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NPC Generator

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Advanced [show]


Meriele Mystralath, Female Elf [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a blue coat. She has a moderate pudge and is not very fit. She has chestnut hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born the only child of a wealthy merchant. Her father was a mechanic, and taught her how to fix just about anything. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She is not mentally stable, and does not behave rationally; and retire the richest woman in the west

Ideals: Gifted, Entrepeneur, Persistence. Flaws: Insane, Disease. Occupation: Layabout

Voice: Middle-eastern accent

Attributes [hide]

Meriele Mystralath, Female Elf Bard 3
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)8 (-1) 11 (+0)13 (+1)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. Hematite (14 gp).


Social Check DCs


Malquis Meliamne, Female Elf [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She has chestnut hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is witty, but her monotone delivery comes off as unnerving She is a font of random trivia from the lore and stories she has discovered

History: She served in the navy to pay for her family's outstanding loans. She went to a religious school and was inspired by the priests there in charitable deeds. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.

Motivation: To share knowledge with the world; and she is compelled to act according to her religious beliefs

Ideals: Joker, Logical. Bonds: Attractive, Military, Religious. Occupation: Interpreter

Voice: Nasally tone

Attributes [hide]

Malquis Meliamne, Female Elf Monk 3
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)5 (-3) 9 (-1)16 (+3)
Skills Insight +1, Persuasion +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Hadwisa Rutland, Female Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears a brown cloak and cross-gartered blue stockings. She keeps her brown hair in a pixie cut. She wears large thick round spectacles.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She also has developed a complete distrust of the Fisher profession.

History: She was raised in a island tribe. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hadwisa took refuge in the old dungeon and found the beat up trident and armor she uses now. Some 8 years later her spouse died after the birth of her son. Heartbroken, Hadwisa never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: She's repulsed by the PC; and further expansion of business

Flaws: Insomniac, Antagonistic. Bonds: Job, Nature, In love. Occupation: Stylist

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hadwisa Rutland, Female Human Sorcerer 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)5 (-3) 13 (+1)13 (+1)
Skills Acrobatics +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gorfel Presley, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'10", this man dresses well, typically a more casual-formal manner. His auburn hair is lengthy. His violet unseeing eyes seem to look past you.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is able to make almost anything out of random pieces of junk.

History: He was born in the south. After coming to the age of reason, Gorfel took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the south, certain he would find work there.

Motivation: Half-Elven compassion.

Ideals: Joker, Gifted. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Barber

Voice: Indian accent

Attributes [hide]

Gorfel Presley, Male Half-Orc Barbarian 3
Medium (6'10") Half-Orc, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)8 (-1) 8 (-1)10 (+0)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3200 sp.


Social Check DCs


Werydd Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears professional attire. She wears a wide-brimmed hat to hide her balding. Her face is covered beneath a completely black helmet.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Werydd was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Joker. Bonds: Attractive, Enemies. Occupation: Barkeep

Voice: Can't modulate volume

Attributes [hide]

Werydd Morigak, Female Dwarf Sorcerer 8
Medium (3'10") Dwarf, Lawful Good (CR 8)
Armor Class 12
Hit Points 49 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)16 (+3) 13 (+1)6 (-2)
Skills Nature +6, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Goblin, Orc
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146665300

Possessions: 4000 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). A delicate brass dragon egg (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Burgell Reese, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. His red hair is matted, messy, and big. His gray eyes lackadaisically let the world flow into them.

Personality: Eccentric and domineering, Burgell will drive conversation. He misses his home and complains about the freezing weather, even in summer.

History: Burgell was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion

Ideals: Extrovert. Flaws: Ugly. Bonds: Immigrant, Family, Rich. Occupation: Masseuse

Voice: Spits words with contempt

Attributes [hide]

Burgell Reese, Male Gnome Druid 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)13 (+1) 13 (+1)8 (-1)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 21000 cp. 1 Minor magic item.


Social Check DCs


Drogo Trollope, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a yellow coat with violet slacks. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has styled his white hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He speaks before he thinks and is too direct. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Drogo took refuge in the large cave and found the beat up shield and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Philantrophist, Impeccable. Flaws: Impulsive, Addict. Bonds: Nature. Occupation: Hunter

Voice: Sounds elderly

Attributes [hide]

Drogo Trollope, Male Human Barbarian 2
Medium (5'10") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)13 (+1) 11 (+0)12 (+1)
Skills Athletics +1, Persuasion +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +3

Possessions: 210 gp.


Social Check DCs


Emma Pinkerton, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many yellow ritualistic tattoos. She wears a grey Stetson hat and grey clothes. Her golden hair is wavy and long. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a ruthless business woman, a trait she acquired from her mother.

History: Emma was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was an apprentice working in her mother's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Revenge; and she wants revenge against orcs

Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Poor, Job, Enemies. Occupation: Ploughman

Voice: Pirate accent

Attributes [hide]

Emma Pinkerton, Female Human Wizard 1
Medium (4'9") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)11 (+0) 7 (-2)4 (-3)
Skills Insight +0, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 80 gp. Jade (100 gp).


Social Check DCs


Malquis Withrethin, Female Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has styled her white hair well, parting it to the left. Her eyes are brown and she is always smoking a pipe.

Personality: Stoic and calm, she prefers to meditate than take action. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She took every job she could get her hands on, but the opportunities for Elves in the east were limited. She left for the east, certain she would find work there.

Motivation: She feels threatened by others; and she is terrified, and will act out of fear

Ideals: Disciplined. Flaws: Fearful, Mundane. Bonds: Immigrant. Occupation: Glassblower

Voice: Scottish accent

Attributes [hide]

Malquis Withrethin, Female Elf Wizard 3
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)13 (+1) 14 (+2)14 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp.


Social Check DCs

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