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NPC Generator

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Advanced [show]


Anverth Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a blue collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His silver hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He acts crazy and hedonistic. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. He hasn't been sleeping well lately.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Philantrophist. Flaws: Insomniac, Hedonist, Mundane. Bonds: Slave. Occupation: Herbalist

Voice: Spanish accent

Attributes [hide]

Anverth Maekkelferce, Male Gnome Commoner 1
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 11 (+0)12 (+1) 8 (-1)12 (+1)
Skills Animal Handling +1, Investigation +3
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp.


Social Check DCs


Jelenneth Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a blue vest and prefers black and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has auburn hair. Her green eyes dart from person to person.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was born at the edge of vast desert. Jelenneth liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Nature. Occupation: Miller

Voice: growls and snarls, animalistic

Attributes [hide]

Jelenneth Qualanthri, Female Elf Fighter 3
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Thamuz Despair, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and has a large green mantle and cape that has been intricately interwoven into his grey robe. He has styled his dark red hair well, parting it to the left. His eyes are black and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the south. He would rather hide behind his crafts than deal with other people.

History: Thamuz lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Miller, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Pacifist, Artistic. Flaws: Shy, Depressed. Bonds: Family. Occupation: Spy

Voice: Soothing and warm

Attributes [hide]

Thamuz Despair, Male Tiefling Druid 1
Medium (6'2") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 11
Languages Common, Druidic, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Traulam Selevarun, Female Elf [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her whole body is exceptionally muscular. Her brown hair has been sun bleached extensively. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Traulam is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Bellfounder arts, while her father instructed her in etiquette, music and courtly manner. Traulam was born on a far northern island where she grew up under the tutelage of her mother, an expert Bellfounder. Due to her spouse's obsession with being a Interpreter they were divorced and she won custody of their daughter. She worked as a Bellfounder, and she later adopted a second daughter.

Motivation: Money/treasure.

Flaws: Insane, Secretive. Bonds: Rich, Immigrant, Family. Occupation: Bellfounder

Voice: Low and grunting

Attributes [hide]

Traulam Selevarun, Female Elf Warlock 2
Medium (4'8") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)10 (+0) 12 (+1)14 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 140 gp. Blue quartz (6 gp). Zircon (80 gp). 2 Tanglefoot bags.


Social Check DCs


Tricking On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear pastel tank tops with tan pants. His orange fur is thinning but still full. He has a tattooed face.

Personality: A skeptical and narcissistic man, Tricking's first love is himself. His second love is also himself. He is a ruthless business man, a trait he acquired from his father.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Interpreter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has a rivalry with the Church that dominates his actions; and he has decided he is irredeemable

Ideals: Impeccable, Entrepeneur. Bonds: Immigrant, Religious, Criminal record. Occupation: Interpreter

Voice: Soothing and warm

Attributes [hide]

Tricking On the Water, Male Tabaxi Warlock 3
Medium (5'8") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)10 (+0) 11 (+0)15 (+2)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Golden yellow topaz (600 gp).


Social Check DCs


Prosperine Peace, Female Tiefling [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a black and yellow handkerchief worn on her right side. Her attire stands in sharp contrast to her sickle, which is beautifully polished and possesses an ornate carving of a skull on it. Her purple hair is knotted and matted. Her red eyes dart from person to person.

Personality: She is erratic and paranoid. She believes drow are coming to abduct people. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Prosperine was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She made a point of taking high paying jobs and getting most of it up front. She is searching for what she claims is her rightful reward.

Motivation: She loathes her own lifestyle; and she wants to meet her childhood hero

Flaws: Depressed. Bonds: Enemies, Religious, Poor, Adventurer. Occupation: Navigator

Voice: Mumbles to self between sentences

Attributes [hide]

Prosperine Peace, Female Tiefling Wizard 8
Medium (6'2") Tiefling, Lawful Neutral (CR 8)
Armor Class 8
Hit Points 57 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 18 (+4)16 (+3) 13 (+1)16 (+3)
Skills Intimidation +6, Medicine +4
Senses Passive Perception 11
Languages Common, Orc, Auran, Draconic
Attacks Melee +2 / 2d10-1, Ranged +1 / 2d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 1200 gp. Hematite (16 gp).


Social Check DCs


Grom Addington, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his brown hair to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: Aggressive, abrasive, and angry, Grom embodies much of what other species detest in the Half-Orcs. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He left for the east, certain he would find work there.

Motivation: Many orcs want him driven away.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Immigrant. Occupation: Ruler

Voice: Scandinavian accent

Attributes [hide]

Grom Addington, Male Half-Orc Sorcerer 10
Medium (5'5") Half-Orc, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 5 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 7 (-2)9 (-1) 16 (+3)13 (+1)
Skills Insight +7, Investigation +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1900 gp. Aquamarine (600 gp). Alexandrite (600 gp). Azurite (11 gp). Chalcedony (60 gp). Onyx (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrik Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a deerstalker hat to cover his moderate length black hair. His face is covered beneath a completely black helmet.

Personality: He exudes charisma. He is a tour de force of persuasion. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born blind and as such lacked many opportunities for work. His first spouse was a Knight, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their daughter. He worked as a Beggar, and he later adopted a second daughter.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Family, Job. Occupation: Beggar

Voice: Speaks through clenched teeth

Attributes [hide]

Adrik Brazzik, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 25 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)14 (+2) 15 (+2)7 (-2)
Skills Athletics +2, Intimidation +0
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 300 sp. 2 Holy water.


Social Check DCs


Shane Oakes, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a long chestnut beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: Shane wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.

History: He was raised in a white middle class family as the only child. He has chosen to use the inheritance that was left to him frivolously. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Money/treasure; and he is greedy

Ideals: Disciplined, Persistence. Flaws: Mundane. Bonds: Rich, Attractive. Occupation: Animal Trainer

Voice: Voice breaks

Attributes [hide]

Shane Oakes, Male Human Monk 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)16 (+3) 11 (+0)17 (+3)
Skills Intimidation +5, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 80 gp.


Social Check DCs

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