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NPC Generator

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Advanced [show]


Fargrim Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a small bristly mustache and wavy auburn hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: This man loves painting and to teach people painting more than just about anything. He invites people to come help in his community garden.

History: Fargrim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. While studying, he fell in love. They married and had a son. He now spends his time doing works of charity.

Motivation: Wants his loneliness to end.

Ideals: Artistic, Philantrophist. Bonds: Attractive, Poor, In love. Occupation: Carpenter

Voice: Soft and melodious

Attributes [hide]

Fargrim Torunn, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)10 (+0) 17 (+3)11 (+0)
Skills Intimidation +2, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 90 gp. Blue quartz (8 gp). Tiger eye turquoise (8 gp).


Social Check DCs


Shágflak Reid, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He usually wears his white robe and has his lance always slung over his shoulder. His auburn hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Further he is a bit of a stoner and is frequently out of it.

History: When he was but 5 years old his parents immigrated from the south. He was taken as a slave by a traveling circus and forced to perform He's since become an addict/alcoholic.

Motivation: Wants to have a good time and be beloved; and to prove his worth to the world

Ideals: Optimist. Flaws: Addict, Impulsive. Bonds: Immigrant, Slave. Occupation: Shoemaker

Voice: Rolls R's

Attributes [hide]

Shágflak Reid, Male Half-Orc Fighter 17
Medium (5'4") Half-Orc, Lawful Good (CR 17)
Armor Class 10
Hit Points 107 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)6 (-2) 10 (+0)7 (-2)
Skills Animal Handling +6, Deception +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +1

Possessions: 10000 gp. Alexandrite (400 gp). Deep green spinel (90 gp). Azurite (14 gp). Blue sapphire (1400 gp). Chalcedony (50 gp). Freshwater pearl (14 gp). Rock crystal (50 gp). Moss agate (14 gp). Chalcedony (50 gp). Clear bright green emerald (2000 gp). Rock crystal (50 gp). Pink pearl (90 gp). Moonstone (50 gp). Freshwater pearl (14 gp). 1 Medium magic item.


Social Check DCs


Windy Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she does not wear sleeves and tends to eschew shirts when she can avoid it. She has no fur. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She has a small toy that she constantly fidgets with.

History: Born to a pair of adventurers, Windy grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Halfling artifacts is her passion; and she's looking for her big break

Ideals: Impeccable. Flaws: Ugly, Insane, Addict. Bonds: Adventurer. Occupation: Ruler

Voice: Nasally tone

Attributes [hide]

Windy Thunder, Female Tabaxi Aristocrat 6
Medium (5'3") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 54 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)13 (+1) 11 (+0)12 (+1)
Skills Arcana +4, Insight +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Susannah Kendall, Female Human [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She carries a battered shield and tarnished quarterstaff as well. Her chestnut hair is still thick. Her skin is flawless and her brown eyes scan people very quickly.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is afraid of women and trembles around them

History: Born in a small village she learned the ways of the warrior from her father. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Shy, Insane. Bonds: Attractive. Occupation: Fletcher

Voice: Sensual and smooth

Attributes [hide]

Susannah Kendall, Female Human Adept 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)7 (-2) 8 (-1)11 (+0)
Skills Nature +0, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Silver pearl (90 gp). Azurite (8 gp).


Social Check DCs


Alberich Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a moderate pudge and is not very fit. He wears a small hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Alberich studied abroad. Alberich was born on a far southern island where he grew up under the tutelage of his father, an expert Layabout. Since then, he has sought to make the best of life.

Motivation: He is wracked by social anxiety; and to get a good night's sleep

Ideals: Optimist, Gifted. Flaws: Insomniac, Fearful. Bonds: Immigrant. Occupation: Layabout

Voice: Sore throat, cough

Attributes [hide]

Alberich Ironfist, Male Dwarf Cleric 12
Medium (4'0") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 84 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 9 (-1)10 (+0)
Skills Insight +3, Nature +5
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3000 gp. Chalcedony (50 gp). Star rose quartz (50 gp).


Social Check DCs


Williamina Heiser, Female Human [Permalink]

Personal [hide]

Description: This woman is well dressed, constantly wearing a grey suit, brown shirt, and yellow tie. She has a penchant for wearing a ring with an oversized jet on her right hand. Her chestnut hair is heavily combed to the right. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She likes to make people angry or surprised. She is a great chef.

History: She was born on a small isolated farm. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Nature, Immigrant. Occupation: Assassin

Voice: Farmer accent

Attributes [hide]

Williamina Heiser, Female Human Druid 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 15 (+2)7 (-2)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 500 sp.


Social Check DCs


Ahrim Hurt, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he sports black clothing, slightly heavier than average wear. His dark red hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Ahrim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: To unite with his sister.

Flaws: Ugly, Insomniac. Bonds: Poor, Enemies, Family. Occupation: Stylist

Voice: Mousy voice

Attributes [hide]

Ahrim Hurt, Male Tiefling Expert 1
Medium (6'9") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)15 (+2) 17 (+3)17 (+3)
Skills Deception +5, Stealth +3
Senses Passive Perception 13
Languages Common, Giant, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp. Deep green spinel (160 gp).


Social Check DCs


Hadarai Othronus, Male Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears long strands of aquamarine and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and a wedding ring on his left hand. He has styled his black hair well, parting it to the left. He has a dull look in his gray eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He also has developed a complete distrust of the Herbalist profession.

History: Hadarai was born the youngest of three triplets. He struck it rich when he found rare goods in large quantities. He inherited the family business which he has now maintained for 6 years.

Motivation: To unite with his brother.

Flaws: Ugly. Bonds: Rich, In love, Job, Family. Occupation: Banker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hadarai Othronus, Male Elf Rogue 13
Medium (5'5") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 33 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)12 (+1) 16 (+3)16 (+3)
Skills Medicine +7, Perception +7
Senses Passive Perception 17
Languages Common, Elven, Abyssal
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3

Possessions: 3000 gp. Black pearl (1000 gp). Sard (40 gp). Sardonyx (40 gp). Moonstone (40 gp). Iolite (40 gp). Blue quartz (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ulblyn Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of flails, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.

Personality: This man loves poetry and to teach people poetry more than just about anything. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Roofer

Voice: Low range voice

Attributes [hide]

Ulblyn Wildheart, Male Halfling Ranger 3
Small (3'3") Halfling, Lawful Evil (CR 3)
Armor Class 15
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)15 (+2) 10 (+0)17 (+3)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Terran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 600 sp.


Social Check DCs

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