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NPC Generator

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Advanced [show]


Rimple Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears just a blue suit. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has always had a great fascination with Dwarven culture. He has a habit of throwing himself into exceedingly dangerous situations.

History: Rimple was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.

Motivation: Wants to raise his children well.

Flaws: Insane, Racist, Impulsive. Bonds: Family, Adventurer. Occupation: Fisher

Voice: Posh accent

Attributes [hide]

Rimple Oomtrowl, Male Gnome Commoner 2
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)10 (+0) 18 (+4)12 (+1)
Skills Performance +3, Survival +6
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 180 gp.


Social Check DCs


Skirt Of Stars, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is wearing a long, pastel, dusty cloak. She wears a small hat to cover her moderate length lavender fur. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born the only child of a wealthy merchant. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Due to her spouse's obsession with being a Hunter they were divorced and she won custody of their daughter. She worked as a Sage, and she later adopted a second daughter.

Motivation: She is terrified, and will act out of fear; and she's looking for her big break

Ideals: Opinionated, Entrepeneur. Flaws: Fearful. Bonds: Has a crush, Adventurer, Family. Occupation: Sage

Voice: pre-pubescent

Attributes [hide]

Skirt Of Stars, Female Tabaxi Monk 9
Medium (5'3") Tabaxi, Neutral Good (CR 9)
Armor Class 11
Hit Points 78 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)10 (+0) 10 (+0)14 (+2)
Skills Arcana +3, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vondal Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is generally well dressed albeit a few years behind the times. His brown hair has been sun bleached extensively. He is baby faced.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Vondal was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He became a Barkeep soon after.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Logical. Bonds: Attractive, Family, Job. Occupation: Barkeep

Voice: Speaks with a cold

Attributes [hide]

Vondal Rubyeye, Male Dwarf Paladin 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)10 (+0) 9 (-1)7 (-2)
Skills Animal Handling +1, Athletics +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp.


Social Check DCs


Gunter Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered tan stockings. He carries with him a set of daggers on his belt, each one with a emerald on the hilt. His hair is greying and his face has many wrinkles. He has a dull look in his blue eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the north to a Dyer, Gunter learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Dyer for hire.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Philantrophist, Logical. Flaws: Antagonistic. Bonds: Job. Occupation: Dyer

Voice: Australian accent

Attributes [hide]

Gunter Beitz, Male Human Monk 11
Medium (5'2") Human, Lawful Neutral (CR 11)
Armor Class 8
Hit Points 73 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)9 (-1) 9 (-1)15 (+2)
Skills Athletics +4, Performance +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +2 / 3d8-2, Grapple +6

Possessions: 500 gp. White pearl (160 gp). Deep blue spinel (700 gp). Alexandrite (700 gp). Eye agate (13 gp). Iolite (60 gp). Deep blue spinel (700 gp). Violet garnet (700 gp). Violet garnet (700 gp). Hematite (13 gp).


Social Check DCs


Myev Mitchell, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a white costume with the symbols of death on her torso. Her white hair is cut short with large spiked bangs in the front. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is a ruthless business woman, a trait she acquired from her father.

History: The child of a Engraver, who enjoyed hunting, Myev was taken on many hunting expeditions. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To be a Engraver again; and she is unsatisfied with her job

Ideals: Entrepeneur, Gifted. Bonds: Adventurer, Nature, Job. Occupation: Mortician

Voice: Irish accent

Attributes [hide]

Myev Mitchell, Female Half-Orc Warrior 7
Medium (5'9") Half-Orc, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 76 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)9 (-1) 13 (+1)7 (-2)
Skills Intimidation +1, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Washington, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a tight fitting grey shirt and pants. Her silver hair is knotted and matted. Her green eyes peer out from beneath her broad grey hat.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is a very good compulsive liar and kleptomaniac.

History: She was born on a small isolated farm. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She's looking for her big break; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Nature, Adventurer. Occupation: Fortune-teller

Voice: Farmer accent

Attributes [hide]

Mary Washington, Female Human Warlock 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)9 (-1) 10 (+0)7 (-2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp.


Social Check DCs


Charles Gresham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears a fancy grey suit. His hair is brown, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: Overbrimming with self-confidence, Charles isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Charles reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many illithids want him driven away; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Optimist, Fighting. Bonds: Attractive, Military, Enemies. Occupation: Barber

Voice: Squeaky

Attributes [hide]

Charles Gresham, Male Human Fighter 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 16 (+3)15 (+2)
Skills Intimidation +4, Perception +5
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Hrathy Mitchell, Female Half-Orc [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has a long brown ponytail with little hanging trinkets. She has a dull look in her amber eyes.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Because her father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her mother from journeying west to reunite her family. She has achieved small success as a Banker.

Motivation: Someone believes her a fraud; and to clean up the streets

Ideals: Philantrophist. Bonds: Rich, Enemies, Immigrant, Job, Guardian. Occupation: Banker

Voice: Rolls R's

Attributes [hide]

Hrathy Mitchell, Female Half-Orc Cleric 3
Medium (5'11") Half-Orc, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 12 (+1)12 (+1) 10 (+0)12 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Uraim Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not trust anyone and sleeps with one eye open.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He hasn't been sleeping well lately.

Motivation: He is compelled to act according to his religious beliefs; and he is greedy

Ideals: Gifted. Flaws: Shy, Insomniac. Bonds: Rich, Attractive, Religious. Occupation: Body Guard

Voice: Speaks with back of mouth

Attributes [hide]

Uraim Rubyeye, Male Dwarf Barbarian 5
Medium (4'4") Dwarf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 25 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 7 (-2)11 (+0) 15 (+2)10 (+0)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs

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