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NPC Generator

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Advanced [show]


Alexandre Law, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is generally shirtless and showing off his tattooed chest. His brown hair is matted, messy, and big. He is baby faced.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a criminal king-pin and mafia family A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Debt, Job. Occupation: Mercenary

Voice: Spanish accent

Attributes [hide]

Alexandre Law, Male Human Monk 1
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)10 (+0) 15 (+2)12 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4

Possessions: 5000 cp. Azurite (13 gp). 1 Darkwood Buckler.


Social Check DCs


Ghaliver Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of pickaxes on his belt, each one with a jet on the hilt. His auburn hair is long and unkept. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Prone to second guessing himself, he comes off as nervous. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Ghaliver studied abroad. His martial abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his sister

Ideals: Fighting, Gifted. Flaws: Ugly, Addict, Shy. Occupation: Detective

Voice: Farmer accent

Attributes [hide]

Ghaliver Thorngage, Male Halfling Warlock 6
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)10 (+0) 10 (+0)13 (+1)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1000 sp.


Social Check DCs


Euphemia Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a lot of dark rich colors, with gold accents. Her auburn hair is still thick. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.

History: Born to a Mortician, her father struggled to pay the bills. Her first spouse was a Mortician, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has been saving her money to try and buy her sister's freedom.

Motivation: To unite with her sister; and her relatives are trying to arrange a marriage

Ideals: Opinionated, Artistic. Bonds: Attractive, Family, Poor. Occupation: Mayor

Voice: Switch between two voices

Attributes [hide]

Euphemia Underfoot, Female Halfling Warrior 5
Small (2'9") Halfling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)10 (+0) 10 (+0)9 (-1)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 400 gp. Zircon (40 gp). Malachite (11 gp). Blue sapphire (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vonana Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She keeps her long silver hair kept up in a rat tail. Her brown unseeing eyes seem to look past you.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Energy wise she seems alert and responsive.

History: Vonana was raised in a hard working conservative environment. Her childhood dream was to be a Ploughman, but she was a colossal failure. She has set out to sabotage the competition.

Motivation: She is unsatisfied with her job.

Ideals: Professionalism. Flaws: Disease, Greedy. Bonds: Job, Slave. Occupation: Marshal

Voice: Creaky witch voice

Attributes [hide]

Vonana Gorunn, Female Dwarf Warlock 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)7 (-2) 17 (+3)10 (+0)
Skills Investigation +0, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 50 gp. Silver comb with moonstones (100 gp). 5 Acid flasks.


Social Check DCs


Hoshû Hackney, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His clothes are grease stained in places. His blonde hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the north, certain he would find work there.

Motivation: He feels threatened by others.

Ideals: Disciplined. Flaws: Fearful. Bonds: Poor, Immigrant. Occupation: Beggar

Voice: Middle-eastern accent

Attributes [hide]

Hoshû Hackney, Male Half-Orc Expert 4
Medium (5'10") Half-Orc, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)14 (+2) 11 (+0)11 (+0)
Skills Insight +2, Nature +4
Senses Passive Perception 10
Languages Common, Orc, Infernal, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 3000 cp. 1 Minor magic item.


Social Check DCs


Ahrim Compassion, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a slight overbite and is overall scrawny. His red hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Ahrim grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He struck the Merchant job and began his own company from there.

Motivation: To reunite with his old friends.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Adventurer, Job. Occupation: Merchant

Voice: Scottish accent

Attributes [hide]

Ahrim Compassion, Male Tiefling Wizard 17
Medium (6'1") Tiefling, Chaotic Evil (CR 17)
Armor Class 13
Hit Points 73 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)10 (+0) 13 (+1)15 (+2)
Skills Insight +7, Sleight of Hand +9
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144

Possessions: 8000 gp. Star rose quartz (70 gp). Jasper (70 gp). Peridot (70 gp). Chalcedony (70 gp). Sard (70 gp). Coral (90 gp). Black star sapphire (1600 gp). Alexandrite (500 gp). Blue star sapphire (1600 gp). Black pearl (500 gp). Blue sapphire (1600 gp). Jet (90 gp). Emerald (1600 gp). Sardonyx (70 gp). Blue sapphire (1600 gp). Carnelian (70 gp). Moonstone (70 gp). Blue sapphire (1600 gp). Tourmaline (90 gp). Golden yellow topaz (500 gp). Blue quartz (15 gp).


Social Check DCs


Mardnab Garrick, Female Gnome [Permalink]

Personal [hide]

Description: An older woman who wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs, she is not a threatening figure. Her auburn hair is well kept. She wears a mask on her face.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Her mother raised her in a mountain cabin. When money was particularly tight she was walking through alleys when she overheard a Fortune-teller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She desires power and/or immortality; and obtaining odd cultural dwarven artifacts is her passion

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Fortune-teller

Voice: High pitched, excited

Attributes [hide]

Mardnab Garrick, Female Gnome Ranger 2
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 15 (+2)4 (-3) 8 (-1)12 (+1)
Skills Deception +3, Stealth +0
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. Aquamarine (200 gp).


Social Check DCs


Surina Skaarzborroosh, Female Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a weathered and beat up set of banded mail beneath an oversized black coat, and is pretty ugly. She wears a broad hat to cover her moderate length copper crest. Her ears are large.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Surina was born the youngest of three triplets. A gypsy cursed her at a young age, leading to her ugly appearance. She has been saving her money to try and buy her brother's freedom.

Motivation: Wants to raise her children well; and find a way to reverse the transformation of her brother

Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Sellsword

Voice: American accent

Attributes [hide]

Surina Skaarzborroosh, Female Dragonborn Ranger 6
Medium (6'4") Dragonborn, Chaotic Good (CR 6)
Armor Class 8
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)14 (+2) 17 (+3)8 (-1)
Skills Athletics +4, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Druidic, Terran
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamuz Mockery, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dark leathers with embroidery. He has moderate length brown hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a Beggar first and foremost. He believes firmly that knowledge should be universal. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Thamuz was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Beggar for hire.

Motivation: Expand his business; and sabotage a competitor

Flaws: Shy. Bonds: Immigrant, Attractive, Job, Poor. Occupation: Beggar

Voice: Pirate accent

Attributes [hide]

Thamuz Mockery, Male Tiefling Druid 2
Medium (5'2") Tiefling, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)13 (+1) 11 (+0)16 (+3)
Skills Arcana +3, Athletics +5
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1300 sp.


Social Check DCs

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