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NPC Generator

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Advanced [show]


Kriv Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His scarlet crest is drawn into a tight pony tail with a card scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He receives visions of the future at random moments

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kriv took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To clean up the streets; and he is greedy

Ideals: Gifted, Artistic. Bonds: Rich, Guardian, Nature. Occupation: Scribe

Voice: Soft and mumbly

Attributes [hide]

Kriv Sumnarghthrysh, Male Dragonborn Wizard 9
Medium (6'5") Dragonborn, Chaotic Evil (CR 9)
Armor Class 9
Hit Points 30 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)7 (-2) 9 (-1)14 (+2)
Skills Athletics +5, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Tarhun Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His brass crest, when down, is lengthy. He wears a mask on his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born into a rich family. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has since lost track of the people in his past.

Motivation: He'd like to take his coworkers down a peg; and he seems to be bored by most things

Flaws: Mundane. Bonds: Family, Rich, Debt, Job. Occupation: Stylist

Voice: Indian accent

Attributes [hide]

Tarhun Xephyrbahnor, Male Dragonborn Cleric 6
Medium (6'5") Dragonborn, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)11 (+0) 12 (+1)7 (-2)
Skills Arcana +3, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 8000 sp.


Social Check DCs


Prâk Kent, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dark leathers with embroidery. His chestnut hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a font of random trivia from the lore and stories he has discovered

History: He was born blind and as such lacked many opportunities for work. He moved out east to avoid the crime he committed. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To unite with his brother; and he is a bit of a kleptomaniac

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Criminal record, Family. Occupation: Map Maker

Voice: Hissing voice

Attributes [hide]

Prâk Kent, Male Half-Orc Rogue 2
Medium (5'7") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)7 (-2) 13 (+1)4 (-3)
Skills Athletics +5, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Gynk Snowdon, Female Half-Orc [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a sweet of some kind. She wears light armors faded through time and improper care, marred by sweets. Her black hair is kept up in a ponytail inside a top hat. Her eyes, though not visible through her cowl, are blue.

Personality: She is almost excessively polite to everyone, even when angry. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was taken as a slave by a traveling circus and forced to perform She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is currently in port desperately looking for someone to get her out.

Flaws: Ugly, Shy, Antagonistic. Bonds: Slave. Occupation: Barber

Voice: Uses lots of figures of speech

Attributes [hide]

Gynk Snowdon, Female Half-Orc Ranger 4
Medium (5'10") Half-Orc, True Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)8 (-1) 10 (+0)13 (+1)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Tricking Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'11", this woman wears baggy brown pantaloons and a green scarf. Her fur is red and curly. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. She never wears the same outfit twice, unless she absolutely has to.

History: She is a Doppelganger in disguise. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Ideals: Artistic. Flaws: Racist, Depressed. Bonds: Attractive, Adventurer. Occupation: Knight

Voice: Voice breaks

Attributes [hide]

Tricking Treat, Female Tabaxi Commoner 10
Medium (5'11") Tabaxi, Neutral Good (CR 10)
Armor Class 10
Hit Points 58 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)13 (+1) 12 (+1)18 (+4)
Skills Insight +5, Religion +5
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: 120 pp.


Social Check DCs


Kansif Hallewell, Female Half-Orc [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears a black vest and prefers yellow and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her whole body is exceptionally muscular. With bright red hair. Her eyes are a pleasant blue.

Personality: This woman loves singing and to teach people singing more than just about anything. She also is a firm believer in the womanly ideal.

History: She was born in a small desert village. Kansif was born on a far western desert where she grew up under the tutelage of her mother, an expert Blacksmith. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove her worth to the world; and regain custody of her daughter

Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Immigrant, Nature. Occupation: Blacksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Kansif Hallewell, Female Half-Orc Aristocrat 6
Medium (5'1") Half-Orc, Neutral Evil (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)15 (+2) 14 (+2)15 (+2)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Orc, Dwarven, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oppah Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears an entirely blue suit with white socks and a vest with buckled shoes. Her long red hair is drawn into a two foot long braid. She wears crescent spectacles with a black brim.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is able to make almost anything out of random pieces of junk.

History: She got into the Bricklayer business at a young age. She found a children's book about a Gnome Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Since then, she has sought to make the best of life.

Motivation: Regain custody of her son; and she's looking for her big break

Ideals: Optimist, Gifted. Bonds: Job, Adventurer, Family. Occupation: Bricklayer

Voice: Creaky witch voice

Attributes [hide]

Oppah Glittergem, Female Gnome Warlock 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 15 (+2)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Orc, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 400 gp.


Social Check DCs


Manfred Asheton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing colorful clothing, dressed as a Sellsword. His white hair is unkempt and raggedy. His eyes are green.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born several months after his father was called into army service. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Adventurer, Military, Mentor. Occupation: Sellsword

Voice: Slow speaker

Attributes [hide]

Manfred Asheton, Male Human Monk 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)16 (+3) 11 (+0)17 (+3)
Skills History +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Draconic, Aquan, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 200 sp.


Social Check DCs


Mordai Creed, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Architect. He has a slight overbite and is overall scrawny. He has silver hair. His face is scarred and worn.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. After a long history of fighting, Mordai and his spouse have recently divorced.

Motivation: Meet up once more with his childhood friend; and wants a kiss

Flaws: Ugly, Depressed, Antagonistic. Bonds: Adventurer, Job, Has a crush. Occupation: Architect

Voice: Soft and mumbly

Attributes [hide]

Mordai Creed, Male Tiefling Wizard 7
Medium (6'3") Tiefling, Lawful Good (CR 7)
Armor Class 10
Hit Points 6 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)8 (-1) 17 (+3)16 (+3)
Skills Nature +2
Senses Passive Perception 13
Languages
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Chrysoberyl (120 gp). Golden yellow topaz (200 gp). Pink pearl (120 gp).


Social Check DCs

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