Gunnloda Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is generally shirtless and showing off her tattooed chest. She has styled her black hair well, parting it to the right. She has a tattooed face.
Personality: Gunnloda is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is obsessed with a lost civilization.
History: The child of northern immigrants she idolized her mother. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She desires power and/or immortality; and she wants to get laid
Ideals: Extrovert. Bonds: Adventurer, Immigrant, Debt, Has a crush. Occupation: Knight
Voice: Soft and mumbly
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 6)
Armor Class 10
Hit Points 43 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 9 (-1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +2
Possessions: 600 gp. Black star sapphire (600 gp).
Quelenna Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a blue shirt, with a pastel mid length skirt with pastel tights and flats, usually wearing a coat over them. Her white hair is styled in orderly dreadlocks. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A skeptical and narcissistic woman, Quelenna's first love is herself. Her second love is also herself. The war was a terrible time for her, and Quelenna does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born in the east. She worked as a nervous Sailor and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Further expansion of business; and she wants nothing more than to rejoin the army
Ideals: Impeccable. Flaws: Depressed. Bonds: Military, Immigrant, Job. Occupation: Sailor
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 9)
Armor Class 13
Hit Points 18 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 5 (-3) | 6 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1300 gp. Aquamarine (1500 gp). Alexandrite (1500 gp). Alexandrite (1500 gp). Aquamarine (1500 gp). Violet garnet (1500 gp). Silver pearl (120 gp). Tourmaline (120 gp). 1 Minor magic item.
Cecily Dalanthan, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a yellow shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She carries with her a set of hammers, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. She has shaved her head bald. She tend to wears goggles to shield her eyes.
Personality: She hates brigands. She views them as having robbed her home of its proper glory. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. By chance she met her brother recently and the two have been together since.
Motivation: An old rival family wants her found.
Ideals: Fighting. Flaws: Impulsive, Disease. Bonds: Enemies, Family. Occupation: Spice Merchant
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 110 gp.
Gerard Hastings, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a font of random trivia from the lore and stories he has discovered
History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gerard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Sabotage a competitor.
Ideals: Logical. Bonds: Attractive, Job, Rich, Enemies. Occupation: Painter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Amethyst (150 gp).
Imsh Langston, Male Half-Orc [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He is dressed in a clean white cloak covering his clean studded leather. He has a hunchback. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are amber and he is always smoking a pipe.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He pushes his goals aggressively. He is also a coward if confronted.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by brigands. Imsh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: Many brigands want him driven away.
Flaws: Ugly, Sensitive, Fearful. Bonds: Religious, Enemies. Occupation: Knight
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Evil (CR 8)
Armor Class 11
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Reddlepop Reese, Female Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears tan painted combat armor at almost all times. Her auburn hair is drawn into a tight pony tail with a skull scrunchie. Her eyes are violet and catlike.
Personality: She is business-like. She takes instructions and follows them to the letter. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.
History: She comes from a rich eastern family. She has had some formal poetry training, and achieved minor success. She now mingles about in high society.
Motivation: To unite with her brother; and wants to raise her children well
Ideals: Professionalism, Artistic. Bonds: Family, Rich. Occupation: Masseuse
Voice: Low and grunting
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 10 (+0) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Brown-green garnet (80 gp).
Morana Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has no hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her first spouse was a Fletcher, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She got away from her former life and has fallen to alcoholism.
Motivation: Her spouse's relatives view her with great suspicion; and to unite with her brother
Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Family, Immigrant. Occupation: Detective
Voice: American accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Aquan, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. White pearl (80 gp).
Cloud Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His fur is greying and his face has many wrinkles. He has a dull look in his yellow eyes.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is skeptical of what others tell him and is slow to trust.
History: He was born to loving parents in a slum to the south. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture; and revenge
Flaws: Shy. Bonds: Attractive, Enemies, Poor, Criminal record. Occupation: Blacksmith
Voice: Australian accent
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 63 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 12 (+1) | 11 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 1900 gp. Aquamarine (1600 gp). Lapis lazuli (16 gp). Red garnet (40 gp). Jasper (60 gp). Moonstone (60 gp). Moss agate (16 gp). Aquamarine (1600 gp).
Griselda Easton, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears silk and lounges about seductively. She has slicked back blonde hair. Her eyes are a pleasant gray.
Personality: She is witty, but her monotone delivery comes off as unnerving She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born in the south. Griselda was born on a far southern mountains where she grew up under the tutelage of her father, an expert Adventurer. She moves from town to town, unable to find a place to settle.
Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk
Ideals: Joker, Professionalism. Bonds: Attractive, Adventurer, Immigrant. Occupation: Adventurer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 40000 cp. Deep blue spinel (1400 gp). 5 Acid flasks. 5 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!