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Advanced [show]


Emerald Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'9". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has dyed his greying orange fur a little too much giving a sharp orange color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised by priests from a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his singing dream.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker, Artistic. Bonds: Attractive, Religious, Mentor. Occupation: Mercenary

Voice: Speaks through clenched teeth

Attributes [hide]

Emerald Of World, Male Tabaxi Monk 2
Medium (6'9") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)10 (+0) 12 (+1)7 (-2)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 200 gp. Malachite (5 gp). Peridot (40 gp).


Social Check DCs


Balimaar Burrows, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears a well pressed and immaculate suit (or dress). His hair, while still mostly auburn, has prominent grey streaks. His fierce green eyes like to dwell on things.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Banker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Someone believes him a fraud; and he is a bit of a kleptomaniac

Ideals: Artistic. Flaws: Antagonistic, Forgetful. Bonds: Criminal record, Enemies. Occupation: Banker

Voice: Timid voice

Attributes [hide]

Balimaar Burrows, Male Half-Elf Paladin 2
Medium (5'6") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 150 gp. 2 Holy water.


Social Check DCs


Trym Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears clothing that is held on in multiple layers but all of it is in poor condition. She has shaved her head bald. She has gleaming, smiling green eyes.

Personality: She is calm most of the time but flees social interaction. She has a small toy that she constantly fidgets with.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with lycanthropy at a very young age, Trym has worked very hard to control her curse. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Someone believes her a fraud; and to get a good night's sleep

Flaws: Shy, Addict, Disease, Insomniac. Bonds: Poor. Occupation: Dilettante

Voice: Can't modulate volume

Attributes [hide]

Trym Brightmoon, Female Halfling Monk 8
Small (3'1") Halfling, Neutral Evil (CR 8)
Armor Class 15
Hit Points 58 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 17 (+3)7 (-2) 12 (+1)9 (-1)
Skills Religion +1, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4

Possessions: 200 gp. Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Three In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his crossbow. He is physically well-built. His red fur is singed and shortened. His eyes are yellow and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also hits on women, regardless of circumstances.

History: When he was but 6 years old his parents immigrated from the west. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a crush on the local Fletcher; and he's attracted to the pc

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Immigrant. Occupation: Blacksmith

Voice: Switch between two voices

Attributes [hide]

Three In the Wind, Male Tabaxi Wizard 7
Medium (5'2") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 4 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 6 (-2)7 (-2) 14 (+2)9 (-1)
Skills Animal Handling +5, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 gp. Amethyst (140 gp).


Social Check DCs


Uthûg Soames, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His hair is long and chestnut with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. His fierce amber eyes like to dwell on things.

Personality: A skeptical and narcissistic man, Uthûg's first love is himself. His second love is also himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Uthûg was born in the north. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Brewer job and began his own company from there.

Motivation: Wants to open a new tavern; and to pay off his debts

Ideals: Impeccable, Extrovert, Persistence. Bonds: Attractive, Job, Debt. Occupation: Brewer

Voice: Voice breaks

Attributes [hide]

Uthûg Soames, Male Half-Orc Warlock 17
Medium (5'0") Half-Orc, Lawful Good (CR 17)
Armor Class 12
Hit Points 121 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)16 (+3) 10 (+0)17 (+3)
Skills Acrobatics +8, Stealth +8
Senses Passive Perception 10
Languages Common, Orc, Ignan, Draconic, Terran
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day174444441

Possessions: 1000 pp. Violet garnet (300 gp). Violet garnet (300 gp). Brown-green garnet (150 gp). Carnelian (40 gp). Alexandrite (300 gp). Chalcedony (40 gp). Emerald (400 gp). Banded agate (16 gp). Black pearl (300 gp). Deep blue spinel (300 gp). White opal (400 gp). Smoky quartz (40 gp). Emerald (400 gp). Rhodochrosite (16 gp). Rock crystal (40 gp). Deep blue spinel (300 gp). Blue sapphire (400 gp). Pink pearl (150 gp). Brown-green garnet (150 gp). Azurite (16 gp). Iolite (40 gp). Silver pearl (150 gp). Sardonyx (40 gp). Jasper (40 gp). Banded agate (16 gp). Zircon (40 gp). Blue quartz (16 gp). Banded agate (16 gp). Sard (40 gp). Emerald (400 gp). Lapis lazuli (16 gp).


Social Check DCs


Jabbie Offund, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. His hair is white, silky, and of moderate length. His eyes are a pleasant brown.

Personality: He will rave to anyone who will listen. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom; and wishes to resurrect an old love

Flaws: Insane, Mundane. Bonds: Attractive, In love, Nature. Occupation: Painter

Voice: Irish accent

Attributes [hide]

Jabbie Offund, Male Gnome Druid 2
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 15 (+2)11 (+0)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 150 gp. Amber (130 gp). Tiger eye turquoise (12 gp). Black pearl (400 gp). 1 Masterwork Light wooden shield.


Social Check DCs


Krûk Colby, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a black tunic with pastel highlights, and long tan pants that bunch up around his shoes. He keeps his auburn hair in a flapper bob. He has gleaming, smiling amber eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in a small mountains village. Like his mother and his sister before him, after school he went straight into learning to become a Roofer. He has achieved small success as a Roofer.

Motivation: Many orcs want him driven away; and revenge

Ideals: Joker, Entrepeneur. Bonds: Nature, Job, Enemies. Occupation: Roofer

Voice: Boston accent

Attributes [hide]

Krûk Colby, Male Half-Orc Fighter 3
Medium (5'10") Half-Orc, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)9 (-1) 13 (+1)12 (+1)
Skills Acrobatics +4, Athletics +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 300 gp.


Social Check DCs


Norkruuth Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, green cloak. His bronze crest is knotted and matted. This gold eyed easterner is not easily forgotten.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Norkruuth was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He ran away from his former home and has been making his living as a Carpenter for the past few years.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Optimist. Bonds: Criminal record, Family, Job, Adventurer. Occupation: Carpenter

Voice: Sore throat, cough

Attributes [hide]

Norkruuth Zzzxaaxthroth, Male Dragonborn Commoner 11
Medium (6'4") Dragonborn, Lawful Evil (CR 11)
Armor Class 11
Hit Points 23 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)11 (+0) 13 (+1)12 (+1)
Skills Persuasion +5, Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ozyman Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who usually wears his white robe and has his hand crossbow always slung over his shoulder. He wears a Stetson hat to hide his balding. His thin eyebrows rest above his beady green eyes.

Personality: This man loves painting and to teach people painting more than just about anything. He is lazy and tries to find solutions quickly.

History: Ozyman was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Artistic. Flaws: Ugly, Lazy, Insane. Bonds: Poor. Occupation: Barber

Voice: High pitched, excited

Attributes [hide]

Ozyman Brightmoon, Male Halfling Sorcerer 2
Small (2'11") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 14 (+2)11 (+0) 12 (+1)6 (-2)
Skills Athletics -1, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 70 gp.


Social Check DCs

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