Justin Stratford, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'4" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his white hair down. He wears crescent spectacles with a black brim.
Personality: He is overprotective of those who hire his services. He is obsessed with his god.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Servant arts, while his mother instructed him in etiquette, music and courtly manner. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Justin was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Wants to have a good time and be beloved; and he has a rivalry with the church that dominates his actions
Ideals: Optimist. Bonds: Guardian, Religious, Rich, Enemies. Occupation: Servant
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 11)
Armor Class 9
Hit Points 80 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 9 (-1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 3000 gp. Obsidian (14 gp). Banded agate (14 gp). Obsidian (14 gp). Moss agate (14 gp). 1 Minor magic item. 1 Minor magic item.
Ranala Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: This western woman wears a robe, a symbol of death around her neck, and a whip on her belt. Her clothes are grease stained in places. She has shaved her head bald. Her fierce amber eyes like to dwell on things.
Personality: She is very quiet and rarely speaks above a whisper. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Ranala was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. Ranala abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ranala fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality
Ideals: Fighting. Flaws: Shy. Bonds: Poor, Immigrant, Adventurer. Occupation: Gardener
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 12)
Armor Class 10
Hit Points 83 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 13 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 3000 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp).
Kasdeya Wish, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her brown hair is thinning but still full. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a hateful person. She taunts others and blames them for her problems. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She is the product a well kept family trust fund and as such has never really known need. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and she's repulsed by the pc
Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Rich, Has a crush. Occupation: Miner
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 77 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 120 pp. Eye agate (7 gp). Freshwater pearl (7 gp). Golden yellow topaz (1300 gp). Iolite (20 gp). Amethyst (60 gp).
Merihim Ecstasy, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears rags and sports a simple walking cane. His purple hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.
Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Merihim took refuge in the large cave and found the beat up dagger and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother
Ideals: Justice. Flaws: Ugly, Racist. Bonds: Poor, Family, Nature. Occupation: Assassin
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 64 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aura Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: A 5'1" northern woman, she is wearing a long, brown, dusty cloak. She sports a flattop fur cut. She has amber eyes.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. The war was a terrible time for her, and Aura does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mayor arts, while her father instructed her in etiquette, music and courtly manner. Her mother was a soldier and died while she was still young. Aura was left her mother's suit of armor and trained in its use and care. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: A strong sense of loyalty to Half-Orc people; and money/treasure
Flaws: Selfish, Depressed, Secretive, Racist. Bonds: Military, Rich. Occupation: Mayor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
Quespa Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'8" has a big stupid grin on her face most of the time. She wears many layers of old clothing at all times. Her crest is cut close to her head. Her eyes are gold and beady.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born a particularly ugly child, much to the horror of her parents. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She's also a talented Bricklayer, but doesn't like to broadcast it.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and dwarven compassion
Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Poor, Job, Criminal record. Occupation: Bellfounder
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 300 sp.
Charles Webley, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has a penchant for wearing a ring with an oversized topaz on his right hand. His white hair is thinning but still full. His fierce brown eyes like to dwell on things.
Personality: He likes to make people angry or surprised. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: The child of a Butcher, who enjoyed hunting, Charles was taken on many hunting expeditions. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Nature, Criminal record. Occupation: Baker
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp. Bloodstone (30 gp).
Thoradin Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears professional attire. His chestnut hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive, Immigrant. Occupation: Marshal
Voice: Boston accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 47 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
Maynild Suithrasas, Female Half-Elf [Permalink]
Personal [hide]
Description: She has a large violet mantle and cape that has been intricately interwoven into her tan robe. Her skin is fair and her fingers are delicate and long. Her long chestnut hair is drawn into a two foot long braid. Her ears are large.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: The child of northern immigrants she idolized her mother. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Many drow want her driven away.
Flaws: Ugly. Bonds: Enemies, Has a crush, Immigrant, Rich. Occupation: Seamstress
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 1)
Armor Class 7
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 4 (-3) | 14 (+2) | 12 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. Amber (160 gp).
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