Srorthen Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He usually wears his green robe and has his bow always slung over his shoulder, and carries bows. His silver crest has been sun bleached extensively. He is baby faced.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and half-orc compassion
Ideals: Fighting. Flaws: Racist, Insane. Bonds: Criminal record, Poor. Occupation: Beggar
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 7)
Armor Class 14
Hit Points 44 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Aquan
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 12000 sp. Hematite (14 gp).
Roland Sutton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a brown coat over a red low-cut shirt, and a broad hat upon his head. His black hair is singed and shortened. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is afraid of women and trembles around them
History: His parents moved while he was still in utero so he is the first generation to be born here. Roland abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic, Shy. Bonds: Immigrant, Adventurer. Occupation: Ruler
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 10)
Armor Class 10
Hit Points 40 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 | 2 |
Possessions: 1100 gp.
Igden Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is always cut to a buzz. He wears a mask on his face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He always tries to repair and not replace. It was this mentality that drove him into the Ploughman business.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Persistence, Gifted. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Ploughman
Voice: Farmer accent
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1
Possessions: 70 gp.
Tree On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he is renowned for his bright brown suits and hats. His deerstalker hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school to support his sick father, and resented it. He has since lost track of the people in his past.
Motivation: To be a Painter again; and doesn't want to be a barkeep and was forced into it by his family
Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Guardian, Family, Job. Occupation: Barkeep
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 83 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 16 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Undercommon, Draconic, Druidic
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 700 gp. Smoky quartz (80 gp). White opal (800 gp). Obsidian (9 gp). Zircon (80 gp). Pink pearl (40 gp). Emerald (800 gp). Black pearl (900 gp). Freshwater pearl (9 gp).
Mindartis Hybrid, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is auburn and very short. His eyes are hazel.
Personality: Abrasive and pushy, he has a hard time making friends. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Servant arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Mindartis and his spouse have recently divorced.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Attractive, Rich. Occupation: Servant
Voice: Raspy
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 5)
Armor Class 7
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 10 (+0) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Giant
Attacks Melee +6 / 2d4+3, Ranged +0 / 2d4-3, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Beloril Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male wears baggy brown pantaloons and a black scarf. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. His amber eyes dart from person to person to random spaces in the air.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the east to a Herbalist, Beloril learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a herbalist and was forced into it by his family
Ideals: Disciplined, Fighting. Bonds: Family, Job, Attractive. Occupation: Herbalist
Voice: Spits words with contempt
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 18 (+4) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Undercommon, Goblin
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 900 sp. Coral (90 gp). Star rose quartz (60 gp). Red garnet (90 gp).
Aura On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has gray fur. His fierce blue eyes like to dwell on things.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He plays an instrument quite well.
History: Born to a pair of adventurers, Aura grew up listening to his father's many stories. He was taken as a slave by a traveling circus and forced to perform Since then, he has sought to make the best of life.
Motivation: He has passion for adventuring and risk; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic, Optimist, Artistic. Bonds: Adventurer, Slave. Occupation: Priest
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 56 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 1400 gp. Rhodochrosite (5 gp). Golden yellow topaz (1100 gp). Peridot (30 gp). Deep blue spinel (1100 gp). Peridot (30 gp). Iolite (30 gp). White opal (1200 gp). Rose (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nalral Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many green ritualistic tattoos. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Nalral took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better kind of golem.
Motivation: A need for knowledge about a nearby landmark; and retire the richest man in the north
Ideals: Disciplined, Gifted, Entrepeneur. Bonds: Slave, Adventurer. Occupation: Carter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 180 gp. Freshwater pearl (13 gp). Red garnet (160 gp).
Trym Dudley, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He is bristling with hidden weapons, mostly warhammers and rapiers. His red hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born a particularly ugly child, much to the horror of his parents. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now spends his time doing works of charity.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Criminal record. Occupation: Armorer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Infernal, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. Obsidian (10 gp). Rhodochrosite (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!
