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NPC Generator

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Advanced [show]


Aline Koehlanna, Female Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a yellow wide-brimmed hat and yellow clothes. Her hair is greying and her face has many wrinkles. Her otherwise smooth face is marked with small tiny scars.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She never wears the same outfit twice, unless she absolutely has to.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Dilettante arts, while her father instructed her in etiquette, music and courtly manner. She moved from fad to fad and when she turned 15 she discovered music. She moves from town to town, unable to find a place to settle.

Motivation: Marry her brother to traveling adventurers; and money/treasure

Ideals: Artistic. Flaws: Ugly, Emotional. Bonds: Rich, Immigrant, Family. Occupation: Dilettante

Voice: High pitched, excited

Attributes [hide]

Aline Koehlanna, Female Half-Elf Fighter 5
Medium (4'11") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)4 (-3) 15 (+2)13 (+1)
Skills Insight +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp. Fire opal pendant on a fine gold chain (1400 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Finely wrought small gold bracelet (60 gp). Old masterpiece painting (1400 gp).


Social Check DCs


Osah Ennui, Female Tiefling [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears just a black suit. She has done her best to style her silver hair to look like a famous performer. She tend to wears goggles to shield her eyes.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A freak accident while working with her Carpenter mother left her crippled. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and her spouse's relatives view her with great suspicion

Flaws: Ugly, Insomniac, Impulsive, Disease. Bonds: Rich. Occupation: Butcher

Voice: Soft and melodious

Attributes [hide]

Osah Ennui, Female Tiefling Paladin 8
Medium (5'5") Tiefling, Neutral Good (CR 8)
Armor Class 9
Hit Points 50 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Duergath Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a forest tribe. He went to a religious school and was inspired by the priests there in charitable deeds. Since then, he has sought to make the best of life.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Nature, Religious. Occupation: Carpenter

Voice: Uses sign language

Attributes [hide]

Duergath Daerdahk, Male Dwarf Druid 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)15 (+2) 10 (+0)14 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1 Tanglefoot bags.


Social Check DCs


Kellen Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: 3'2" and muscular, this northern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has chestnut hair. His eyes are gray and he is always smoking a pipe.

Personality: While he acts the brute, he is far gentler than he would appear. He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Kellen has worked very hard to control his curse. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Athletic, Fighting, Persistence. Flaws: Disease. Bonds: Attractive. Occupation: Sellsword

Voice: Speaks with back of mouth

Attributes [hide]

Kellen Scheppen, Male Gnome Bard 9
Small (3'2") Gnome, Lawful Evil (CR 9)
Armor Class 12
Hit Points 36 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 50000 cp. Freshwater pearl (6 gp).


Social Check DCs


Matilda Oakley, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is wearing the road beaten gear of a warrior. Her chestnut hair is singed and shortened. Her eyes are likewise hazel.

Personality: She has a massive crush on the younger sibling of the Animal Trainer who has hired her part-time. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has gone from town to town working and never settling down anywhere, but has fallen for a local Jeweler. She hasn't told them the truth, but wants to settle down with them.

Motivation: She would like to get married and retire.

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Has a crush, Military, Mentor. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Matilda Oakley, Female Human Barbarian 6
Medium (5'0") Human, Lawful Evil (CR 6)
Armor Class 11
Hit Points 45 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)12 (+1) 15 (+2)9 (-1)
Skills Intimidation +2, Medicine +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp. Violet garnet (700 gp).


Social Check DCs


Emerald Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman dresses well, typically a more casual-formal manner, and a wedding ring on her left hand. Her white fur is thinning but still full. She has green eyes and a brown hat with a white feather.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She's repulsed by the PC; and wishes to resurrect an old love

Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Attractive, In love. Occupation: Architect

Voice: Draws out vowels

Attributes [hide]

Emerald Paws, Female Tabaxi Expert 8
Medium (6'2") Tabaxi, Neutral Evil (CR 8)
Armor Class 13
Hit Points 49 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)12 (+1) 7 (-2)16 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Fargrim Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears dark leathers with embroidery, and a wedding ring on his left hand. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to loving parents in a slum to the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Cartwright soon after.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult.

Flaws: Impulsive. Bonds: In love, Attractive, Job, Poor. Occupation: Cartwright

Voice: Loud with bravado

Attributes [hide]

Fargrim Strakeln, Male Dwarf Rogue 12
Medium (4'0") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 76 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)16 (+3) 13 (+1)14 (+2)
Skills Acrobatics +5, Investigation +7
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Orc, Undercommon
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +7

Possessions: 33000 sp. Jeweled electrum ring (4000 gp). Jeweled gold crown (4000 gp). A silver and pearl hairclip (80 gp).


Social Check DCs


Two Llamas Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who typically wears a sleeveless long coat of deep pastel leather and dull black iron scale mail. She has done her best to style her brown fur to look like a famous performer. Her amber eyes are passionate and lively.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Two Llamas was born the youngest of three triplets. One day when Two Llamas was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Two Llamas was heart-stricken from the event, and her mother started working long hours to provde for them. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To reunite with her absent father; and regain custody of her son

Flaws: Sensitive, Antagonistic, PTSD. Bonds: Mentor, Family. Occupation: Tailor

Voice: Voice breaks

Attributes [hide]

Two Llamas Grass, Female Tabaxi Druid 1
Medium (5'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)11 (+0) 13 (+1)6 (-2)
Skills History +2, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Alain Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears very tight pants and wife beaters, though occasionally she sports a red coat. She wears her white hair down. Her half smiles and gray eyes are beguiling and draw you in.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is able to fit into much smaller and tighter spaces than normal.

History: Her father raised her in a mountain cabin. She found a children's book about a Halfling Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better world.

Motivation: She desires power and/or immortality.

Ideals: Gifted. Flaws: Cynical. Bonds: Attractive, Nature, Adventurer. Occupation: Dyer

Voice: Sleepy voice

Attributes [hide]

Alain Greenleaf, Female Halfling Rogue 1
Small (2'8") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)14 (+2) 13 (+1)15 (+2)
Skills Animal Handling +3, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Auran, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 110 gp. Jade (90 gp).


Social Check DCs

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