Vezera Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing left arm. She is wearing a tight green one piece outfit complete with pants, hood, and a cape. Her crest is white and curly. Her red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Vezera speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Vezera is combative with any and all who dare try her patience in the slightest.
History: When she was but 7 years old her parents immigrated from the north. A gifted student she started as a Sellsword, but she got bored and became a Shipwright. She left for the north, certain she would find work there.
Motivation: She'd like to take her coworkers down a peg; and further expansion of business
Ideals: Impeccable, Justice. Bonds: Immigrant, Job. Occupation: Shipwright
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 6)
Armor Class 10
Hit Points 36 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 17 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Celestial, Elven, Infernal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 10000 cp. An abacus with copper, silver and gold markers (150 gp).
Oppah Sympony, Female Gnome [Permalink]
Personal [hide]
Description: She wears blue leather gloves, a blue jacket, and tight pants. She has a slight overbite and is overall scrawny. She has shaved her head bald. Her amber eyes peer out from beneath her top blue hat.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She pushes her goals aggressively. She is also a coward if confronted.
History: Born to a Courier, her mother struggled to pay the bills. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. By chance she met her brother recently and the two have been together since.
Motivation: Many gnolls want her driven away; and find a way to reverse the transformation of her brother
Flaws: Antagonistic, Fearful. Bonds: Poor, Family, Enemies. Occupation: Bricklayer
Voice: Shortens vowels
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 72 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 17
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 700 gp. Star ruby (700 gp). Rock crystal (40 gp).
Moon Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears a colorful flower in her gray fur. She wears crescent spectacles with a black brim.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She is the product a well kept family trust fund and as such has never really known need. Her father had invested heavily in several trade routes and wanted her to inherit them. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: She is greedy; and she has passion for adventuring and risk
Ideals: Optimist. Flaws: Disease. Bonds: Adventurer, Attractive, Rich. Occupation: Painter
Voice: Whispers
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 8
Hit Points 34 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +1 / 3d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 | 3 |
Possessions: 800 gp.
Snagog Brownrigg, Male Half-Orc [Permalink]
Personal [hide]
Description: A 6'2" eastern man, he wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a long silver beard with little hanging trinkets. He has several tiny amber earrings on each ear.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Snagog was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has money and likes to spend it; and to unite with his sister
Ideals: Entrepeneur. Flaws: Antagonistic, Hedonist. Bonds: Rich, Family. Occupation: Spy
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 7)
Armor Class 13
Hit Points 36 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 5 (-3) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 900 gp. Sard (40 gp). White pearl (130 gp). Violet garnet (300 gp).
Arava Mystan, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she dresses like a well dressed Weaver does. Her white crest is long and unkept. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.
Personality: She is calm most of the time but flees social interaction. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born to a poor family in the city she treasured whatever gifts she got. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She inherited the family business which she has now maintained for 7 years.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Weaver
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 49 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Elven, Draconic
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 60000 cp. Black pearl (800 gp). Zircon (30 gp). Fiery yellow corundum (800 gp). Iolite (30 gp). Pink pearl (90 gp).
Aramil Hildenman, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is well dressed, constantly wearing a yellow suit, brown shirt, and black tie. His chestnut hair is cut short. His amber eyes are passionate and lively.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the north to a Architect, Aramil learned a great deal about his father's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: He has money and likes to spend it; and expand his business
Ideals: Logical. Flaws: Selfish. Bonds: Job, Family, Rich. Occupation: Architect
Voice: German accent
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Terran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 800 gp. Alexandrite (800 gp). Rhodochrosite (11 gp).
Vepar Bedlam, Female Tiefling [Permalink]
Personal [hide]
Description: A middle-aged woman, she is dressed in a clean black cloak covering her clean studded leather, and is pretty ugly. She wears her red hair up. Her silver unseeing eyes seem to look past you.
Personality: Her tongue was cut out and she uses sign language. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born to loving parents in a slum to the west. She made a point of taking high paying jobs and getting most of it up front. During her travels, Vepar and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Vepar discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Vepar fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She wants to meet her childhood hero.
Ideals: Justice. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Sage
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 22 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 1200 gp. Sardonyx (70 gp). Obsidian (5 gp). Hematite (5 gp). Rose (70 gp). Rhodochrosite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oriel Yeardley, Female Human [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a chocolate of some kind. She wears grey leather gloves, a grey jacket, and tight pants, marred by chocolates. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are a pleasant gray.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born in the west, but her parents moved at a very young age to the south. She found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She left for the west, certain she would find work there.
Motivation: Wants a kiss; and a need for knowledge about a nearby landmark
Flaws: Ugly, Antagonistic. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Barkeep
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 30 gp.
Gilthur Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He has done his best to style his silver hair to look like a famous performer. His eyes are a pleasant brown.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He can't help but pocket interesting objects he comes across
History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect his home; and he is a bit of a kleptomaniac
Flaws: Ugly. Bonds: Criminal record, Rich, Immigrant, Guardian. Occupation: Baker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 84 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 5 (-3) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 2000 gp. Star rose quartz (60 gp). Golden yellow topaz (1600 gp). Black star sapphire (600 gp). Red garnet (60 gp). Aquamarine (1600 gp). Jade (60 gp). Banded agate (12 gp). Chalcedony (60 gp). Obsidian (12 gp). Violet garnet (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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