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. A true patriot, Nalaed would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born several months after her father was called into army service. Nalaed liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is compelled to act according to her religious beliefs; and to end her boredom
Ideals: Passionate, Persistence. Flaws: Ugly. Bonds: Military, Nature, Religious. Occupation: Beggar
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 19 (+4) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 180 gp. Jade (110 gp). Malachite (15 gp).
Beloril Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: 4'2" and lanky with angular features, he is an attractive figure. He wears suspenders and brown workpants. His shirt is pastel, and he wears a heavy brown leather apron most of the time. His hair is chestnut, silky, and of moderate length. He is very pretty but has cold, dead eyes.
Personality: He snorts whenever he laughs or is feeling confident. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Beloril has worked very hard to control his curse. He is searching for what he claims is his rightful reward.
Motivation: Dragonborn compassion; and obtaining odd cultural dragonborn artifacts is his passion
Flaws: Shy, Disease, Racist. Bonds: Attractive, Adventurer. Occupation: Masseuse
Voice: Pronounces O like U
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 12)
Armor Class 8
Hit Points 99 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 9 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +2 / 3d10-2, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fivin Hart, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and carries monstrous two handed axes. He has chestnut hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: Cocky and sure of himself, he believes he is the best Spice Merchant born in the past three hundred years. He enjoys reading and quiet.
History: He was born in the north, but his parents moved at a very young age to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is compelled to act according to his religious beliefs; and he'd like to take his coworkers down a peg
Ideals: Fighting, Logical. Bonds: Job, Immigrant, Adventurer, Religious. Occupation: Spice Merchant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 11)
Armor Class 10
Hit Points 38 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Druidic, Infernal
Attacks Melee +2 / 3d8-2, Ranged +4 / 3d8+0, Grapple +0
Possessions: 3100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Large well-done wool tapestry (300 gp). Solid gold idol (800 gp). Golden circlet with four aquamarines (6000 gp). Old masterpiece painting (1300 gp). Embroidered and bejeweled glove (2000 gp). 1 Minor magic item.
Synthrin Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears baggy green pantaloons and a white scarf. She wears her silver crest up. She wears large thick round spectacles.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Synthrin was born in the east. At a young age she loved to build and create. When money was particularly tight she was walking through alleys when she overheard a Bellfounder hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Due to her spouse's obsession with being a Doctor they were divorced and she won custody of their son. She worked as a Bellfounder, and she later adopted a second son.
Motivation: Regain custody of her son; and she is a bit of a kleptomaniac
Ideals: Persistence. Flaws: Insane. Bonds: Criminal record, Poor, Family. Occupation: Bellfounder
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 16)
Armor Class 13
Hit Points 75 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
Possessions: 8000 gp. Violet garnet (200 gp). Golden pearl (100 gp). Iolite (60 gp). Alexandrite (200 gp). Black pearl (200 gp). Deep green spinel (100 gp). Tiger eye turquoise (7 gp). Chalcedony (60 gp). Blue sapphire (500 gp). Lapis lazuli (7 gp). Deep blue spinel (200 gp). Rose (60 gp). Moonstone (60 gp). Obsidian (7 gp). Alexandrite (200 gp). Brown-green garnet (100 gp). Violet garnet (200 gp).
Salasar Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is physically well-built. He wears his red crest down. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud; and many dire rats want him driven away
Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Fletcher
Voice: Whispers
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 43 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 gp. A miniature golden chest with tiny emeralds lining the top (130 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). 1 Minor magic item.
Nil Atterton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who is generally well dressed albeit a few years behind the times. His silver hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Cocky and sure of himself, he believes he is the best Sailor born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He found a children's book about a Half-Orc Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He then took over the family business and is one of the better Sailor for hire.
Motivation: To be a Bricklayer again; and balancing his hectic life and new sailor responsibilities is difficult
Flaws: Disease, Insomniac. Bonds: Attractive, Job, Adventurer. Occupation: Sailor
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
