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NPC Generator

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Advanced [show]


Emma Woods, Female Human [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She has a moderate pudge and is not very fit. Her auburn hair is smooth and relatively long. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She was an apprentice working in her father's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Sabotage a competitor; and she is unsatisfied with her job

Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Attractive, Mentor, Job. Occupation: Fortune-teller

Voice: Thin and wheezing

Attributes [hide]

Emma Woods, Female Human Aristocrat 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)12 (+1) 8 (-1)9 (-1)
Skills Acrobatics +2, Animal Handling +1
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 1 Backpack.


Social Check DCs


Mijira Clethtinthiallor, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is dressed in earthy colors with a black and tan handkerchief worn on her right side. She has a penchant for wearing a ring with an oversized emerald on her right hand. She wears a broad hat to cover her moderate length green crest. Her red eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Some 10 years later her spouse died after the birth of her son. Heartbroken, Mijira never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: Regain custody of her son; and to reunite with her absent father

Flaws: Shy. Bonds: Rich, Religious, Military, In love, Family. Occupation: Barrister

Voice: Raspy

Attributes [hide]

Mijira Clethtinthiallor, Female Dragonborn Monk 7
Medium (6'2") Dragonborn, Lawful Good (CR 7)
Armor Class 9
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Performance +4, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3

Possessions: 1000 gp. Chalcedony (30 gp).


Social Check DCs


Harvest Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a wide-brimmed hat to hide his balding. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Harvest was raised in a hard working conservative environment. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now owns his own business.

Motivation: Expand his business; and he is greedy

Ideals: Impeccable, Philantrophist. Flaws: Ugly, Addict. Bonds: Rich, Job. Occupation: Sellsword

Voice: Sore throat, cough

Attributes [hide]

Harvest Of Clay, Male Tabaxi Bard 6
Medium (6'5") Tabaxi, True Neutral (CR 6)
Armor Class 13
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)8 (-1) 13 (+1)14 (+2)
Skills Athletics +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 80 pp.


Social Check DCs


Ar-Pratu Landon, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He is wearing a perfectly clean shirt and pair of pants. His white hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was raised in a mountains tribe. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Flaws: Secretive. Bonds: Attractive, Criminal record, Nature, Adventurer. Occupation: Unemployed

Voice: Relaxed voice

Attributes [hide]

Ar-Pratu Landon, Male Half-Orc Wizard 1
Medium (6'3") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)15 (+2) 15 (+2)8 (-1)
Skills Deception +1, Medicine +4
Senses Passive Perception 12
Languages Common, Orc, Celestial, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 40 gp.


Social Check DCs


Bûth Badger, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a black small hat and black clothes. He wears his white hair down. His eyes are a pleasant green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.

History: He was born to loving parents in a slum to the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his old friends

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor, Job, Family. Occupation: Interpreter

Voice: Hissing voice

Attributes [hide]

Bûth Badger, Male Half-Orc Cleric 4
Medium (6'0") Half-Orc, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 9 (-1)9 (-1) 15 (+2)16 (+3)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 600 gp. Old masterpiece painting (1000 gp). Old masterpiece painting (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp).


Social Check DCs


Zephan Revulsion, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears professional attire. His red hair is lengthy. He has white eyes and a black hat with a brown feather.

Personality: He is very quiet and rarely speaks above a whisper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He is a Deep Scion in disguise. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.

Motivation: He has passion for adventuring and risk; and he's repulsed by the pc

Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor, Adventurer. Occupation: Fisher

Voice: Speaks with lips pursed

Attributes [hide]

Zephan Revulsion, Male Tiefling Paladin 8
Medium (6'3") Tiefling, True Neutral (CR 8)
Armor Class 8
Hit Points 30 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 7 (-2)14 (+2) 12 (+1)11 (+0)
Skills Medicine +4
Senses Passive Perception 11
Languages Common, Abyssal, Goblin
Attacks Melee +6 / 2d10+3, Ranged +1 / 2d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1000 gp. Malachite (15 gp). Black opal (600 gp). Jasper (40 gp). Aquamarine (800 gp). Onyx (40 gp). Blue star sapphire (600 gp).


Social Check DCs


Umpen Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is portly but not overly obese. His hair is greying and his face has many wrinkles. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is overprotective of those who hire his services. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the east, but his parents moved at a very young age to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now mingles about in high society.

Motivation: Wants to open a new tavern; and he has money and likes to spend it

Bonds: Rich, Guardian, Adventurer, Immigrant, Job. Occupation: Spice Merchant

Voice: pre-pubescent

Attributes [hide]

Umpen Dunben, Male Gnome Bard 4
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 31000 sp.


Social Check DCs


Crampernap Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. He carries a battered greatsword and tarnished shortbow as well. His black hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Crampernap was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Opinionated. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Locksmith

Voice: Speaks with lips pursed

Attributes [hide]

Crampernap Albaratie, Male Gnome Monk 2
Small (3'7") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 15 (+2)18 (+4)
Skills Deception +6, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Heather Hildenman, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her attire stands in sharp contrast to her bow, which is beautifully polished and possesses an ornate carving of a skull on it. Her blonde hair, when down, is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Born in a small village she learned the ways of the warrior from her mother. Heather was born on a far southern island where she grew up under the tutelage of her mother, an expert Healer. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To end her boredom; and to find somewhere to settle down

Ideals: Fighting. Flaws: Emotional, Mundane. Bonds: Job, Immigrant. Occupation: Healer

Voice: Pronounces difficult words wrong

Attributes [hide]

Heather Hildenman, Female Half-Elf Warlock 15
Medium (5'5") Half-Elf, Neutral Evil (CR 15)
Armor Class 14
Hit Points 103 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)8 (-1) 15 (+2)13 (+1)
Skills Acrobatics +9, Religion +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 5000 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Gold and ruby ring (9000 gp). Carved bone or ivory statuette (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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