Nimble In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged woman is renowned for her bright brown dresses and hats and is in decent physical shape. Her yellow fur is greasy and uncared for. Her blue eyes have a joyful gleam in them most of the time.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She made a point of taking high paying jobs and getting most of it up front. She has set out to sabotage the competition.
Motivation: She wants to meet her childhood hero; and she's looking for her big break
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Immigrant, Adventurer. Occupation: Bricklayer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 48 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Celestial, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Justin Harlow, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his chestnut hair down. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Justin wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He enjoys reading and quiet.
History: He was raised in a white middle class family as the only child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: Regain custody of his son; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Disciplined, Logical. Flaws: Mundane. Bonds: Rich, Family, Debt. Occupation: Spice Merchant
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Tharivol Netyoive, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears silk and lounges about seductively. He has styled his red hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by goblins. Tharivol was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Insane, Insomniac. Bonds: Attractive, Enemies, Military. Occupation: Server
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2700 sp.
Gynnie Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: She is a mite stocky and usually wears her red robe and has her hammer always slung over her shoulder. Her golden hair is braided into rings. Her brown eyes dart from person to person to random spaces in the air.
Personality: She will rave to anyone who will listen. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born in a small plains village. There was a wharf not far from home where she often wandered off to fish. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A strong sense of loyalty to Elven people; and she has passion for adventuring and risk
Ideals: Justice. Flaws: Insane, Racist. Bonds: Nature, Adventurer. Occupation: Doctor
Voice: Booming voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Celestial
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 100 gp.
Akmen Nowhere, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large green mantle and cape that has been intricately interwoven into his yellow robe. He has wavy black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Akmen was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Poor, Adventurer. Occupation: Fortune-teller
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Tiefling, Lawful Neutral (CR 16)
Armor Class 12
Hit Points 92 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 18 (+4) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon, Goblin, Infernal
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 9000 gp.
Godfrey Cornish, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of strength around his neck, and a trident on his belt. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes are passionate and lively.
Personality: His tongue was cut out and he uses sign language. He does not trust anyone and sleeps with one eye open.
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Godfrey took refuge in the old dungeon and found the beat up trident and armor he uses now. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Fighting, Athletic. Flaws: Disease, Insomniac. Bonds: Nature. Occupation: Merchant
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 6 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp.
Eida Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears a faded coat and loose pants complete with deerstalker hat. Her brown hair is well kept. Her fair skin shows little sign of her aristocratic breeding.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Eida hails from a village terrorized by gnolls. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and she's looking for her big break
Flaws: Antagonistic. Bonds: Attractive, Rich, Enemies, Adventurer. Occupation: Barber
Voice: Sensual and smooth
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 40 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 6 (-2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Jarana Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her tied-back hair is red. Her face is scarred and worn.
Personality: Jarana is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She receives visions of the future at random moments
History: Her parents moved while she was still in utero so she is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Jarana's homeland. Jarana decided to take the middle way and become a bodyguard. She left for the west, certain she would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing her hectic life and new map maker responsibilities is difficult
Ideals: Extrovert, Gifted, Fighting. Flaws: Ugly. Bonds: Immigrant. Occupation: Map Maker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 70 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Elven
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +5
Possessions: 210 pp. Moss agate (16 gp). Carnelian (70 gp).
Merihim Beauty, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing the road beaten gear of a warrior. His purple hair is greasy and uncared for. His red eyes are slightly larger than normal.
Personality: He will rave to anyone who will listen. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He got into the Actor business at a young age. Merihim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Actor for hire.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Nature, Job. Occupation: Actor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Tiefling, Neutral Evil (CR 18)
Armor Class 13
Hit Points 141 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 18 (+4) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 5d6+2, Ranged +9 / 5d6+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 |
Possessions: 9000 gp. Red spinel (150 gp). Deep blue spinel (200 gp). Blue quartz (15 gp). Malachite (15 gp). Onyx (70 gp). Blue star sapphire (1000 gp). Amethyst (150 gp). Coral (150 gp). Brown-green garnet (150 gp). Chalcedony (70 gp). Alexandrite (200 gp). Onyx (70 gp). Golden yellow topaz (200 gp). Sardonyx (70 gp). 1 Medium magic item. 1 Medium magic item.
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