Sorath Cacophony, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears her dark red hair up. She has a dull look in her red eyes.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her first spouse was a Bounty Hunter, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has been a successful dealer in antiques buying low and selling high.
Motivation: To reunite with her absent mother.
Ideals: Entrepeneur. Flaws: Shy, Fearful. Bonds: Military, Family. Occupation: Cook
Voice: German accent
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 200 sp. Azurite (16 gp).
Akra Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears a black vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her black boots flare out at the collars. She has a penchant for wearing a ring with an oversized amber on her right hand. Her crest is red and very short. She is very pretty but has cold, dead eyes.
Personality: Overbrimming with self-confidence, Akra isn't afraid of most anything. She has a strong dislike to people who do not believe in Dragonborn unity. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is not mentally stable, and does not behave rationally; and she is greedy
Ideals: Impeccable. Flaws: Insane. Bonds: Rich, Attractive, Military. Occupation: Sailor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Terran, Celestial, Giant
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. Black pearl (800 gp). 1 Minor magic item. 1 Minor magic item.
Myria Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. She has a moderate pudge and is not very fit. Her red hair is braided into rings. She has gleaming, smiling gray eyes.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born several months after her father was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She doesn't get along with people that don't share her tastes; and she wants nothing more than to rejoin the army
Ideals: Impeccable, Justice, Fighting. Bonds: Attractive, Military. Occupation: Jeweler
Voice: High pitched and raspy
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 44 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 6000 sp. Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item.
Mâku Spalding, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a long, white cloak. His skin is fair and his fingers are delicate and long. He wears a Stetson hat to cover his moderate length golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He comes from a rich southern family. After coming to the age of reason, Mâku took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Spice Merchant.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wishes to resurrect an old love
Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Job, In love, Rich. Occupation: Spice Merchant
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 25 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 6 (-2) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1500 gp. A life-sized copper and silver statuette of a cockatrice. (50 gp). Gold and topaz bottle stopper cork (1800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp).
Zepar Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a black and tan handkerchief worn on his left side. His purple hair is singed and shortened. He has a dull look in his black eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born in a small forest village. Zepar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To clean up the streets; and further expansion of business
Flaws: Ugly, Terse, Hedonist. Bonds: Nature, Job, Guardian. Occupation: Unemployed
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 8)
Armor Class 8
Hit Points 40 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 10 (+0) | 6 (-2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +1 / 2d10-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. 1 Minor magic item.
Falkrunn Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman wears a robe, a symbol of her god around her neck, and a scimitar on her belt and is in decent physical shape. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her green eyes peer out from beneath her broad brown hat.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She believes the world needs to unite to get rid of gnolls once and for all.
History: The child of a Detective, who enjoyed hunting, Falkrunn was taken on many hunting expeditions. Her father had invested heavily in several trade routes and wanted her to inherit them. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants revenge against gnolls
Ideals: Fighting, Philantrophist. Bonds: Enemies, Nature, Rich. Occupation: Shepherd
Voice: Sensual and smooth
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 100 gp. Solid gold idol (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Solid gold idol (500 gp).
Naill Mystralath, Male Elf [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His head has been shaved. His green unseeing eyes seem to look past you.
Personality: Naill hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Naill is combative with any and all who dare try his patience in the slightest.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with vampirism at a very young age, Naill has worked very hard to control his curse. He has never given up on his dancing dream.
Motivation: Money/treasure; and he is greedy
Ideals: Artistic, Justice. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Knight
Voice: Farmer accent
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp.
Frug Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and is generally shirtless and showing off his tattooed chest. His blonde hair is knotted and matted. His eyes are gray and beady.
Personality: He dislikes all the random violence that takes place in the east. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Server and found it very stressful. In the meantime he has taken over work as a Server and occasionally as a mercenary.
Motivation: He has passion for adventuring and risk; and wants to work out more often
Ideals: Pacifist, Philantrophist, Athletic. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Server
Voice: Draws out vowels
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 26000 cp. 1 Minor magic item.
Ronobe Ecstasy, Female Tiefling [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears green leather gloves, a green jacket, and tight pants. Her long brown hair is drawn into a two foot long braid. Her white eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is a ruthless business woman, a trait she acquired from her father.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She tends to her Gardener job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern.
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Addict. Bonds: Job. Occupation: Gardener
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 16)
Armor Class 11
Hit Points 137 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
Possessions: 1000 gp. Freshwater pearl (5 gp). Golden pearl (150 gp). Golden yellow topaz (1600 gp). Chalcedony (30 gp). White pearl (150 gp). Alexandrite (1600 gp). Blue sapphire (1600 gp).
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Their contribution stands as a beacon of hope for all adventurers!