Calcitro Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: 3'0" and muscular, this southern man wears white trousers with green and black striped suspenders. He wears various colorful collared shirts. He wears his hair in dreadlocks. He has blue eyes.
Personality: Calm and collected, he is a well trained Weaver. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Weaver arts, while his father instructed him in etiquette, music and courtly manner. A few years later when the east was not economically sound they moved to his current location. He became a Weaver soon after.
Motivation: Wants a kiss.
Ideals: Athletic. Bonds: Job, Has a crush, Rich, Immigrant. Occupation: Weaver
Voice: Low and grunting
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 89 (11d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 1900 gp. Bloodstone (30 gp). Black pearl (1100 gp). Chalcedony (30 gp). Sardonyx (30 gp). Brown-green garnet (130 gp). Rock crystal (30 gp). Aquamarine (1100 gp). Pink pearl (130 gp). Black star sapphire (600 gp).
Adrik Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair is black, silky, and of moderate length. His half smiles and amber eyes are beguiling and draw you in.
Personality: He can speak with the recently deceased. He always tries to repair and not replace. It was this mentality that drove him into the Baker business.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted divine powers by his dying brother.
Motivation: Money/treasure.
Ideals: Gifted, Persistence. Bonds: Attractive, Rich. Occupation: Baker
Voice: Switch between two voices
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 7 (-2) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1100 sp.
Modean Faith, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'9". He is wearing a long, black cloak. His long brown hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his black eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He misses his home and complains about the freezing weather, even in summer.
History: When he was but 3 years old his parents immigrated from the south. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Modean took refuge in the ruined castle and found the beat up trident and armor he uses now. He used his abilities to travel the world and help people.
Motivation: He feels kind of lost in life; and he feels kind of lost in life
Ideals: Joker, Philantrophist. Flaws: Depressed. Bonds: Attractive, Immigrant, Nature. Occupation: Performer
Voice: Switch between two voices
Attributes [hide]
Medium (6'9") Tiefling, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 52 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 19 (+4) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Giant, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 700 gp.
Audhild Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her chestnut hair, when down, is lengthy. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born at the edge of vast mountains. A few years later when the west was not economically sound they moved to her current location. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To reunite with her old friends.
Ideals: Fighting, Philantrophist. Bonds: Adventurer, Nature, Immigrant. Occupation: Knight
Voice: Uses sign language
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 12)
Armor Class 7
Hit Points 106 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 15 (+2) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +1 / 3d10-3, Grapple +1
Possessions: 1000 gp.
Tethren Turmoil, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his chestnut hair in a pixie cut. He has red eyes and a green hat with a brown feather.
Personality: His tongue was cut out and he uses sign language. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Gifted from a young age, Tethren studied abroad. Through the years after Tethren was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Tethren's mother didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and balancing his hectic life and new weaver responsibilities is difficult
Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Poor, Immigrant. Occupation: Weaver
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Tiefling, Neutral Good (CR 15)
Armor Class 8
Hit Points 50 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 13 (+1) | 19 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Halfling, Aquan, Auran
Attacks Melee +4 / 4d8-1, Ranged +3 / 4d8-2, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 6000 gp. Eye agate (6 gp). Red spinel (50 gp). Sard (80 gp). Eye agate (6 gp). Black star sapphire (1500 gp). Chrysoprase (80 gp). Moss agate (6 gp). Violet garnet (800 gp). Coral (50 gp). Lapis lazuli (6 gp). Violet garnet (800 gp). Star rose quartz (80 gp). Freshwater pearl (6 gp). Moss agate (6 gp). Banded agate (6 gp). Rhodochrosite (6 gp). Blue quartz (6 gp). Deep blue spinel (800 gp). Azurite (6 gp).
Kerkad Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a green armored body suit, with a simple black line shooting up and back down. His white crest is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: Kerkad is depressed about a lot of things. He tends to be a nihilist. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He moves from town to town, unable to find a place to settle.
Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable
Flaws: Ugly, Depressed. Bonds: Criminal record, Immigrant. Occupation: Tailor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 52 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Gnoll, Goblin
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 1000 gp. Large well-done wool tapestry (400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Silver comb with moonstones (1000 gp). 1 Minor magic item.
Kasdeya Fealty, Female Tiefling [Permalink]
Personal [hide]
Description: She prefers to wear green pants and tee shirts. She has a slight overbite and is overall scrawny. Her red hair is long and unkept. Her ears are large.
Personality: Confrontational and typically high on some drug or another. She is lazy and tries to find solutions quickly.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Brewer arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and money/treasure
Flaws: Ugly, Addict, Lazy. Bonds: Rich, Immigrant. Occupation: Brewer
Voice: Soothing and warm
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 26 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 600 gp. Deep blue spinel (1300 gp). Lapis lazuli (8 gp). Rhodochrosite (8 gp). Coral (40 gp).
Leucis Moral, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is kept up in a ponytail inside a feathered hat. He wears round tiny glasses practically rammed into his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Leucis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Tabaxi people; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Racist. Bonds: Poor, Military. Occupation: Mason
Voice: Old thin voice
Attributes [hide]
Medium (6'7") Tiefling, Lawful Good (CR 11)
Armor Class 7
Hit Points 56 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 4 (-3) | 10 (+0) | 19 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Gnoll, Draconic, Elven
Attacks Melee +3 / 3d8-1, Ranged +1 / 3d8-3, Grapple -1
Possessions: 60 pp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Solid gold idol (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A roughly beaten golden orb (130 gp). Gold dragon comb with red garnet eye (1600 gp).
Arannis Berevan, Male Elf [Permalink]
Personal [hide]
Description: This western man wears dark leathers with embroidery. His clothes are grease stained in places. His small hat is riddled with cuts and holes. He has gray eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Arannis enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to loving parents in a slum to the west. A few years later when the north was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 13 years.
Motivation: Further expansion of business; and expand his business
Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant, Job. Occupation: Masseuse
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 83 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: Jade (50 gp). Deep blue spinel (500 gp). Alexandrite (500 gp). Violet garnet (500 gp). Emerald (1100 gp). Freshwater pearl (8 gp).
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