Gormogord Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear flannel. His blonde hair is singed and shortened. His brown eyes lackadaisically let the world flow into them.
Personality: Gormogord is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a logical person and will generally grow upset if things defy logic and science.
History: Gormogord hails from a village terrorized by brigands. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gormogord took refuge in the ruined castle and found the beat up hammer and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud.
Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Herbalist
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Blue quartz (12 gp). Golden yellow topaz (500 gp).
Amûg Hornsby, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He prefers to wear white pants and tee shirts. His silver hair is long and unkept. His eyes are brown and he is always smoking a pipe.
Personality: Confrontational and typically high on some drug or another. He is obsessed with a lost civilization.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the east, certain he would find work there.
Motivation: To reunite with his old friends.
Flaws: Ugly, Addict. Bonds: Adventurer, Military, Immigrant. Occupation: Slave Trader
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Evil (CR 10)
Armor Class 12
Hit Points 71 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 17 (+3) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
Possessions: Solid gold idol (1000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Gold music box (3000 gp). 1 Minor magic item. 1 Minor magic item.
Mozikth Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'4" southern man, he wears professional attire. His red crest is still thick. This gold eyed southerner is not easily forgotten.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a Dilettante, his father struggled to pay the bills. He worked as a nervous Bookbinder and found it very stressful. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and to find somewhere to settle down
Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Job, Poor. Occupation: Bookbinder
Voice: Booming voice
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 16 (+3) | 11 (+0) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 1d8+5, Ranged +5 / 1d8+3, Grapple +5
Possessions: 300 gp. Blue star sapphire (400 gp). Azurite (13 gp). Obsidian (13 gp). 1 Half-Plate. 1 Buckler.
Raam Grief, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears an entirely green suit with violet socks and a vest with buckled shoes. His long purple hair is drawn into a two foot long braid. He has a dull look in his silver eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Raam was born in the east. At a young age he loved to build and create. Raam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Raam decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Athletic, Justice, Artistic, Persistence. Bonds: Criminal record. Occupation: Sage
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 10)
Armor Class 14
Hit Points 15 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 9 (-1) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 2100 gp. Black pearl (1400 gp). Iolite (20 gp). Lapis lazuli (12 gp). Rhodochrosite (12 gp). 1 Minor magic item.
Gorga Hornsby, Female Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a worn and beaten armor. Her silver hair is thinning but still full. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bather work with an outfit from a few towns over. Bather work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and she'd like to take her coworkers down a peg
Flaws: Ugly, Forgetful. Bonds: Poor, Job, Military. Occupation: Bather
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 4 (-3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 gp.
Oblar Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a small bristly mustache and wavy white hair. He has brown eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a font of random trivia from the lore and stories he has discovered
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: Wants to work out more often; and money/treasure
Ideals: Entrepeneur, Athletic, Impeccable, Logical. Bonds: Rich. Occupation: Guard
Voice: Soft and mumbly
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Orc, Abyssal, Druidic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Sardonyx (40 gp). 1 Masterwork Musical instrument.
Ildrex Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears an entirely green suit with tan socks and a vest with buckled shoes. His crest is bronze and curly. His red eyes have a joyful gleam in them most of the time.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born a particularly ugly child, much to the horror of his parents. His father was a mechanic, and taught him how to fix just about anything. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often; and retire the richest man in the south
Ideals: Athletic, Entrepeneur, Persistence. Flaws: Shy, Ugly. Occupation: Spice Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 14)
Armor Class 10
Hit Points 57 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Aquan, Giant
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 |
Possessions: 4000 gp.
Syllin Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: She tends to wear a tan poncho over her likewise colored trousers and shirt. Her skin is fair and her fingers are delicate and long. She keeps her white hair in a pixie cut. Her eyes, though not visible through her cowl, are violet.
Personality: Confrontational and typically high on some drug or another. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: When she was but 8 years old her parents immigrated from the south. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Many giants want her driven away; and to reunite with her absent mother
Flaws: Addict. Bonds: Adventurer, Immigrant, Family, Enemies. Occupation: Laborer
Voice: Hollow voice
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 10 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Seven In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man wears rags and sports a simple walking cane. His clothes are grease stained in places. His fur is beige, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with a lost civilization.
History: He was born to a criminal king-pin and mafia family He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A need for knowledge about a nearby landmark; and he is a bit of a kleptomaniac
Ideals: Optimist. Bonds: Poor, Immigrant, Attractive, Adventurer, Criminal record. Occupation: Doctor
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 10 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!