Skamos Frailty, Male Tiefling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears skinny pants and wears a green and brown robe with the hood down. He wears his red hair up. He has black eyes and a green hat with a brown feather.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He works hard and plays hard.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he feels the way he acts is they only way to get by in the world
Ideals: Joker, Logical. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Map Maker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 11)
Armor Class 11
Hit Points 50 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 21 (+5) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 370 pp. Carved bone or ivory statuette (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ribbles Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears baggy tan pantaloons and a red scarf. He keeps his white hair in a flapper bob. His eyes are brown.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has a crush on the local Body Guard; and a rival would like him out of the picture
Ideals: Joker, Gifted, Persistence. Flaws: Emotional. Bonds: Poor. Occupation: Masseuse
Voice: Low and grunting
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1400 sp. 1 Half-Plate.
Bardryn Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears brown leather gloves, a brown jacket, and tight pants. Her hair is cut close to her head. She has gleaming, smiling blue eyes.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Born in the west to a Cartwright, Bardryn learned a great deal about her father's area of expertise. Her childhood dream was to be a Fortune-teller, but she was a colossal failure. She hasn't been sleeping well lately.
Motivation: She loathes her own lifestyle; and she'd like to take her coworkers down a peg
Flaws: Sensitive, Insomniac, Depressed. Bonds: Attractive, Job. Occupation: Cartwright
Voice: Soft and mumbly
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 28 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 9000 sp. Moonstone (60 gp). Eye agate (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Stannor Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 2'11". He wears a red armored body suit, with a simple green line shooting up and back down. His silver hair is cut short with large spiked bangs in the front. This gray eyed westerner is not easily forgotten.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Stannor was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found; and doesn't want to be a fletcher and was forced into it by his family
Ideals: Logical. Flaws: Shy. Bonds: Family, Religious. Occupation: Fletcher
Voice: Ums and uhs a lot
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 11
Hit Points 37 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. Brass mug with jade inlays (300 gp).
Bendoo Chester, Female Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a robe, a symbol of luck around her neck, and a quarterstaff on her belt, and is pretty ugly. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her green unseeing eyes seem to look past you.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Cursed with a spirit at a very young age, Bendoo has worked very hard to control her curse. She used her abilities to trick people and travel the world for free.
Motivation: She is compelled to act according to her religious beliefs; and she feels that her past leaves her morally obligated to help
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Criminal record, Religious. Occupation: Shepherd
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 9 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +2
Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt.
Ghesh Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He tends to wear a large black jacket. His red crest is slicked back into a classic pompadour. His skin is flawless and his gold eyes scan people very quickly.
Personality: He is extraordinarily eccentric. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He got into the Weaver business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now owns his own business.
Motivation: Balancing his hectic life and new Weaver responsibilities is difficult; and wants to work out more often
Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Family, Job, Military. Occupation: Weaver
Voice: Scandinavian accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 9)
Armor Class 8
Hit Points 13 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 9 (-1) | 15 (+2) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Terran, Aquan
Attacks Melee +5 / 3d4+2, Ranged +1 / 3d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.
Adrik Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses well, typically a more casual-formal manner. He has brown hair. He has a tattooed face.
Personality: He is extraordinarily eccentric. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carter arts, while his father instructed him in etiquette, music and courtly manner. When Adrik reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Rich, Military. Occupation: Carter
Voice: Speaks in third person
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 7 (-2) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 400 sp. 1 Antitoxin.
Rolf Preston, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair is lengthy. His violet eyes dart from person to person to random spaces in the air.
Personality: He is calm most of the time but flees social interaction. He pushes his goals aggressively. He is also a coward if confronted.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was granted druidic powers by his dying brother.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Attractive, Family. Occupation: Marshal
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 10)
Armor Class 11
Hit Points 56 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 2200 gp. Smoky quartz (60 gp). Silver pearl (40 gp). Malachite (15 gp). Carnelian (60 gp). Jade (40 gp). Violet garnet (600 gp). Iolite (60 gp).
Beloril Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a top hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with finding treasure.
History: A powerful slaver made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Performer work with an outfit from a few towns over. Performer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Sabotage a competitor.
Ideals: Fighting, Athletic. Bonds: Job, Adventurer, Mentor. Occupation: Performer
Voice: Speaks with a cold
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 73 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +5
Possessions: 1000 gp. Aquamarine (200 gp). Silver pearl (100 gp). Blue star sapphire (1500 gp). Tourmaline (100 gp). Rock crystal (40 gp). Golden yellow topaz (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!