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NPC Generator

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Advanced [show]


Jasmine Thistletop, Female Halfling [Permalink]

Personal [hide]

Description: This woman stands a little under 2'10" and is a bit bulky. She is very muscular particularly in the legs. She likes to wear white tank tops with black skirt. She keeps her brown hair in a pixie cut. Her fair skin shows little sign of her aristocratic breeding.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is a font of random trivia from the lore and stories she has discovered

History: Jasmine was born the youngest of three triplets. Like her father and her sister before her, after school she went straight into learning to become a Farmer. Days after completing her studies, news broke out that her hometown was attacked by brigands. Jasmine was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and her relatives are trying to arrange a marriage

Ideals: Logical. Bonds: Attractive, Job, Family, Enemies. Occupation: Farmer

Voice: Scandinavian accent

Attributes [hide]

Jasmine Thistletop, Female Halfling Cleric 4
Small (2'10") Halfling, Neutral Evil (CR 4)
Armor Class 14
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +5, Athletics +2
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 17000 sp. 1 Masterwork Common Melee.


Social Check DCs


Nyx Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing a long, blue cloak. She has moderate length auburn hair. Her violet eyes are passionate and lively.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: When she was but 5 years old her parents immigrated from the south. She was an athlete and attended two major summer competitions. She never won. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Wants to raise her children well; and she's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic. Bonds: Criminal record, Immigrant, Family. Occupation: Miner

Voice: Pirate accent

Attributes [hide]

Nyx Shadowcloak, Female Gnome Rogue 10
Small (3'3") Gnome, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 56 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 7 (-2)6 (-2)
Skills Athletics +5, Survival +2
Senses Passive Perception 8
Languages Common, Gnome, Giant
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 6000 sp. Black star sapphire (1000 gp). Bloodstone (20 gp). Malachite (6 gp). Sard (20 gp). Aquamarine (400 gp). 1 Minor magic item.


Social Check DCs


Cory Dryden, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is singed and shortened. His green eyes are slightly larger than normal.

Personality: He likes to make people angry or surprised. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a pair of adventurers, Cory grew up listening to his father's many stories. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He then took over the family business and is one of the better Sage for hire.

Motivation: Expand his business; and he's looking for his big break

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Sage

Voice: Shortens vowels

Attributes [hide]

Cory Dryden, Male Human Wizard 11
Medium (5'9") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 45 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)10 (+0) 13 (+1)11 (+0)
Skills History +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 100 pp. Sardonyx (80 gp). Smoky quartz (80 gp). Blue quartz (4 gp). Violet garnet (1200 gp). Citrine (80 gp). Golden pearl (160 gp). Chalcedony (80 gp). Black pearl (1200 gp).


Social Check DCs


Malmûg Branson, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a white coat over a black low-cut shirt, and a wide-brimmed hat upon his head. He has a hunchback. He wears his black hair down. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised in a forest tribe. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he's looking for his big break

Flaws: Ugly, Shy. Bonds: Adventurer, Nature, Poor. Occupation: Junk Dealer

Voice: Smooth and feminine

Attributes [hide]

Malmûg Branson, Male Half-Orc Paladin 10
Medium (6'2") Half-Orc, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 74 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)10 (+0) 11 (+0)9 (-1)
Skills Animal Handling +4, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Akra Umbyrphrael, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a simple burlap shirt and baggy pants. She conceals her falchion with her veritable burlap sack of a shirt. Her gold crest is lengthy and is close to two feet long. Her gold eyes have a joyful gleam in them most of the time.

Personality: She has always had a great fascination with Elven culture. A true patriot, Akra would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born at the edge of vast mountains. Like her mother and her sister before her, after school she went straight into learning to become a Performer. She inherited the family business which she has now maintained for 15 years.

Motivation: She is not mentally stable, and does not behave rationally; and she'd like to take her coworkers down a peg

Flaws: Racist, Insane. Bonds: Military, Nature, Job. Occupation: Performer

Voice: Deep voice with rolling R's

Attributes [hide]

Akra Umbyrphrael, Female Dragonborn Rogue 8
Medium (6'3") Dragonborn, True Neutral (CR 8)
Armor Class 13
Hit Points 31 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)12 (+1) 14 (+2)18 (+4)
Skills Insight +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 50 pp. Freshwater pearl (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spring Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears clothing that is held on in multiple layers but all of it is in poor condition. His lavender fur is lengthy. His yellow eyes are passionate and lively.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is a font of random trivia from the lore and stories he has discovered

History: He was raised by priests from a young age. He dropped out of school before completing his studies. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Justice, Logical. Bonds: Poor, Religious, Mentor. Occupation: Beggar

Voice: Speaks fast with a slight lisp

Attributes [hide]

Spring Of Storm, Male Tabaxi Ranger 3
Medium (5'10") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)16 (+3) 12 (+1)16 (+3)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Auran, Halfling, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp.


Social Check DCs


Chay Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: This man wears long strands of emerald and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is muscular with a powerful set of arms. He is bald on top and has large brown tufts of hair around his ears. His brown unseeing eyes seem to look past you.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy.

Flaws: Ugly, Disease, Shy, Secretive. Bonds: Rich. Occupation: Jeweler

Voice: High pitched and raspy

Attributes [hide]

Chay Stoutbridge, Male Halfling Fighter 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)11 (+0) 7 (-2)17 (+3)
Skills Animal Handling +0, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Sannl Broodfist, Female Dwarf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she has a large grey mantle and cape that has been intricately interwoven into her black robe. Her white hair is drawn into a tight pony tail with a cross scrunchie. Her face is covered beneath a completely black helmet.

Personality: She is a Gardener first and foremost. She believes firmly that knowledge should be universal. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her mother was a soldier and died while she was still young. Sannl was left her mother's suit of armor and trained in its use and care. She tends to her Gardener job now, and dutifully fulfills any obligations she has.

Motivation: She is unsatisfied with her job.

Flaws: Mundane. Bonds: Job, Slave, Military. Occupation: Gardener

Voice: Excited and jittery

Attributes [hide]

Sannl Broodfist, Female Dwarf Expert 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)13 (+1) 9 (-1)13 (+1)
Skills Athletics +1, History +3
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1100 sp.


Social Check DCs


Isabella Kirby, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears suspenders and grey workpants. Her shirt is tan, and she wears a heavy grey leather apron most of the time, she is not a threatening figure. She keeps her golden hair in a pixie cut. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is frequently practicing swordplay.

History: She was born in a small desert village. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Isabella took refuge in the old dungeon and found the beat up longbow and armor she uses now. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Addict. Bonds: Military, Nature, In love. Occupation: Bellfounder

Voice: Strong lisp

Attributes [hide]

Isabella Kirby, Female Human Warrior 1
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)10 (+0) 9 (-1)16 (+3)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp. Amethyst (80 gp).


Social Check DCs

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