Ruloth Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: She typically wears green cloth garments or leather armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'4" when asserting herself. Her rusty crest is matted, messy, and big. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of a Engraver, who enjoyed hunting, Ruloth was taken on many hunting expeditions. Through the years after Ruloth was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Ruloth's mother didn't care for her much, and the feeling was mutual. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She's looking for her big break.
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Nature, Adventurer. Occupation: Sculptor
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 17)
Armor Class 11
Hit Points 94 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Gnome
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +1
Possessions: 12000 gp. Black velvet mask with numerous citrines (150 gp). Gold dragon comb with red garnet eye (600 gp). Silver chalice with lapis lazuli gems (150 gp). Old masterpiece painting (2100 gp). Old masterpiece painting (2100 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Brass mug with jade inlays (300 gp). Embroidered and bejeweled glove (4000 gp). A delicate silver chain set with a tourmaline (30 gp). Large well-done wool tapestry (300 gp). 1 Medium magic item.
Yurgunn Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her brown hair is singed and shortened. She wears round tiny glasses practically rammed into her face.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born the only child of a wealthy merchant. Her parents were killed by goblins in a raid when she was still a young child. The goblins captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. After a long history of fighting, Yurgunn and her spouse have recently divorced.
Motivation: She is a bit of a kleptomaniac; and she has comitted a past crime that haunts her to this day
Ideals: Entrepeneur. Flaws: Ugly, Shy, Antagonistic. Bonds: Enemies, Criminal record. Occupation: Sellsword
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 18 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Eloise Staurheim, Female Half-Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft brown waves gently in the breeze. She keeps her long brown hair kept up in a rat tail. She wears an eyepatch.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Bellfounder arts, while her mother instructed her in etiquette, music and courtly manner. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: Wants to raise her children well; and marry her brother to traveling adventurers
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Rich, Family. Occupation: Bellfounder
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: Rose (70 gp). Aquamarine (500 gp). White opal (1100 gp). Bloodstone (70 gp). 1 Minor magic item. 1 Minor magic item.
Thorpe Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair and beard is wavy and long. He wears a mask on his face.
Personality: His tongue was cut out and he uses sign language. A true patriot, Thorpe would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Disease, Mundane. Bonds: Military, Rich. Occupation: Fortune-teller
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 12)
Armor Class 12
Hit Points 75 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 2000 gp. Malachite (16 gp). Citrine (50 gp). Rhodochrosite (16 gp). Hematite (16 gp). Obsidian (16 gp). Deep green spinel (140 gp).
Cockaby Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a simple blue robe with tan stripes complete with hood. Beneath his clothing is a huge mess of scar tissue. His black hair has been sun bleached extensively. His eyes are likewise gray.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Scribe arts, while his father instructed him in etiquette, music and courtly manner. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is currently in port desperately looking for someone to get him out; and to clean up the streets
Flaws: Antagonistic. Bonds: Slave, Guardian, Rich, Religious. Occupation: Scribe
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 11)
Armor Class 10
Hit Points 89 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Terran
Attacks Melee +1 / 3d8-3, Ranged +3 / 3d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2500 gp. Silver pearl (160 gp). Blue sapphire (900 gp). Rhodochrosite (7 gp). Rhodochrosite (7 gp). Obsidian (7 gp). Red-brown spinel (160 gp). Rock crystal (30 gp). Aquamarine (500 gp). Deep green spinel (160 gp).
Numba Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: A 3'1" southern woman, she wears tan trousers with brown and green striped suspenders. She wears various colorful collared shirts. She is bald on top and has large black tufts of hair around her ears. Her blue unseeing eyes seem to look past you.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She has had some formal painting training, and achieved minor success. She has since lost track of the people in her past.
Motivation: Find a way to reverse the transformation of her sister; and her spouse's relatives view her with great suspicion
Ideals: Artistic. Flaws: Ugly, Disease, Shy. Bonds: Family. Occupation: Bowyer
Voice: Can't modulate volume
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 11 (+0) | 13 (+1) | 5 (-3) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 300 gp. Tourmaline (80 gp).
Panana Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She wears a simple tan robe with black stripes complete with hood. She wears a colorful flower in her golden hair. This violet eyed southerner is not easily forgotten.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: The child of southern immigrants she idolized her mother. From her teen years she was always beautiful and desirable, so people have always doted on her. She used her abilities to trick people and travel the world for free.
Motivation: Her spouse's relatives view her with great suspicion; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Bonds: Attractive, In love, Immigrant, Criminal record, Family. Occupation: Baker
Voice: Hollow voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 400 gp.
Grai Thackeray, Female Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears tight fitting clothing which further accentuates her frame, and a wedding ring on her left hand. Her golden hair is still thick. Her amber eyes dart from person to person.
Personality: Prone to second guessing herself, she comes off as nervous. She uses divination through singing.
History: She was born into a rich family. Her first spouse was a Barber, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was granted martial powers by her dying brother.
Motivation: She is greedy; and her relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, In love, Rich, Family. Occupation: Courier
Voice: Mousy voice
Attributes [hide]
Medium (4'10") Half-Orc, Neutral Evil (CR 8)
Armor Class 11
Hit Points 56 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1600 gp. Obsidian (7 gp). Banded agate (7 gp). Alexandrite (1100 gp). Carnelian (30 gp). Star rose quartz (30 gp). 1 Minor magic item. 1 Minor magic item.
Dondon Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a large red jacket. He wears his hair in dreadlocks. His fierce gray eyes like to dwell on things.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His job bores him to no end. He has decided to make it more interesting.
History: Dondon was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He found a children's book about a Halfling Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Athletic, Justice. Bonds: Adventurer, Criminal record, Poor, Nature. Occupation: Guard
Voice: Posh accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
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