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NPC Generator

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Advanced [show]


Wrenn Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tan tunic with yellow highlights, and long black pants that bunch up around his shoes. His red hair is knotted and matted. His hazel unseeing eyes seem to look past you.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He also is a firm believer in the manly ideal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Gnome Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Ideals: Athletic, Gifted. Flaws: Disease, Impulsive. Bonds: Attractive, Adventurer. Occupation: Sailor

Voice: High pitched and raspy

Attributes [hide]

Wrenn Silverthread, Male Gnome Rogue 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)15 (+2) 11 (+0)13 (+1)
Skills Insight +2, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 35000 sp.


Social Check DCs


Enidda Pingun, Female Gnome [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems, and she perpetually has her trident ready. She has auburn hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She tends to her Shoemaker job now, and dutifully fulfills any obligations she has.

Motivation: She has money and likes to spend it.

Ideals: Fighting, Logical. Bonds: Rich, Attractive, Job, Nature. Occupation: Shoemaker

Voice: Smooth and feminine

Attributes [hide]

Enidda Pingun, Female Gnome Adept 14
Small (3'5") Gnome, Chaotic Neutral (CR 14)
Armor Class 14
Hit Points 86 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 14 (+2)13 (+1) 14 (+2)15 (+2)
Skills Nature +6, Persuasion +7
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 4d6-2, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1533321

Possessions: 200 pp. Silver pearl (90 gp). Banded agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Langley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a brown vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his brown boots flare out at the collars. Beneath his clothing is a huge mess of scar tissue. His hair is black and curly. His brown eyes dart from person to person.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Aldous hails from a village terrorized by drow. His childhood dream was to be a Adventurer, but he was a colossal failure. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Revenge; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Philantrophist. Bonds: Slave, Adventurer, Enemies, Job. Occupation: Bowyer

Voice: Loud with bravado

Attributes [hide]

Aldous Langley, Male Human Warlock 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 57 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)10 (+0) 11 (+0)15 (+2)
Skills Athletics +6, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 900 gp. Black velvet mask with numerous citrines (40 gp). Golden circlet with four aquamarines (2000 gp).


Social Check DCs


Gunter Toti, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He dresses like a well dressed Merchant does. His auburn hair is heavily combed to the left. He is baby faced.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Gunter was born the youngest of three triplets. He has had some formal music training, and achieved minor success. He has since lost track of the people in his past.

Motivation: An old rival family wants him found.

Ideals: Artistic. Flaws: Cynical. Bonds: Job, Criminal record, Family. Occupation: Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gunter Toti, Male Half-Elf Cleric 4
Medium (5'7") Half-Elf, Neutral Evil (CR 4)
Armor Class 9
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 13 (+1)12 (+1) 12 (+1)11 (+0)
Skills Athletics +0, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Dariff Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her chestnut hair is wavy and long. Her violet eyes are passionate and lively.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is used to getting what she wants. In part because she is a meticulous planner.

History: Dariff lived on a farm with her mother, near the main road leading to a nearby town. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: Wants to work out more often; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Fighting, Athletic, Professionalism. Bonds: Adventurer, Family. Occupation: Servant

Voice: Old Prospector

Attributes [hide]

Dariff Torevir, Female Dwarf Paladin 4
Medium (4'0") Dwarf, Neutral Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills History +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Alexandre Marlee, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His skin is fair and his fingers are delicate and long. His hair is chestnut, silky, and of moderate length. His eyes are blue and catlike.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born several months after his father was called into army service. Through the years after Alexandre was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Alexandre's father didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Flaws: Shy, Antagonistic. Bonds: Attractive, Adventurer, Military. Occupation: Barkeep

Voice: Slow speaker

Attributes [hide]

Alexandre Marlee, Male Human Warrior 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)11 (+0) 13 (+1)15 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Bertram Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male is wearing colorful clothing, dressed as a Carpenter. He is tall, broad shouldered and powerfully built. His moppish white hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He got into the Carpenter business at a young age. While studying, he fell in love. They married and had a daughter. He has achieved small success as a Carpenter.

Motivation: Sabotage a competitor; and his religion dominates his actions

Ideals: Philantrophist. Bonds: Attractive, Job, In love, Religious. Occupation: Carpenter

Voice: Aggressive tone

Attributes [hide]

Bertram Honeypot, Male Halfling Aristocrat 4
Small (3'2") Halfling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)13 (+1) 14 (+2)5 (-3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gunter Gyula, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his hair in dreadlocks. His green eyes have a joyful gleam in them most of the time.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also is a firm believer in the manly ideal.

History: He was born at the edge of vast island. A gifted student he started as a Cook, but he got bored and became a Animal Trainer. He inherited the family business which he has now maintained for 4 years.

Motivation: His relatives are trying to arrange a marriage; and wants to open a new tavern

Flaws: Insomniac, Impulsive. Bonds: Nature, Job, Family. Occupation: Animal Trainer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gunter Gyula, Male Human Monk 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 10 (+0)13 (+1)
Skills Deception +4, Insight +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Enidda Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a simple burlap shirt and baggy pants. She conceals her bow with her veritable burlap sack of a shirt. Her chestnut hair is braided into rings. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is able to make almost anything out of random pieces of junk.

History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her religion dominates her actions.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Religious, Mentor. Occupation: Bounty Hunter

Voice: Sore throat, cough

Attributes [hide]

Enidda Lingenhall, Female Gnome Aristocrat 2
Small (3'0") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)15 (+2) 15 (+2)12 (+1)
Skills Deception +3, History +4
Senses Passive Perception 12
Languages Common, Gnome, Auran, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 170 gp. Tourmaline (130 gp). 1 Masterwork Common Melee.


Social Check DCs

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