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NPC Generator

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Advanced [show]


Roger Iathrana, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a yellow costume with the symbols of the four houses of cards on his torso. His red hair, when down, is lengthy. His eyes, though not visible through his cowl, are blue.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. Recently he has begun working with bootleggers and crooks.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Justice. Bonds: Attractive, Criminal record, Military, Adventurer. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

Roger Iathrana, Male Half-Elf Monk 5
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 14
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)4 (-3) 19 (+4)14 (+2)
Skills Insight +7, Performance +5
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 800 gp.


Social Check DCs


Falkrunn Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a lot of dark rich colors, with gold accents. Her golden hair is cut short with large spiked bangs in the front. She wears crescent spectacles with a black brim.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She misses her home and complains about the freezing weather, even in summer.

History: Sold as a small child to a wizard, Falkrunn was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Passionate. Bonds: Attractive, Immigrant, Mentor, Rich. Occupation: Bookbinder

Voice: Eastern European accent

Attributes [hide]

Falkrunn Morigak, Female Dwarf Commoner 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 10 (+0)10 (+0) 8 (-1)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: 1100 sp.


Social Check DCs


Ombul Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: This dark-skinned male prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is tall, broad shouldered and powerfully built. His head has been shaved. His ears are large.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born a particularly ugly child, much to the horror of his parents. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear.

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Rich, Religious. Occupation: Ruler

Voice: Dark and ominous

Attributes [hide]

Ombul Appleblossom, Male Halfling Paladin 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 51 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +6, Animal Handling +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 200 gp. Blue sapphire (500 gp). Deep blue spinel (1400 gp). Deep blue spinel (1400 gp). Blue quartz (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


River Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she dresses well, typically a more casual-formal manner. She wears a Stetson hat to hide her balding. Her blue eyes are passionate and lively.

Personality: She is business-like. She takes instructions and follows them to the letter. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother was a mechanic, and taught her how to fix just about anything. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Professionalism, Gifted, Persistence. Flaws: Antagonistic. Bonds: Attractive. Occupation: Spice Merchant

Voice: High pitched and raspy

Attributes [hide]

River Treat, Female Tabaxi Monk 15
Medium (6'3") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 99 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)6 (-2) 13 (+1)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2

Possessions: 1000 gp. Black pearl (600 gp). Smoky quartz (70 gp). Alexandrite (600 gp). Citrine (70 gp). Citrine (70 gp). Violet garnet (600 gp). Deep blue spinel (600 gp). Alexandrite (600 gp). Black pearl (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Armara Enigma, Female Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman dresses well, typically a more casual-formal manner. She wears her purple hair up. Her otherwise smooth face is marked with small tiny scars.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Armara was born the youngest of three triplets. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. By chance she met her brother recently and the two have been together since.

Motivation: Retire the richest woman in the west.

Ideals: Entrepeneur. Flaws: Terse, Fearful. Bonds: Attractive, Family. Occupation: Miller

Voice: High pitched and raspy

Attributes [hide]

Armara Enigma, Female Tiefling Aristocrat 3
Medium (5'10") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)10 (+0) 11 (+0)12 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 12000 cp. Silver pearl (130 gp).


Social Check DCs


Spring Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She tends to wear a large pastel jacket. She is physically well-built. Her fur is greying and her face has many wrinkles. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She feeds upon the attention of others.

History: From birth she was tutored by a cruel and relentless mentor. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She wants to meet her childhood hero; and obtaining odd cultural human artifacts is her passion

Flaws: Disease. Bonds: Attractive, Mentor, Adventurer. Occupation: Laborer

Voice: Creaky witch voice

Attributes [hide]

Spring Of Spirit, Female Tabaxi Druid 1
Medium (6'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)18 (+4) 16 (+3)15 (+2)
Skills Deception +4, Medicine +5
Senses Passive Perception 13
Languages Common, Auran, Celestial, Giant, Terran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 400 sp.


Social Check DCs


Pandjed Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep green leather and dull yellow iron scale mail. He carries with him a set of greatswords on his belt, each one with a emerald on the hilt. His crest is cut close to his head. His eyes, though not visible through his cowl, are gold.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and he wants nothing more than to rejoin the army

Ideals: Fighting. Bonds: Job, Religious, Military, Immigrant. Occupation: Fortune-teller

Voice: Scottish accent

Attributes [hide]

Pandjed Orexijandilin, Male Dragonborn Expert 13
Medium (6'4") Dragonborn, Lawful Good (CR 13)
Armor Class 11
Hit Points 75 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)15 (+2) 15 (+2)14 (+2)
Skills Perception +6, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Goblin, Draconic
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2

Possessions: 1000 gp. Citrine (40 gp). Emerald (1000 gp). Chalcedony (40 gp). Aquamarine (1600 gp). Jasper (40 gp). Jacinth (5000 gp). Fire opal (1000 gp). Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baelitae Teinithra, Female Half-Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'9". She wears yellow leather gloves, a yellow jacket, and tight pants, and her gloved hand is found clutching a bow. She keeps her long red hair kept up in a rat tail. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: She likes to make people angry or surprised. She takes great joy in being the best Hunter in town.

History: The child of a Farmer, who enjoyed hunting, Baelitae was taken on many hunting expeditions. Like her father and her brother before her, after school she went straight into learning to become a Hunter. She's also a talented Farmer, but doesn't like to broadcast it.

Motivation: Expand her business.

Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Hunter

Voice: Speaks in third person

Attributes [hide]

Baelitae Teinithra, Female Half-Elf Rogue 5
Medium (5'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)7 (-2) 7 (-2)12 (+1)
Skills Athletics +5, Medicine +1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Carved bone or ivory statuette (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Ethereal On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has styled her beige fur well, parting it to the right. Her amber eyes have a joyful gleam in them most of the time.

Personality: Ethereal hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Ethereal was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Ethereal abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's looking for her big break.

Ideals: Artistic. Bonds: Adventurer, Job, Poor. Occupation: Fisher

Voice: pre-pubescent

Attributes [hide]

Ethereal On the Mountaintop, Female Tabaxi Rogue 4
Medium (5'5") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)7 (-2) 11 (+0)12 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Amethyst (130 gp). Coral (130 gp). 1 Minor magic item.


Social Check DCs

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