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NPC Generator

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Advanced [show]


Baern Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has a slight overbite and is overall scrawny. His white hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Cocky and sure of himself, he believes he is the best Animal Trainer born in the past three hundred years. He works hard and plays hard.

History: Born in a small village he learned the ways of the warrior from his father. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in mace use. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Someone believes him a fraud; and further expansion of business

Ideals: Fighting. Flaws: Insomniac, Hedonist. Bonds: Attractive, Job, Enemies. Occupation: Animal Trainer

Voice: Strong lisp

Attributes [hide]

Baern Durthane, Male Dwarf Commoner 3
Medium (4'5") Dwarf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 20 (+5)12 (+1) 10 (+0)14 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2500 sp.


Social Check DCs


Vanchu Read, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a black and brown robe with the hood down. She has a slight overbite and is overall scrawny. Her white hair is still thick. Her face is scarred and worn.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is used to getting what she wants. In part because she is a meticulous planner.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents were killed by giants in a raid when she was still a young child. The giants captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it.

Ideals: Professionalism, Gifted. Flaws: Ugly, Sensitive. Bonds: Enemies. Occupation: Ploughman

Voice: Squeaky

Attributes [hide]

Vanchu Read, Female Half-Orc Monk 7
Medium (4'11") Half-Orc, Lawful Good (CR 7)
Armor Class 9
Hit Points 17 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 6 (-2)10 (+0) 6 (-2)8 (-1)
Skills Acrobatics +2, Perception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 1100 gp.


Social Check DCs


Darrow Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male is wearing a long, red, dusty cloak. He is tall, broad shouldered and powerfully built. With bright silver hair and a scraggly beard. His green eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. Darrow enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Marshal business at a young age. After coming to the age of reason, Darrow took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and his religion dominates his actions

Ideals: Gifted. Flaws: Hedonist. Bonds: Job, Adventurer, Religious. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Darrow Wildheart, Male Halfling Adept 2
Small (3'0") Halfling, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)12 (+1) 11 (+0)17 (+3)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 40 gp.


Social Check DCs


Chaedi Meliamne, Female Elf [Permalink]

Personal [hide]

Description: She wears tattered old clothes. She is portly but not overly obese. Her hair is blonde and curly. Her brown eyes dart from person to person.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born in the west. A gypsy cursed her at a young age, leading to her ugly appearance. She has dedicated herself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly. Bonds: Guardian, Adventurer, Immigrant. Occupation: Masseuse

Voice: Hard of hearing, loud

Attributes [hide]

Chaedi Meliamne, Female Elf Warrior 3
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)15 (+2) 12 (+1)12 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Aquan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Merihim Clever, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black vest and prefers grey and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is cut close to his head. His eyes are white and beady.

Personality: His tongue was cut out and he uses sign language. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now travels the world, in search of power and loot.

Motivation: To share knowledge with the world; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Adventurer, Rich. Occupation: Locksmith

Voice: Ums and uhs a lot

Attributes [hide]

Merihim Clever, Male Tiefling Wizard 5
Medium (5'1") Tiefling, Lawful Good (CR 5)
Armor Class 12
Hit Points 7 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)17 (+3) 11 (+0)15 (+2)
Skills Acrobatics +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Celestial, Orc, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joser Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'1" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is brown and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is able to make almost anything out of random pieces of junk.

History: When he was but 4 years old his parents immigrated from the east. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He is untrained/undisciplined, which makes him dangerous.

Motivation: He desires power and/or immortality; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Immigrant, Adventurer. Occupation: Healer

Voice: Timid voice

Attributes [hide]

Joser Glenfellow, Male Halfling Fighter 6
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 10
Hit Points 37 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)16 (+3) 15 (+2)14 (+2)
Skills Investigation +6, Stealth +2
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Dwarven, Giant
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 900 gp.


Social Check DCs


Rohesia Warwick, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many green ritualistic tattoos. She is typically in her Animal Trainer uniform. She wears her hair in dreadlocks. Her eyes are likewise violet. Her teeth are white and perfect.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. A true patriot, Rohesia would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: The child of a Sculptor, who enjoyed hunting, Rohesia was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. She has worked as a Animal Trainer like her father before her.

Motivation: To be a Sculptor again; and sabotage a competitor

Flaws: Greedy. Bonds: Job, Attractive, Military, Nature. Occupation: Animal Trainer

Voice: Eastern European accent

Attributes [hide]

Rohesia Warwick, Female Human Sorcerer 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 17 (+3)15 (+2)
Skills Deception +4, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Riswynn Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many black ritualistic tattoos. She wears light armors faded through time and improper care. Her red hair is greasy and uncared for. Her face is covered beneath a completely black helmet.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the west was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has decided she is irredeemable.

Ideals: Optimist, Extrovert. Flaws: Ugly. Bonds: Immigrant. Occupation: Barber

Voice: Boston accent

Attributes [hide]

Riswynn Torevir, Female Dwarf Wizard 2
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 2 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)11 (+0) 11 (+0)15 (+2)
Skills Athletics +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 130 gp. Coral (160 gp). Freshwater pearl (8 gp).


Social Check DCs


Spring Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His gray fur is thinning but still full. He is baby faced.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Gardener

Voice: Soothing and warm

Attributes [hide]

Spring Shore, Male Tabaxi Commoner 8
Medium (5'0") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 18 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)15 (+2) 10 (+0)14 (+2)
Skills Persuasion +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs

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