Wrenn Reese, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his sai. His silver hair is singed and shortened. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Wrenn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and he wants to meet his childhood hero
Flaws: Ugly, Sensitive. Bonds: Adventurer, Religious. Occupation: Tanner
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver ewer (50 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp).
Nirgel Allure, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a card on it. His chestnut hair is lengthy. He tend to wears goggles to shield his eyes.
Personality: He can speak with the recently deceased. He would rather hide behind his crafts than deal with other people.
History: He was born in the east, but his parents moved at a very young age to the west. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Marry his brother to traveling adventurers; and to reunite with his old friends
Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Mortician
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'10") Tiefling, True Neutral (CR 7)
Armor Class 10
Hit Points 37 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 6 (-2) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Halfling, Auran
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 40 pp. Deep green spinel (100 gp).
Seebo Dunben, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears a sleeveless long coat of deep blue leather and dull white iron scale mail. With bright white hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born in the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants to get laid; and a need for knowledge about a nearby landmark
Ideals: Joker. Bonds: Immigrant, Attractive, Has a crush, Adventurer. Occupation: Hunter
Voice: Hollow voice
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 14)
Armor Class 9
Hit Points 134 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 18 (+4) | 9 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +4 / 4d6-1, Ranged +3 / 4d6-2, Grapple -1
Possessions: 1000 gp. Aquamarine (1500 gp). Amber (140 gp). Fiery yellow corundum (1500 gp). Rhodochrosite (4 gp). Violet garnet (1500 gp). Smoky quartz (70 gp). Coral (140 gp). 1 Minor magic item. 1 Minor magic item.
Krimmon Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: This man is constantly adorned with expensive silk clothing, often dyed in bright red and blue, and wears rings and necklaces with large, colorful gems. He is muscular with a powerful set of arms. His auburn hair is heavily combed to the left. He has several tiny topaz earrings on each ear.
Personality: He is witty, but his monotone delivery comes off as unnerving He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to gnolls.
Motivation: He has money and likes to spend it; and he's looking for his big break
Ideals: Joker, Justice. Bonds: Rich, Enemies, Adventurer. Occupation: Dyer
Voice: Mousy voice
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +2
Possessions: 280 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Carrie Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and is pretty ugly. He wears his auburn hair down. His eyes are hazel and catlike.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He served in the navy to pay for his family's outstanding loans. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his absent mother; and he is greedy
Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Family, Military. Occupation: Scribe
Voice: Timid voice
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 1700 sp.
River Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who does not wear sleeves and tends to eschew shirts when she can avoid it, she is not a threatening figure. She has orange fur. Her eyes are likewise amber.
Personality: Always inclined to offer people food she seems plenty friendly. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born in the east her family was never financially stable. From there she went from mercenary job to mercenary job. She tends to her Mortician job now, and dutifully fulfills any obligations she has.
Motivation: She wants to get laid; and expand her business
Ideals: Philantrophist. Bonds: Has a crush, Adventurer, Poor, Job. Occupation: Mortician
Voice: Slurs words
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 68 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
Possessions: 1400 gp. Alexandrite (1300 gp). Black pearl (1300 gp). Banded agate (9 gp). White pearl (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Five Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'10" and wears a well pressed and immaculate suit (or dress). His right leg appears badly burned and disfigured. His yellow fur is unkempt and raggedy. He has a dull look in his amber eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Five was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Five abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and to reunite with his absent mother
Flaws: Ugly. Bonds: Poor, Adventurer, Family. Occupation: Performer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 8 (-1) | 17 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Orc, Celestial, Giant
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Bolg Sutton, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'10" and lanky with angular features, he is an attractive figure. He has the majority of his body covered in plate. His red hair is slicked back into a classic pompadour. He wears a mask on his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and he seems to be bored by most things
Ideals: Joker. Flaws: Shy, Antagonistic. Bonds: Attractive. Occupation: Marshal
Voice: Slurs words
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Evil (CR 12)
Armor Class 9
Hit Points 111 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 5 (-3) |
Senses Passive Perception 15
Languages Common, Orc, Gnoll, Celestial
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
Possessions: 19000 sp. Old masterpiece painting (2000 gp). Jeweled gold crown (3000 gp).
Gomory Mellegaard, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears suspenders and violet workpants. His shirt is blue, and he wears a heavy violet leather apron most of the time. He is muscular with a powerful set of arms. His white hair is still thick. His eyes are a pleasant hazel.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. A true patriot, Gomory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He ran away from his former home and has been making his living as a Interpreter for the past few years.
Motivation: Wants to have a good time and be beloved; and a strong sense of loyalty to tabaxi people
Ideals: Passionate, Optimist. Flaws: Racist. Bonds: Military, Job. Occupation: Interpreter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 10)
Armor Class 11
Hit Points 1 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 7 (-2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 |
Possessions: 800 gp. Red garnet (90 gp). Sard (80 gp). Chalcedony (80 gp). Blue quartz (11 gp). Moss agate (11 gp). Chrysoberyl (90 gp). Eye agate (11 gp). Brown-green garnet (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!
