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NPC Generator

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Advanced [show]


Rieta Doom, Female Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her chestnut hair is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She dislikes all the random violence that takes place in the west. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born in the west, but her parents moved at a very young age to the north. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She is untrained/undisciplined, which makes her dangerous.

Motivation: A rival would like her out of the picture.

Ideals: Pacifist, Justice, Logical. Flaws: Insane. Bonds: Criminal record, Immigrant. Occupation: Spice Merchant

Voice: Russian accent

Attributes [hide]

Rieta Doom, Female Tiefling Fighter 9
Medium (6'0") Tiefling, Lawful Evil (CR 9)
Armor Class 12
Hit Points 82 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 17 (+3)20 (+5)
Skills Animal Handling +6, Persuasion +8
Senses Passive Perception 13
Languages Common, Undercommon, Giant
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 2000 sp. Violet garnet (1600 gp). Alexandrite (1600 gp). Blue sapphire (700 gp). Coral (150 gp). Lapis lazuli (9 gp).


Social Check DCs


Blendaeth Chumbyxirinnish, Female Dragonborn [Permalink]

Personal [hide]

Description: This malnourished woman wears a black costume with the symbols of luck on her torso. She wears a colorful flower in her copper crest. She wears round tiny glasses practically rammed into her face.

Personality: She is extraordinarily eccentric. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Blendaeth was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to trick people and travel the world for free.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Justice. Flaws: Insane. Bonds: Poor, Attractive, Criminal record. Occupation: Spy

Voice: Cold and demanding tone

Attributes [hide]

Blendaeth Chumbyxirinnish, Female Dragonborn Commoner 6
Medium (6'8") Dragonborn, Lawful Evil (CR 6)
Armor Class 12
Hit Points 13 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)15 (+2) 11 (+0)16 (+3)
Skills Investigation +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Roywyn Pingun, Female Gnome [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a robe, a symbol of the four houses of cards around her neck, and a axe on her belt. She has done her best to style her silver hair to look like a famous performer. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born at the edge of vast forest. Roywyn liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She's also a talented Servant, but doesn't like to broadcast it.

Motivation: Balancing her hectic life and new Sage responsibilities is difficult; and she'd like to take her coworkers down a peg

Ideals: Fighting, Impeccable. Bonds: Attractive, Job, Nature. Occupation: Sage

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Roywyn Pingun, Female Gnome Cleric 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)11 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Flogg Heiser, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair and beard is wavy and long. This brown eyed easterner is not easily forgotten.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a small toy that he constantly fidgets with.

History: Flogg hails from a village terrorized by drow. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Many drow want him driven away.

Ideals: Fighting, Athletic. Flaws: Addict. Bonds: Job, Enemies. Occupation: Merchant

Voice: Strong lisp

Attributes [hide]

Flogg Heiser, Male Half-Orc Bard 10
Medium (5'0") Half-Orc, Lawful Evil (CR 10)
Armor Class 11
Hit Points 70 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)12 (+1) 16 (+3)11 (+0) 13 (+1)6 (-2)
Skills Medicine +5, Religion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +9 / 3d6+5, Ranged +5 / 3d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Gomory Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a faded coat and loose pants complete with top hat. His hair is golden and curly. His gray eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, he is a well trained Servant. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted from career to career and currently works as a Servant.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Fearful, Disease. Bonds: Job, Religious. Occupation: Servant

Voice: Spanish accent

Attributes [hide]

Gomory Berevan, Male Half-Elf Warlock 5
Medium (5'10") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)11 (+0) 11 (+0)8 (-1)
Skills Insight +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 3000 sp. Aquamarine (1500 gp). Deep green spinel (110 gp). Golden yellow topaz (1500 gp).


Social Check DCs


Wymar Lester, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. With bright golden hair and a scraggly beard. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aggressive, abrasive, and angry, Wymar embodies much of what other species detest in the Humans. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Wymar was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Navigator

Voice: Can't modulate volume

Attributes [hide]

Wymar Lester, Male Human Ranger 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills History +2, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 90 gp. 1 Masterwork Light steel shield.


Social Check DCs


Fallond Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and black robe with the hood down. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Always inclined to offer people food he seems plenty friendly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born at the edge of vast plains. His father took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Insane, Antagonistic. Bonds: Nature. Occupation: Blacksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Fallond Torevir, Male Dwarf Adept 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Dworic Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a blue scarf. He carries a battered whip and tarnished sai as well. His hair is brown, silky, and of moderate length. He has several tiny jet earrings on each ear.

Personality: He is a hateful person. He taunts others and blames them for his problems. He also hits on women, regardless of circumstances.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother had invested heavily in several trade routes and wanted him to inherit them. After a long history of fighting, Dworic and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich, Has a crush. Occupation: Apothecary

Voice: Scottish accent

Attributes [hide]

Dworic Caebrek, Male Dwarf Fighter 6
Medium (3'11") Dwarf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 69 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)9 (-1) 10 (+0)11 (+0)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Flask In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear pastel pants and tee shirts. He carries with him a set of tridents on his belt, each one with a emerald on the hilt. His fur is cut close to his head. His eyes are likewise yellow. His teeth are white and perfect.

Personality: Prone to second guessing himself, he comes off as nervous. He always tries to repair and not replace. It was this mentality that drove him into the Fortune-teller business.

History: He was born on a small isolated farm. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's looking for his big break; and to unite with his sister

Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Fortune-teller

Voice: Scottish accent

Attributes [hide]

Flask In Shadow, Male Tabaxi Rogue 14
Medium (5'5") Tabaxi, True Neutral (CR 14)
Armor Class 14
Hit Points 72 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)12 (+1) 12 (+1)19 (+4)
Skills Acrobatics +9, Persuasion +9
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +9

Possessions: 4000 gp. Alexandrite (1600 gp). Sard (40 gp). Chrysoprase (40 gp). Violet garnet (1600 gp).


Social Check DCs

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