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NPC Generator

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Advanced [show]


Jillian Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft green waves gently in the breeze. Her hair is blonde and curly. Her blue eyes dart from person to person.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She comes from a rich western family. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She is greedy.

Ideals: Philantrophist. Bonds: Rich, Attractive, Family. Occupation: Masseuse

Voice: Scottish accent

Attributes [hide]

Jillian Warmwater, Female Halfling Paladin 4
Small (2'8") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 8 (-1)13 (+1) 10 (+0)11 (+0)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Astar Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, and carries ceremonial daggers. He has wavy silver hair. His half smiles and gold eyes are beguiling and draw you in.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He also is a firm believer in the manly ideal.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Astar took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Greedy, Impulsive. Bonds: Attractive, Nature. Occupation: Laborer

Voice: Middle-eastern accent

Attributes [hide]

Astar Serenity, Male Tiefling Wizard 6
Medium (6'7") Tiefling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)14 (+2) 9 (-1)14 (+2)
Skills Performance +5, Religion +5
Senses Passive Perception 9
Languages Common, Auran, Draconic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 100 gp.


Social Check DCs


Mord Denholm, Male Half-Orc [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a weathered and beat up set of banded mail beneath an oversized white coat. His blonde hair is still thick. He wears an eyepatch.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of eastern immigrants he idolized his father. Mord was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Herbalist. He left for the east, certain he would find work there.

Motivation: To prove his worth to the world; and he is wracked by social anxiety

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Herbalist

Voice: Posh accent

Attributes [hide]

Mord Denholm, Male Half-Orc Ranger 11
Medium (6'0") Half-Orc, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 78 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)10 (+0) 16 (+3)12 (+1)
Skills Athletics +8, Insight +7
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 3200 gp. 1 Minor magic item.


Social Check DCs


Millicent Carlton, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears a deerstalker hat to hide her balding. Her eyes are blue and beady.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Beggar arts, while her father instructed her in etiquette, music and courtly manner. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Beggar. She's also a talented Weaver, but doesn't like to broadcast it.

Motivation: Money/treasure; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Beggar

Voice: Laughs frequently while speaking

Attributes [hide]

Millicent Carlton, Female Human Warrior 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)14 (+2) 16 (+3)13 (+1)
Skills Deception +3, Stealth +1
Senses Passive Perception 13
Languages Common, Ignan, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 70 gp.


Social Check DCs


Fenriz Verity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He wears a feathered hat to cover his moderate length brown hair. His face is scarred and worn.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He always tries to repair and not replace. It was this mentality that drove him into the Seamstress business.

History: Born to a poor family in the city he treasured whatever gifts he got. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 5 years later his spouse died after the birth of his son. Heartbroken, Fenriz never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Nothing but the best is good enough for him.

Ideals: Persistence. Flaws: Ugly. Bonds: Poor, In love. Occupation: Seamstress

Voice: Jamaican accent

Attributes [hide]

Fenriz Verity, Male Tiefling Warlock 8
Medium (5'6") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 71 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 18 (+4)20 (+5) 12 (+1)13 (+1)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Druidic, Goblin, Gnome, Dwarven, Sylvan
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day163222200000

Possessions: 800 gp. Silver pearl (100 gp). Rose (30 gp). Malachite (7 gp). Aquamarine (1300 gp). Peridot (30 gp). Fire opal (900 gp). 1 Minor magic item.


Social Check DCs


Damien Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep red leather and dull green iron scale mail. He carries with him a set of quarterstaffs, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His blonde hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.

Personality: He snorts whenever he laughs or is feeling confident. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of western immigrants he idolized his mother. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Ugly, Hedonist. Bonds: Immigrant. Occupation: Bricklayer

Voice: Relaxed voice

Attributes [hide]

Damien Honeypot, Male Halfling Warlock 6
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 37 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 12 (+1)14 (+2)
Skills Performance +5, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Druidic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: Just what you see.


Social Check DCs


Wrenn Pingun, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears an entirely blue suit with grey socks and a vest with buckled shoes. His hair is short and brown. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Wrenn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a font of random trivia from the lore and stories he has discovered

History: His father raised him in a mountain cabin. His parents enrolled him in a Commoner school at a young age so that he could practice his necromantic talents. He got away from his former life and has fallen to alcoholism.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Extrovert, Logical, Gifted. Flaws: Addict. Bonds: Nature. Occupation: Body Guard

Voice: Speaks with lips pursed

Attributes [hide]

Wrenn Pingun, Male Gnome Commoner 9
Small (3'5") Gnome, Neutral Good (CR 9)
Armor Class 13
Hit Points 57 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)17 (+3) 9 (-1)14 (+2)
Skills Arcana +6
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Gnoll, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 12000 sp. Amber (80 gp). Blue quartz (7 gp). Azurite (7 gp). Hematite (7 gp). Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sekhmet Instinct, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she typically wears a sleeveless long coat of deep green leather and dull white iron scale mail. Her silver hair is lengthy and is close to two feet long. Her eyes are black.

Personality: This woman loves singing and to teach people singing more than just about anything. Around other people she will do her best to conceal her emotions and appear jolly.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. A gifted student she started as a Architect, but she got bored and became a Interpreter. Since then, she has sought to make the best of life.

Motivation: To be a Architect again; and her relatives are trying to arrange a marriage

Ideals: Artistic, Optimist. Flaws: Shy. Bonds: Job, Family. Occupation: Interpreter

Voice: Old thin voice

Attributes [hide]

Sekhmet Instinct, Female Tiefling Ranger 4
Medium (6'3") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 12 (+1)13 (+1) 18 (+4)11 (+0)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Druidic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 6000 cp.


Social Check DCs


Jacoba Marlee, Female Human [Permalink]

Personal [hide]

Description: This woman wears a faded coat and loose pants complete with deerstalker hat, and sports empty pouches on her belt. She has a very tight haircut. Her eyes are violet and she is always smoking a pipe.

Personality: She hates goblins. She views them as having robbed her home of its proper glory. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: A powerful necromancer made her what she is. From her teen years she was always beautiful and desirable, so people have always doted on her. Days after completing her studies, news broke out that her hometown was attacked by goblins. Jacoba was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: Find a way to reverse the transformation of her sister; and regain custody of her daughter

Bonds: Enemies, Religious, Mentor, Attractive, Family. Occupation: Locksmith

Voice: Cold and demanding tone

Attributes [hide]

Jacoba Marlee, Female Human Wizard 11
Medium (5'8") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 51 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)18 (+4) 11 (+0)11 (+0)
Skills Acrobatics +4, History +8
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Celestial, Undercommon
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444432100

Possessions: 600 gp. Sapphire pendant on gold chain (2300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Golden circlet with four aquamarines (2000 gp).


Social Check DCs

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