Jak Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is singed and shortened. He has gleaming, smiling brown eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is lazy and tries to find solutions quickly.
History: Sold as a small child to a brothel owner, Jak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the west; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Entrepeneur, Disciplined. Flaws: Ugly, Lazy. Bonds: Mentor. Occupation: Bricklayer
Voice: Soothing and warm
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 41 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 gp. Gold music box (1000 gp). Silver comb with moonstones (200 gp). Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item.
Thorpe Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a red armored body suit, with a simple tan line shooting up and back down. His white hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.
Personality: He will rave to anyone who will listen. He has all his life been fascinated with painting.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was granted necromantic powers by his dying sister.
Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion
Ideals: Artistic, Gifted. Flaws: Insane. Bonds: Family. Occupation: Interpreter
Voice: Hissing voice
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 12 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 7 (-2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 2000 sp. Iolite (60 gp). Hematite (11 gp). Violet garnet (900 gp).
Gilkass Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She is in excellent shape and is typically in her Roofer uniform. Her rusty crest is greasy and uncared for. Her ears are large.
Personality: Gilkass wants to be seen as a stoic, levelheaded, noble Bard, so she tries to act the part. She does a good job, for the most part... Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg; and further expansion of business
Ideals: Athletic, Disciplined. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Roofer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 42 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Druidic, Terran
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 7000 sp. Brown-green garnet (40 gp). Rose (40 gp). Red spinel (40 gp). Deep blue spinel (1600 gp). Azurite (6 gp). Peridot (40 gp). 1 Minor magic item.
Furrele Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: She tends to wear a large green jacket. She keeps her rusty crest in a flapper bob. She has several tiny sapphire earrings on each ear.
Personality: She has always had a great fascination with Tiefling culture. She does not trust anyone and sleeps with one eye open.
History: She was born a particularly ugly child, much to the horror of her parents. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now mingles about in high society.
Motivation: Wants to raise her children well; and her relatives are trying to arrange a marriage
Flaws: Racist, Insomniac, Ugly. Bonds: Rich, Mentor, Family. Occupation: Baker
Voice: Sore throat, cough
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 5)
Armor Class 12
Hit Points 55 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Morkral Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. He has set out to sabotage the competition.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Joker, Logical. Bonds: Poor, Job, Religious. Occupation: Ruler
Voice: Australian accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 3000 cp. 1 Silver holy symbol.
Theodoric Watson, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing colorful clothing, dressed as a Fletcher. His silver hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Theodoric hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Theodoric took refuge in the old dungeon and found the beat up longbow and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Artistic. Flaws: Ugly, Insane, Antagonistic. Bonds: Immigrant, Nature. Occupation: Fletcher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 12 (+1) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 2d4-3, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 600 gp.
Warryn Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who dresses well, typically a more casual-formal manner. His white hair is slicked back into a classic pompadour. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He also is a firm believer in the manly ideal.
History: Warryn was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter.
Flaws: Greedy, Impulsive. Bonds: Attractive, Poor, Family. Occupation: Tailor
Voice: Spits words with contempt
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 17 (+3) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 30000 sp.
Ethereal Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'7" has a big stupid grin on her face most of the time. She wears rags and sports a simple walking cane. She has moderate length brown fur. Her green eyes are slightly larger than normal.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is afraid of women and trembles around them
History: Ethereal was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ethereal took refuge in the ruined castle and found the beat up scimitar and armor she uses now. She became a Fortune-teller soon after.
Motivation: She is currently in port desperately looking for someone to get her out; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Shy. Bonds: Poor, Job, Nature, Slave. Occupation: Fortune-teller
Voice: Scottish accent
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 40000 cp.
Heather Blakely, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has wavy blonde hair. Her brown eyes are slightly larger than normal.
Personality: Calm and collected, she is a well trained Seamstress. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Heather hails from a village terrorized by drow. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She tends to her Seamstress job now, and dutifully fulfills any obligations she has.
Motivation: Expand her business; and many drow want her driven away
Ideals: Extrovert. Bonds: Attractive, Job, Enemies, Mentor. Occupation: Seamstress
Voice: Soft and melodious
Attributes [hide]
Medium (4'11") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 500 sp. Coral (160 gp).
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