Târz Royston, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a simple white robe with green stripes complete with hood. He is muscular with a powerful set of arms. His head has been shaved. He has blue eyes and a white hat with a green feather.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. The war was a terrible time for him, and Târz does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Servant arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he wants nothing more than to rejoin the army
Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Military, Rich. Occupation: Servant
Voice: Aggressive tone
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Evil (CR 14)
Armor Class 10
Hit Points 88 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Draconic, Goblin
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
Possessions: 2000 gp. Iolite (20 gp). Malachite (15 gp). Chalcedony (20 gp). Malachite (15 gp). Lapis lazuli (15 gp). Chrysoprase (20 gp). White opal (600 gp). Alexandrite (1000 gp). Onyx (20 gp). Jade (150 gp). Lapis lazuli (15 gp). 1 Medium magic item.
Smoking Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'3". She is dressed in a clean pastel cloak covering her clean studded leather, and her gloved hand is found clutching a whip. Her red fur, when down, is lengthy. She wears large thick round spectacles.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She never wears the same outfit twice, unless she absolutely has to.
History: When she was but 8 years old her parents immigrated from the east. She found a children's book about a Tabaxi Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and she's in love
Ideals: Passionate, Artistic. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Crown-heir
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 14)
Armor Class 10
Hit Points 21 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Halfling
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
Possessions: 2000 gp. Sardonyx (20 gp). Fire opal (600 gp). Chrysoprase (20 gp). 1 Medium magic item.
Portia Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She dresses like a well dressed Fletcher does. With wild blonde hair. She has blue eyes and a white hat with a blue feather.
Personality: Prone to second guessing herself, she comes off as nervous. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. She has achieved small success as a Fletcher.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Ideals: Joker. Flaws: Shy, Racist. Bonds: Job, Military. Occupation: Fletcher
Voice: Smooth and feminine
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 8 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 6 (-2) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 80 pp.
Korfel Eathalena, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a blue cloak and cross-gartered brown stockings. He keeps his black hair in a pixie cut. He is very pretty but has cold, dead eyes.
Personality: He likes to make people angry or surprised. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born blind and as such lacked many opportunities for work. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Professionalism. Flaws: Antagonistic, Disease. Bonds: Attractive, Religious. Occupation: Merchant
Voice: Squeaky
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 27 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Gnoll, Celestial
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 800 gp.
Adam Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who prefers to wear flannel, he is not a threatening figure. He wears his auburn hair down. His fair skin shows little sign of his aristocratic breeding.
Personality: He is very quiet and rarely speaks above a whisper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adam is combative with any and all who dare try his patience in the slightest.
History: Adam was born in the east. At a young age he loved to build and create. In his 18th year, his parents were killed by a dire rats raid, leaving Adam alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Justice, Persistence. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Blacksmith
Voice: Switch between two voices
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 140 gp. A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). 1 Banded mail.
Vicky Clifton, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears an entirely brown suit with black socks and a vest with buckled shoes. With bright blonde hair. She has brown eyes and a brown hat with a black feather.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: She was born to a criminal king-pin and mafia family She moved out south to avoid the crime she committed. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants revenge against goblins; and she is unsatisfied with her job
Ideals: Opinionated. Flaws: Shy. Bonds: Enemies, Criminal record, Job. Occupation: Healer
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +5
Possessions: 2000 sp. Banded agate (12 gp). Black pearl (900 gp). Chrysoprase (50 gp). Golden yellow topaz (900 gp).
Lidda Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: This slender woman stands about 3'0". She is generally well dressed albeit a few years behind the times. Her chestnut hair, when down, is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born into a rich family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She has a crush on the local Map Maker; and money/treasure
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Rich, Has a crush. Occupation: Gardener
Voice: Low and grunting
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 16)
Armor Class 13
Hit Points 98 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +3 / 4d10-2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 |
Possessions: 9000 gp. Fire opal (1100 gp). Tiger eye turquoise (12 gp). Chrysoprase (40 gp). Sard (40 gp). Red-brown spinel (120 gp). Malachite (12 gp). Red spinel (120 gp). Lapis lazuli (12 gp). Black pearl (300 gp). Bloodstone (40 gp). Rock crystal (40 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Valida Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears a brown costume with the symbols of luck on her torso. She keeps her auburn hair in a flapper bob. Her brown eyes are slightly larger than normal.
Personality: Valida wants to be seen as a stoic, levelheaded, noble Expert, so she tries to act the part. She does a good job, for the most part... A friendly and beautiful Dwarf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Sold as a small child to a slaver, Valida was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her 10th year, her parents were killed by a gnolls raid, leaving Valida alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Someone believes her a fraud; and she wants revenge against gnolls
Ideals: Disciplined. Bonds: Attractive, Mentor, Enemies. Occupation: Mercenary
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 37 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 4000 sp. 1 Minor magic item.
Quarion Blum, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He has the majority of his body covered in plate. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He enjoys reading and quiet.
History: Quarion was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Marshal.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and to be a laborer again
Ideals: Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Marshal
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 9 (-1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 40 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
