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NPC Generator

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Advanced [show]


Balimaar Marley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. His silver hair is styled in orderly dreadlocks. His eyes are likewise brown.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Balimaar took refuge in the large cave and found the beat up scimitar and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: He has a rivalry with the Church that dominates his actions; and someone believes him a fraud

Ideals: Gifted. Bonds: Enemies, Nature, Adventurer, Religious. Occupation: Junk Dealer

Voice: Voice breaks

Attributes [hide]

Balimaar Marley, Male Human Warlock 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)14 (+2) 15 (+2)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Celestial, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 100 gp.


Social Check DCs


Antrara Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears bulky green painted plate armor. Her deerstalker hat is riddled with cuts and holes. Her eyes are a pleasant red.

Personality: She can speak with the recently deceased. She is able to make almost anything out of random pieces of junk.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Actor mother left her crippled. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: A deep hatred of dire rats; and she is unsatisfied with her job

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Enemies. Occupation: Ploughman

Voice: Gruff and masculine

Attributes [hide]

Antrara Ebynichtomonis, Female Dragonborn Adept 4
Medium (6'6") Dragonborn, True Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)9 (-1) 15 (+2)9 (-1)
Skills Intimidation +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 300 gp.


Social Check DCs


Margery Sydney, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a grey armored body suit, with a simple tan line shooting up and back down. Her hair is greying and her face has many wrinkles. She wears large thick round spectacles.

Personality: She is overprotective of those who hire her services. Further she is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Margery studied abroad. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She was granted necromantic powers by her dying sister.

Motivation: To unite with her sister.

Ideals: Gifted. Flaws: Addict. Bonds: Guardian, Family. Occupation: Bellfounder

Voice: Slow speaker

Attributes [hide]

Margery Sydney, Female Human Warrior 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)18 (+4) 13 (+1)14 (+2)
Skills Nature +6, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Druidic, Giant
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 70 gp.


Social Check DCs


Mardnab Offund, Female Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her blonde hair is kept up in a ponytail inside a top hat. She has a dull look in her violet eyes.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She found a children's book about a Gnome Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality; and obtaining odd cultural dwarven artifacts is her passion

Ideals: Philantrophist, Opinionated. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Sculptor

Voice: Scratchy, weak

Attributes [hide]

Mardnab Offund, Female Gnome Sorcerer 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 30000 cp. 1 Masterwork Common Melee.


Social Check DCs


Jezebeth Aid, Female Tiefling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is cut close to her head. Her gold unseeing eyes seem to look past you.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She also has developed a complete distrust of the Beggar profession.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her arcane abilities were realized during a raid on her village. She ran away from her former home and has been making her living as a Stylist for the past few years.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Job. Occupation: Stylist

Voice: Indian accent

Attributes [hide]

Jezebeth Aid, Female Tiefling Bard 11
Medium (4'11") Tiefling, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 27 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)15 (+2) 8 (-1)13 (+1)
Skills History +6, Performance +5
Senses Passive Perception 9
Languages Common, Aquan, Gnoll
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333310

Possessions: 250 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arara Iranapha, Female Elf [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is well dressed, but even with her fine clothing she looks run-down. Her head has been shaved. Her ears are large.

Personality: She snorts whenever she laughs or is feeling confident. She is harsh and unforgiving.

History: The child of a Assassin, who enjoyed hunting, Arara was taken on many hunting expeditions. A gypsy cursed her at a young age, leading to her ugly appearance. She was granted psionic powers by her dying brother.

Motivation: Someone believes her a fraud; and many dire rats want her driven away

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Enemies. Occupation: Butcher

Voice: Hard of hearing, loud

Attributes [hide]

Arara Iranapha, Female Elf Fighter 3
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)14 (+2) 15 (+2)15 (+2)
Skills Investigation +4, Performance +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Uraim Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fitting clothing which further accentuates his frame. He has a very tight haircut. He has green eyes and a brown hat with a white feather.

Personality: Prone to second guessing himself, he comes off as nervous. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Uraim hails from a village terrorized by illithids. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and several ex partners dislike his way of doing things and want revenge

Flaws: Shy, Fearful. Bonds: Attractive, Enemies, Criminal record. Occupation: Detective

Voice: American accent

Attributes [hide]

Uraim Glanhig, Male Dwarf Expert 10
Medium (4'2") Dwarf, Lawful Evil (CR 10)
Armor Class 11
Hit Points 52 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills Investigation +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 1800 gp.


Social Check DCs


Ahinar Brinker, Female Half-Elf [Permalink]

Personal [hide]

Description: She prefers to wear flannel, and carries daggers. She keeps her brown hair in a flapper bob. Her hazel eyes are passionate and lively.

Personality: Abrasive and pushy, she has a hard time making friends. She is afraid of women and trembles around them

History: Born to a Assassin, her mother struggled to pay the bills. Ahinar was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ahinar decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Poor, Criminal record. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Ahinar Brinker, Female Half-Elf Cleric 11
Medium (5'5") Half-Elf, True Neutral (CR 11)
Armor Class 11
Hit Points 41 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)12 (+1) 14 (+2)14 (+2)
Skills Performance +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 1400 gp. Large well-done wool tapestry (100 gp). Silver comb with moonstones (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sapply Pingun, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'5" and wears light armors faded through time and improper care. He keeps his white hair in a flapper bob. He has gleaming, smiling hazel eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was always a brilliant, if unscrupulous mind. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He inherited the family business which he has now maintained for 2 years.

Motivation: He is unsatisfied with his job.

Ideals: Disciplined, Logical. Flaws: Insane. Bonds: Job. Occupation: Spice Merchant

Voice: Scandinavian accent

Attributes [hide]

Sapply Pingun, Male Gnome Sorcerer 10
Small (3'5") Gnome, Chaotic Good (CR 10)
Armor Class 11
Hit Points 58 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +4, Performance +6
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 1400 gp. Silver chalice with lapis lazuli gems (130 gp). Jeweled electrum ring (3000 gp). 1 Minor magic item.


Social Check DCs

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