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NPC Generator

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Advanced [show]


Gale In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society and is in decent physical shape. His lavender fur is drawn into a tight pony tail with a rose scrunchie. This green eyed northerner is not easily forgotten.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is obsessed with his god.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Cursed with vampirism at a very young age, Gale has worked very hard to control his curse. He now mingles about in high society.

Motivation: His religion dominates his actions; and he is currently in port desperately looking for someone to get him out

Flaws: Disease. Bonds: Rich, Attractive, Religious, Slave. Occupation: Blacksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gale In Shadow, Male Tabaxi Warlock 14
Medium (5'9") Tabaxi, Neutral Evil (CR 14)
Armor Class 13
Hit Points 92 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)12 (+1) 11 (+0)18 (+4)
Skills Deception +9, Medicine +5
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433

Possessions: 1000 gp. Lapis lazuli (7 gp). Brown-green garnet (160 gp). Eye agate (7 gp). Aquamarine (600 gp). Freshwater pearl (7 gp). Black pearl (600 gp). Alexandrite (600 gp). Citrine (40 gp). Malachite (7 gp). Eye agate (7 gp). 1 Medium magic item.


Social Check DCs


Sannl Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is dressed in earthy colors with a grey and yellow handkerchief worn on her right side. Her moppish blonde hair is in a traditional bowl cut. Her eyes are brown and she is always smoking a pipe.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born a particularly ugly child, much to the horror of her parents. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: To be a Fletcher again; and further expansion of business

Ideals: Athletic, Opinionated. Flaws: Fearful, Ugly. Bonds: Adventurer, Job. Occupation: Architect

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Sannl Trueblood, Female Dwarf Rogue 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 15 (+2)9 (-1)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3

Possessions: 50 gp. 1 Silk rope.


Social Check DCs


Ulblyn Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His long auburn hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a criminal king-pin and mafia family His first spouse was a Assassin, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Impulsive. Bonds: Job, Criminal record, Family. Occupation: Actor

Voice: Whispers

Attributes [hide]

Ulblyn Jamjar, Male Halfling Monk 6
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 20 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 8 (-1)15 (+2) 13 (+1)12 (+1)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Giant, Celestial
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Nalral Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a brown armored body suit, with a simple violet line shooting up and back down. With a patchy black beard and wild black hair. His eyes are a pleasant blue.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a font of random trivia from the lore and stories he has discovered

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic, Philantrophist, Logical. Bonds: Poor. Occupation: Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nalral Trueblood, Male Dwarf Sorcerer 9
Medium (4'1") Dwarf, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 31 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)16 (+3) 8 (-1)10 (+0)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Gnoll, Abyssal
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146666400

Possessions: 500 gp.


Social Check DCs


Carrie Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a hunchback. His long red hair reaches down to his waist. His green eyes have a joyful gleam in them most of the time.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Carrie was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He found a children's book about a Elf Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Guard

Voice: Pirate accent

Attributes [hide]

Carrie Yaeldrin, Male Elf Expert 4
Medium (5'5") Elf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 8 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)12 (+1) 15 (+2)9 (-1)
Skills Athletics +3, Investigation +3
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 11000 sp. Red spinel (100 gp). Golden pearl (100 gp). Azurite (12 gp).


Social Check DCs


Melissa Arnuanna, Female Half-Elf [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she usually wears her yellow robe and has her axe always slung over her shoulder. She has dyed her greying silver hair a little too much giving a sharp silver color. Her face is covered beneath a completely black helmet.

Personality: A deeply religious woman she believes everything happens for a reason. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She helped her mother out around the business and became quite the natural. She tends to her Carter job now, and dutifully fulfills any obligations she has.

Motivation: Balancing her hectic life and new Carter responsibilities is difficult; and she's repulsed by the pc

Flaws: Antagonistic. Bonds: Religious, Immigrant, Job. Occupation: Carter

Voice: Speaks with a cold

Attributes [hide]

Melissa Arnuanna, Female Half-Elf Sorcerer 5
Medium (5'3") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)14 (+2) 10 (+0)11 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Elven, Draconic, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 400 gp. Malachite (10 gp). Violet garnet (1400 gp). Rose (70 gp).


Social Check DCs


Kildrak Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and a wedding ring on his left hand. His brown hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Kildrak is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kildrak took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He tends to his Mayor job now, and dutifully fulfills any obligations he has.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to unite with his brother

Ideals: Disciplined. Bonds: In love, Family, Nature, Job, Debt. Occupation: Mayor

Voice: High pitched and raspy

Attributes [hide]

Kildrak Gorunn, Male Dwarf Expert 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 10 (+0)11 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Theriatis Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear tan clothing when he does not wear armor. He keeps his chestnut hair in a flapper bob. His ears are large.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not believe in violence as a means to an end. He is a dedicated Mercenary but believes his peers are too gung-ho.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He has been a successful dealer in antiques buying low and selling high.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Pacifist, Entrepeneur, Impeccable. Flaws: Ugly, Shy. Bonds: Slave. Occupation: Mercenary

Voice: Loud with bravado

Attributes [hide]

Theriatis Amakiir, Male Elf Fighter 3
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)10 (+0) 16 (+3)17 (+3)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 80 pp.


Social Check DCs


Five Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears pastel painted combat armor at almost all times. She has wavy cinnamon fur. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She has a massive crush on the younger sibling of the Actor who has hired her part-time. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Five took refuge in the ruined castle and found the beat up trident and armor she uses now. She has gone from town to town working and never settling down anywhere, but has fallen for a local Unemployed. She hasn't told them the truth, but wants to settle down with them.

Motivation: She would like to get married and retire; and she has a crush on the local unemployed

Ideals: Optimist. Flaws: Addict. Bonds: Has a crush. Occupation: Actor

Voice: Nasally tone

Attributes [hide]

Five Of Wine, Female Tabaxi Adept 11
Medium (5'7") Tabaxi, Neutral Good (CR 11)
Armor Class 11
Hit Points 57 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)15 (+2) 18 (+4)14 (+2)
Skills Deception +6
Senses Passive Perception 14
Languages Common, Terran, Giant
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16333200

Possessions: Black pearl (600 gp). Carnelian (30 gp). Blue star sapphire (1400 gp). Malachite (9 gp). Violet garnet (600 gp). Fire opal (1400 gp). Chrysoberyl (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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