Smoking On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a pastel armored body suit, with a simple tan line shooting up and back down. His long red fur is drawn into a two foot long braid. His thin eyebrows rest above his beady yellow eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Retire the richest man in the north.
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Shy. Occupation: Performer
Voice: Squeaky
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 15)
Armor Class 11
Hit Points 87 (15d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
Possessions: 700 pp. Jeweled anklet (1000 gp). An abacus with copper, silver and gold markers (160 gp). Embroidered and bejeweled glove (1000 gp). Gold and topaz bottle stopper cork (1700 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). A necklace of small pink pearls (4000 gp). Sapphire pendant on gold chain (600 gp). Sapphire pendant on gold chain (600 gp). Silver ewer (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). 1 Minor magic item. 1 Minor magic item.
Art In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He typically wears a sleeveless long coat of deep pastel leather and dull black iron scale mail. Beneath his clothing is a huge mess of scar tissue. He has styled his yellow fur well, parting it to the left. His eyes are likewise green.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses divination through singing.
History: Born in the west his family was never financially stable. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.
Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found
Ideals: Opinionated, Gifted. Bonds: Slave, Poor, Family. Occupation: Mason
Voice: Booming voice
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
Adrex Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fighting clothing, which leaves very little to the imagination. His red crest is matted, messy, and big. His thin eyebrows rest above his beady gold eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Adrex was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.
Motivation: To reunite with his absent mother; and doesn't want to be a body guard and was forced into it by his family
Ideals: Fighting, Disciplined, Joker. Flaws: Ugly. Bonds: Family. Occupation: Body Guard
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Druidic, Abyssal
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 130 gp. Onyx (60 gp).
Anne Withrethin, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is wearing the road beaten gear of a warrior. She keeps her red hair in a flapper bob. She has a dull look in her brown eyes.
Personality: She is fixated on the number 13. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She got into the Interpreter business at a young age. Through the years after Anne was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Anne's father didn't care for her much, and the feeling was mutual. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anne fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with her absent father; and to unite with her brother
Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Attractive, Job, Family. Occupation: Interpreter
Voice: Spits words with contempt
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Oblar Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in a clean red cloak covering his clean studded leather. His head has been shaved. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the north his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Ploughman
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 5 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 6 (-2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 5000 sp. A life-sized copper and silver statuette of a cockatrice. (20 gp). Gold and topaz bottle stopper cork (400 gp). Jeweled anklet (1000 gp). 1 Minor magic item. 1 Minor magic item.
Naeris Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a long, yellow cloak. He sports a long silver beard, and similarly colored long hair. He wears an eyepatch.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The war was a terrible time for him, and Naeris does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Naeris was raised in a hard working conservative environment. Through the years after Naeris was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Naeris's father didn't care for him much, and the feeling was mutual. He tends to his Healer job now, and dutifully fulfills any obligations he has.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Ugly, Disease, Depressed, Antagonistic. Bonds: Military, Job. Occupation: Healer
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 3)
Armor Class 7
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 200 gp. Chrysoprase (80 gp). Obsidian (15 gp).
Dalgal Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: This man tends to wear a large brown jacket, and sports empty pouches on his belt. His chestnut hair is singed and shortened. His face is covered beneath a completely black helmet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He was granted necromantic powers by his dying sister.
Motivation: He's repulsed by the PC; and he is greedy
Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Architect
Voice: Spanish accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 52 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 3000 sp. 1 Spyglass. 1 Average lock. 1 Spyglass.
Rose Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a weathered and beat up set of banded mail beneath an oversized red coat. She has a very tight haircut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a logical person and will generally grow upset if things defy logic and science.
History: Rose hails from a village terrorized by goblins. She dropped out of school before completing her studies. After a long history of fighting, Rose and her spouse have recently divorced.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and to share knowledge with the world
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Performer
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 43 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 300 gp. Alexandrite (1100 gp). Silver pearl (50 gp).
Ella Leffery, Female Gnome [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she is wearing colorful clothing, dressed as a Detective. Her hair is black and very short. Her eyes, though not visible through her cowl, are violet.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is an amazing painter.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: To be a Layabout again; and she is greedy
Ideals: Fighting, Gifted. Bonds: Rich, Job. Occupation: Detective
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 6)
Armor Class 15
Hit Points 53 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 18 (+4) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
Possessions: 500 gp.
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