Zanna Reese, Female Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears very tight pants and wife beaters, though occasionally she sports a tan coat. Her hair is always cut to a buzz. Her eyes are brown and catlike.
Personality: She snorts whenever she laughs or is feeling confident. She works hard and plays hard.
History: Zanna hails from a village terrorized by illithids. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She inherited the family business which she has now maintained for 3 years.
Motivation: She would like to get married and retire; and she's attracted to the pc
Flaws: Ugly, Hedonist. Bonds: Enemies, Job, Has a crush. Occupation: Detective
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Umpen Daergel, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears baggy blue pantaloons and a pastel scarf. He keeps his chestnut hair in a pixie cut. His green eyes are passionate and lively.
Personality: He is almost excessively polite to everyone, even when angry. He is afraid of women and trembles around them
History: Umpen was raised in a hard working conservative environment. His childhood dream was to be a Bookbinder, but he was a colossal failure. He left for the west, certain he would find work there.
Motivation: He feels threatened by others; and further expansion of business
Flaws: Shy, Fearful. Bonds: Immigrant, Job. Occupation: Painter
Voice: Aggressive tone
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 6)
Armor Class 12
Hit Points 73 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 16 (+3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Abyssal, Celestial
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: Sardonyx (60 gp). Rich purple corundum (1400 gp). Amethyst (140 gp). 1 Minor magic item. 1 Minor magic item.
Broce Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a card on it. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise amber. His teeth are white and perfect.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He receives visions of the future at random moments
History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted divine powers by his dying brother.
Motivation: He is content.
Ideals: Fighting, Gifted. Flaws: Mundane, Insane. Bonds: Attractive. Occupation: Navigator
Voice: Mousy voice
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 5)
Armor Class 11
Hit Points 53 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 21 (+5) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 700 gp.
Eida Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a red collared shirt and violet skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. With bright white hair. She wears crescent spectacles with a black brim.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She comes from a rich northern family. Brilliant and gifted she never wanted to apply herself. She has built up a small fortune and can afford her own way.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Gifted. Bonds: Attractive, Military, Rich. Occupation: Cartwright
Voice: Aggressive tone
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: Deep green spinel (100 gp). Star rose quartz (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gorfel Stafford, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears dark leathers with embroidery. His skin is also unnaturally pale. His hair, while still mostly golden, has prominent grey streaks. His thin eyebrows rest above his beady amber eyes.
Personality: Gorfel is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: A powerful brothel owner made him what he is. When Gorfel reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants nothing more than to rejoin the army; and he is greedy
Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Mentor, Military. Occupation: Bricklayer
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Hugh Weston, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses in collared shirts and wears a proper scarf over his head. He wears a colorful flower in his chestnut hair. He has gleaming, smiling gray eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Around other people he will do his best to conceal his emotions and appear jolly.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted necromantic powers by his dying brother.
Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs
Ideals: Athletic, Gifted. Flaws: Antagonistic, Shy. Bonds: Attractive. Occupation: Herbalist
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 41 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp. Gold and topaz bottle stopper cork (600 gp).
Rolen Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan costume with the symbols of death on his torso. He wears a Stetson hat to hide his balding. He wears round tiny glasses practically rammed into his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Rolen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Antagonistic, Impulsive. Bonds: Religious, Adventurer. Occupation: Crown-heir
Voice: Indian accent
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 1600 sp. Jasper (40 gp). Freshwater pearl (16 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Myria Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light white in addition to tight pants. She keeps her auburn hair in a pixie cut. She wears crescent spectacles with a black brim.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She uses divination through singing.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She became a Ploughman soon after.
Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Secretive. Bonds: Religious, Job, Adventurer. Occupation: Ploughman
Voice: Creaky witch voice
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Dwarven, Ignan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp. Citrine (30 gp).
Aura Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her brown boots flare out at the collars. She carries with her a set of monstrous two handed axes, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her fur is lavender and curly. She has several tiny topaz earrings on each ear.
Personality: She exudes charisma. She is a tour de force of persuasion. She is used to getting what she wants. In part because she is a meticulous planner.
History: Gifted from a young age, Aura studied abroad. After coming to the age of reason, Aura took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She uses money and sex appeal to get what she needs; and money/treasure
Ideals: Fighting, Professionalism, Gifted. Bonds: Rich, Attractive. Occupation: Herbalist
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Terran, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp.
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