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NPC Generator

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Advanced [show]


Orsik Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is generally shirtless and showing off his tattooed chest. His hair is cut close to his head. His blue eyes have a joyful gleam in them most of the time.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is afraid of men and trembles around them

History: Orsik was raised in a hard working conservative environment. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he would like to get married and retire

Flaws: Antagonistic, Shy. Bonds: Job, Criminal record, Has a crush. Occupation: Unemployed

Voice: Smoker's lung

Attributes [hide]

Orsik Frostbeard, Male Dwarf Monk 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 17 (+3)12 (+1) 6 (-2)7 (-2)
Skills Nature +3, Religion +3
Senses Passive Perception 8
Languages Common, Dwarven, Orc
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 230 gp.


Social Check DCs


Panana Rofferton, Female Gnome [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has styled her chestnut hair well, parting it to the right. She wears a mask on her face.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She misses her home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Panana grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. She now spends her time doing works of charity.

Motivation: Wants to work out more often; and to reunite with her old friends

Ideals: Fighting, Athletic, Philantrophist. Bonds: Adventurer, Immigrant. Occupation: Fisher

Voice: Smoker's lung

Attributes [hide]

Panana Rofferton, Female Gnome Paladin 1
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)16 (+3) 10 (+0)9 (-1)
Skills Perception +2, Performance +1
Senses Passive Perception 11
Languages Common, Gnome, Elven, Gnoll, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 sp.


Social Check DCs


Zook Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a long chestnut beard, and similarly colored long hair. He wears large thick round spectacles.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is a very good compulsive liar and kleptomaniac.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Zook abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To unite with his brother; and find a way to reverse the transformation of his brother

Flaws: Disease. Bonds: Enemies, Criminal record, Adventurer, Family. Occupation: Barkeep

Voice: Pronounces difficult words wrong

Attributes [hide]

Zook Wildwander, Male Gnome Monk 8
Small (3'7") Gnome, Lawful Evil (CR 8)
Armor Class 13
Hit Points 86 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 20 (+5)18 (+4) 6 (-2)17 (+3)
Skills Insight +1, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Gnome, Abyssal, Gnoll, Aquan, Terran
Attacks Melee +0 / 2d10-3, Ranged +5 / 2d10+2, Grapple +2

Possessions: 800 gp. Blue sapphire (1000 gp). Red spinel (60 gp). Malachite (13 gp). Peridot (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krakhorn Melancon, Male Half-Orc [Permalink]

Personal [hide]

Description: A 6'5" northern man, he wears an entirely black suit with violet socks and a vest with buckled shoes. With bright auburn hair and a scraggly beard. His hazel unseeing eyes seem to look past you.

Personality: He is almost excessively polite to everyone, even when angry. He is skeptical of what others tell him and is slow to trust.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Krakhorn has worked very hard to control his curse. Recently the stress of being a Tanner has made it difficult for him to sleep.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Disease, Shy, Insane, Insomniac. Bonds: Job. Occupation: Tanner

Voice: Thin and wheezing

Attributes [hide]

Krakhorn Melancon, Male Half-Orc Barbarian 7
Medium (6'5") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 58 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)11 (+0) 14 (+2)10 (+0)
Skills Stealth +4, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 9000 sp. Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Aasathra Esstyrlynn, Female Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a black feathered hat and black clothes. Her crest is green and curly. Her eyes are likewise gold. Her teeth are yellowed and unaligned.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born a particularly ugly child, much to the horror of her parents. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Optimist, Professionalism, Logical. Flaws: Ugly. Bonds: Criminal record. Occupation: Doctor

Voice: Soft and melodious

Attributes [hide]

Aasathra Esstyrlynn, Female Dragonborn Monk 9
Medium (6'4") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 55 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)13 (+1) 14 (+2)14 (+2)
Skills Stealth +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 16000 sp. Large well-done wool tapestry (400 gp). Silver comb with moonstones (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frug Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a custom-built plate barding that's adorned with blue lining and desert motifs. He wears his blonde hair down. His eyes are hazel and catlike.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in a small forest village. His first spouse was a Jeweler, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has set out to sabotage the competition.

Motivation: Many illithids want him driven away; and revenge

Bonds: Nature, Adventurer, Family, Job, Enemies. Occupation: Dilettante

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Frug Timbers, Male Gnome Monk 1
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)15 (+2) 13 (+1)7 (-2)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Orc, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Banded mail.


Social Check DCs


Herleva Reed, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is constantly adorned with expensive silk clothing, often dyed in bright brown and red, and wears rings and necklaces with large, colorful gems. Her brown hair is singed and shortened. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She got away from her former life and has fallen to alcoholism.

Motivation: She is greedy; and she doesn't get along with people that don't share her tastes

Ideals: Athletic, Impeccable, Logical. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Barber

Voice: Jamaican accent

Attributes [hide]

Herleva Reed, Female Human Ranger 10
Medium (5'7") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 39 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Intimidation +5, Stealth +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1500 gp. Black opal (1300 gp).


Social Check DCs


Mara Goltorah, Female Elf [Permalink]

Personal [hide]

Description: She tends to wear a large tan jacket. She is physically well-built. Her tied-back hair is white. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of herself, she believes she is the best Carpenter born in the past three hundred years. She always tries to repair and not replace. It was this mentality that drove her into the Carpenter business.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mara took refuge in the large cave and found the beat up mace and armor she uses now. After a long history of fighting, Mara and her spouse have recently divorced.

Motivation: To find somewhere to settle down; and she's repulsed by the pc

Ideals: Persistence. Flaws: Insane, Antagonistic, Mundane. Bonds: Job, Nature. Occupation: Carpenter

Voice: Low and grunting

Attributes [hide]

Mara Goltorah, Female Elf Fighter 3
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)10 (+0) 13 (+1)14 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: Bloodstone (70 gp). Violet garnet (600 gp). Zircon (70 gp).


Social Check DCs


Balimaar Emsworth, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears rags and sports a simple walking cane. He wears a Stetson hat to hide his balding. His eyes are blue.

Personality: He is very quiet and rarely speaks above a whisper. He is an amazing painter.

History: Born to a pair of adventurers, Balimaar grew up listening to his mother's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Banker

Voice: growls and snarls, animalistic

Attributes [hide]

Balimaar Emsworth, Male Human Ranger 11
Medium (5'3") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 88 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)13 (+1) 13 (+1)11 (+0)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 1200 gp. Malachite (8 gp). Carnelian (70 gp). Citrine (70 gp). Golden yellow topaz (600 gp). 1 Minor magic item.


Social Check DCs

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