Tethren Tranquil, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and he perpetually has his dagger ready. He wears a colorful flower in his silver hair. He is very pretty but has cold, dead eyes.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Tethren was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Tethren's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Tethren and his spouse have recently divorced.
Motivation: Someone believes him a fraud; and he has money and likes to spend it
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies, Rich. Occupation: Knight
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Good (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Infernal, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 60 pp.
Kyle Thackeray, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He typically wears brown cloth garments or leather armor. His hair, while still mostly white, has prominent grey streaks. His face is covered beneath a completely black helmet.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to make almost anything out of random pieces of junk.
History: He served in the navy to pay for his family's outstanding loans. His first spouse was a Herbalist, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and an old rival family wants him found
Ideals: Philantrophist, Gifted. Bonds: Military, Family. Occupation: Assassin
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 48 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anne Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She prefers to wear white pants and tee shirts. Her red hair is unkempt and raggedy. Her face is covered beneath a completely black helmet.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Born to a poor family in the city she treasured whatever gifts she got. Anne was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Anne decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.
Motivation: She has decided she is irredeemable; and she has comitted a past crime that haunts her to this day
Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record. Occupation: Server
Voice: Hollow voice
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Abyssal, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Erdan Hybrid, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears silk and lounges about seductively. He is an epitome of beauty. His auburn hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are violet.
Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He is obsessed with finding treasure.
History: When he was but 4 years old his parents immigrated from the north. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a strong sense of loyalty to human people
Flaws: Racist, Antagonistic. Bonds: Attractive, Adventurer, Immigrant. Occupation: Mason
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: Just what you see.
Arjhan Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man wears loose pants and a collared shirt complete with sweater beneath his coat. He has done his best to style his brass crest to look like a famous performer. His eyes, though not visible through his cowl, are red.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. Animals are drawn to him, and he is able to talk to them.
History: Born in the east his family was never financially stable. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arjhan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Gifted, Fighting. Flaws: Racist. Bonds: Poor, Adventurer. Occupation: Bricklayer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 6)
Armor Class 10
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 300 gp. Black velvet mask with numerous citrines (130 gp).
Antinua Rolands, Female Half-Elf [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across her face, she wears skinny pants and wears a yellow and brown robe with the hood down. Her silver hair is slicked back into a classic pompadour. Her brown eyes dart from person to person.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was raised in a desert tribe. Her arcane abilities were realized during a raid on her village. She was granted arcane powers by her dying sister.
Motivation: She is wracked by social anxiety; and she feels threatened by others
Ideals: Fighting, Gifted. Flaws: Shy, Fearful. Bonds: Nature. Occupation: Mercenary
Voice: Voice breaks
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Kasdeya Creed, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who is wearing a perfectly clean shirt and pair of pants, she is not a threatening figure. Her purple hair is knotted and matted. This red eyed northerner is not easily forgotten.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She would rather hide behind her crafts than deal with other people.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Blacksmith father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wants to have a good time and be beloved; and to get a good night's sleep
Ideals: Optimist, Artistic. Flaws: Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Miller
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 6)
Armor Class 10
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +6
Possessions: 500 gp.
Radomir Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a weathered and beat up set of banded mail beneath an oversized red coat. He has shaved his head bald. His eyes are green and catlike.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a habit of throwing himself into exceedingly dangerous situations.
History: Gifted from a young age, Radomir studied abroad. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world
Ideals: Disciplined, Gifted, Fighting. Flaws: Impulsive. Occupation: Stylist
Voice: Soft and mumbly
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 340 gp. Tourmaline (130 gp). Jade (130 gp).
Therai Knack, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he usually wears his black robe and has his flail always slung over his shoulder. His hair is cut close to his head. His face is covered beneath a completely black helmet.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Therai is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Fletcher they were divorced and he won custody of their son. He worked as a Spy, and he later adopted a second son.
Motivation: He has a rivalry with the Church that dominates his actions; and he seems to be bored by most things
Flaws: Mundane. Bonds: Family, Religious, Mentor. Occupation: Spy
Voice: Italian accent
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Ignan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 60 gp. Brown-green garnet (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!