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NPC Generator

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Advanced [show]


Gormogord Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears white painted combat armor at almost all times. He has a chestnut handlebar mustache and slicked back chestnut hair. His amber unseeing eyes seem to look past you.

Personality: Prone to second guessing himself, he comes off as nervous. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Gormogord was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Cursed with unlife at a very young age, Gormogord has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Disease, Shy. Bonds: Poor, Attractive. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Gormogord Appleblossom, Male Halfling Expert 5
Small (3'2") Halfling, True Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)10 (+0) 13 (+1)16 (+3)
Skills Arcana +3, Intimidation +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Zog Clare, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in a clean white cloak covering his clean studded leather. He carries with him a set of scimitars on his belt, each one with a amber on the hilt. His hair is cut close to his head. His eyes are likewise brown.

Personality: He speaks before he thinks and is too direct. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the west. His first spouse was a Sculptor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zog fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his absent father.

Ideals: Fighting. Flaws: Impulsive. Bonds: Immigrant, Family. Occupation: Locksmith

Voice: Spits and sputters

Attributes [hide]

Zog Clare, Male Half-Orc Bard 6
Medium (5'3") Half-Orc, Chaotic Good (CR 6)
Armor Class 14
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)18 (+4) 13 (+1)12 (+1) 11 (+0)5 (-3)
Skills Investigation +4, Performance +0
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +8 / 2d6+5, Ranged +7 / 2d6+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 50 pp.


Social Check DCs


Azzakh Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His whole body is exceptionally muscular. His crest is short and rusty. His eyes are likewise red.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Shy. Bonds: Poor, Immigrant, In love. Occupation: Brewer

Voice: Mousy voice

Attributes [hide]

Azzakh Nemmonis, Male Dragonborn Wizard 3
Medium (6'6") Dragonborn, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Fragrant Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His small hat is riddled with cuts and holes. His eyes are yellow and beady.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Fragrant hails from a village terrorized by drow. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He now owns his own business.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Racist. Bonds: Job, Enemies. Occupation: Architect

Voice: Hollow voice

Attributes [hide]

Fragrant Candle, Male Tabaxi Druid 10
Medium (6'2") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 62 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)9 (-1) 7 (-2)13 (+1)
Skills Performance +5, Religion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 pp. Moonstone (50 gp). Star rose quartz (50 gp). Aquamarine (1600 gp). Black opal (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sannl Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has shaved her head bald. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born in the north to a Jeweler, Sannl learned a great deal about her mother's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Jeweler like her mother before her.

Motivation: Wants to work out more often; and she is unsatisfied with her job

Ideals: Fighting, Athletic, Joker. Flaws: Addict. Bonds: Job. Occupation: Jeweler

Voice: Speaks with squeezed throat

Attributes [hide]

Sannl Foamtankard, Female Dwarf Barbarian 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)10 (+0) 14 (+2)7 (-2)
Skills Insight +4, Nature +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp. Jade (70 gp).


Social Check DCs


Jade Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears many layers of old clothing at all times. His yellow fur is thinning but still full. His eyes are a pleasant hazel.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Jade was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was always very intelligent and has formed a secret society of specialists.

Motivation: Expand his business.

Ideals: Joker. Flaws: Ugly, Secretive, PTSD. Bonds: Poor, Job. Occupation: Ruler

Voice: French accent

Attributes [hide]

Jade Thunder, Male Tabaxi Druid 7
Medium (5'2") Tabaxi, Lawful Evil (CR 7)
Armor Class 11
Hit Points 63 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)9 (-1) 12 (+1)17 (+3)
Skills Performance +6, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1100 gp. Moss agate (13 gp). 1 Minor magic item.


Social Check DCs


Kava Vangdondalor, Female Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears an entirely green suit with black socks and a vest with buckled shoes. Her rusty crest is drawn into a tight pony tail with a cross scrunchie. Her red eyes dart from person to person.

Personality: She is overprotective of those who hire her services. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Her religion dominates her actions; and to protect her home

Flaws: Ugly. Bonds: Poor, Guardian, Family, Religious. Occupation: Healer

Voice: Sounds elderly

Attributes [hide]

Kava Vangdondalor, Female Dragonborn Commoner 16
Medium (6'3") Dragonborn, Neutral Evil (CR 16)
Armor Class 12
Hit Points 99 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 18 (+4)9 (-1) 14 (+2)15 (+2)
Skills Acrobatics +7, Intimidation +7
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +7

Possessions: 6000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Fire opal pendant on a fine gold chain (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Silver chalice with lapis lazuli gems (110 gp). Silver comb with moonstones (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Sapphire pendant on gold chain (1000 gp). Jeweled gold crown (6000 gp). Old masterpiece painting (1000 gp). Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (1600 gp).


Social Check DCs


Windy In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His orange fur is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He likes to make people angry or surprised. He always tries to repair and not replace. It was this mentality that drove him into the Bowyer business.

History: Gifted from a young age, Windy studied abroad. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Persistence, Gifted. Flaws: Antagonistic. Occupation: Bowyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Windy In the Storm, Male Tabaxi Warlock 9
Medium (6'5") Tabaxi, Neutral Good (CR 9)
Armor Class 9
Hit Points 51 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)10 (+0) 10 (+0)16 (+3)
Skills Insight +3, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Just what you see.


Social Check DCs


Amnon Blame, Male Tiefling [Permalink]

Personal [hide]

Description: 5'1" and muscular, this northern man wears long strands of emerald and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blue hair is matted, messy, and big. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tanner arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Tanner

Voice: Raspy

Attributes [hide]

Amnon Blame, Male Tiefling Paladin 8
Medium (5'1") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 61 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills Arcana +4, Stealth +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 170 pp. Old masterpiece painting (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Large well-done wool tapestry (100 gp).


Social Check DCs

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