Olrok Ansley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man tends to wear a white poncho over his likewise colored trousers and shirt, and sports empty pouches on his belt. His white hair is thinning but still full. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Eccentric and domineering, Olrok will drive conversation. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: He wants to meet his childhood hero.
Ideals: Extrovert, Gifted. Bonds: Adventurer, Job. Occupation: Slave Trader
Voice: Boston accent
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Good (CR 17)
Armor Class 9
Hit Points 60 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +10 / 5d4+4, Ranged +5 / 5d4-1, Grapple +4
Possessions: 10000 gp. Carnelian (70 gp). Coral (60 gp). Silver pearl (60 gp). Emerald (1100 gp). Alexandrite (600 gp). Pink pearl (60 gp). Coral (60 gp). Emerald (1100 gp). Jet (60 gp). Sardonyx (70 gp). Malachite (12 gp). Tourmaline (60 gp). Moss agate (12 gp). Azurite (12 gp). Rhodochrosite (12 gp). Smoky quartz (70 gp). Blue quartz (12 gp). Moss agate (12 gp). Golden yellow topaz (600 gp). Star ruby (1100 gp). Eye agate (12 gp). Moss agate (12 gp). 1 Medium magic item. 1 Medium magic item.
Duvamil Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a custom-built plate barding that's adorned with tan lining and desert motifs. Her brown hair is long and unkept. Her eyes are gray.
Personality: This woman loves painting and to teach people painting more than just about anything. She also is a firm believer in the womanly ideal.
History: She got into the Banker business at a young age. Like her mother and her sister before her, after school she went straight into learning to become a Banker. She now owns her own business.
Motivation: Regain custody of her daughter; and an old rival family wants her found
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Job, Family. Occupation: Banker
Voice: Italian accent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Erias Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'11" and wears a custom-built plate barding that's adorned with grey lining and desert motifs. His golden hair is long and unkept. His blue eyes are slightly larger than normal.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with his god.
History: Erias was raised in a hard working conservative environment. His childhood dream was to be a Crown-heir, but he was a colossal failure. He inherited the family business which he has now maintained for 15 years.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Job, Rich. Occupation: Priest
Voice: Russian accent
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 700 sp. 1 Masterwork Musical instrument.
Sun Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He likes to wear pastel tank tops with white pants. His white fur is matted, messy, and big. This blue eyed westerner is not easily forgotten.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to a criminal king-pin and mafia family He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Ideals: Philantrophist. Flaws: Ugly, Greedy. Bonds: Criminal record, Rich. Occupation: Jeweler
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 8)
Armor Class 9
Hit Points 38 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 800 gp.
Maiathah Runghold, Female Half-Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she is well dressed, but even with her fine clothing she looks run-down. Her silver hair, when down, is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: A skeptical and narcissistic woman, Maiathah's first love is herself. Her second love is also herself. She uses divination through singing.
History: She was born a particularly ugly child, much to the horror of her parents. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Maiathah grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Maiathah. She was granted druidic powers by her dying sister.
Motivation: Nothing but the best is good enough for her.
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Butcher
Voice: Dutch accent
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 400 gp. Eye agate (14 gp). Eye agate (14 gp). Sardonyx (20 gp). 1 Half-Plate.
Nalral Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears an entirely grey suit with brown socks and a vest with buckled shoes. He has moderate length golden hair. He wears a mask on his face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Sailor mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Retire the richest man in the north; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Entrepeneur. Flaws: Terse, Insane, Disease. Occupation: Gardener
Voice: Excited and jittery
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Gnome, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 390 gp. Red spinel (130 gp). Red-brown spinel (130 gp).
Quarion Martell, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He does not wear sleeves and tends to eschew shirts when he can avoid it. He is an epitome of beauty. His hair is always cut to a buzz. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is very quiet and rarely speaks above a whisper. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He got into the Interpreter business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Interpreter for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Job, Military. Occupation: Interpreter
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 11 (+0) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 800 sp.
Dalgal Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he dresses in brown turtlenecks beneath a green coat with tan slacks. His tied-back hair is red. His gray eyes dart from person to person to random spaces in the air.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: His father raised him in a mountain cabin. Dalgal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Criminal record, Nature. Occupation: Server
Voice: Low range voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Zepar Justice, Male Tiefling [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep green leather and dull violet iron scale mail. He wears a colorful flower in his dark red hair. His eyes are a pleasant white.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. As long as the job gets done he does not care how it got done.
History: Born to a poor family in the city he treasured whatever gifts he got. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Nothing but the best is good enough for him; and he is a bit of a kleptomaniac
Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Poor, Mentor. Occupation: Assassin
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Neutral (CR 18)
Armor Class 10
Hit Points 92 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 21 (+5) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +7 / 5d6+1, Ranged +6 / 5d6+0, Grapple +1
Possessions: 12000 gp. Star ruby (1300 gp). Azurite (11 gp). Golden yellow topaz (200 gp). Rich purple corundum (1300 gp). Malachite (11 gp). Star ruby (1300 gp). Obsidian (11 gp). Chalcedony (30 gp). Blue quartz (11 gp). Tiger eye turquoise (11 gp). Golden yellow topaz (200 gp). Azurite (11 gp). Malachite (11 gp). Black pearl (200 gp). Smoky quartz (30 gp). Onyx (30 gp). Violet garnet (200 gp). Obsidian (11 gp). Black star sapphire (1300 gp). Hematite (11 gp). Black star sapphire (1300 gp). Golden pearl (90 gp). Deep blue spinel (200 gp). Banded agate (11 gp). Violet garnet (200 gp). Deep green spinel (90 gp). Eye agate (11 gp). Chalcedony (30 gp). Rose (30 gp). Deep green spinel (90 gp). Black star sapphire (1300 gp).
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