Bella Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is dressed in an above average manner. Her blonde hair is styled in orderly dreadlocks. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Bella was born with her mother's beautiful face. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Athletic, Optimist. Flaws: Cynical. Bonds: Attractive, In love. Occupation: Knight
Voice: Sensual and smooth
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 38 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 6000 sp. Rich purple corundum (800 gp).
Seraphina Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: This slender woman stands about 2'10". She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears a deerstalker hat to cover her moderate length white hair. Her blue eyes dart from person to person.
Personality: She will rave to anyone who will listen. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: She was born at the edge of vast mountains. Seraphina liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has worked as a Masseuse like her mother before her.
Motivation: She is unsatisfied with her job; and her religion dominates her actions
Flaws: Insane. Bonds: Rich, Family, Nature, Job, Religious. Occupation: Masseuse
Voice: Voice breaks
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 7 (-2) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 18000 sp. Citrine (20 gp). Blue star sapphire (800 gp). Silver pearl (150 gp). Freshwater pearl (5 gp). 1 Minor magic item.
Moon Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. His red fur is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Opinionated. Flaws: Antagonistic, Disease. Bonds: Attractive, Criminal record. Occupation: Baker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 25 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 10 (+0) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
Possessions: Smoky quartz (20 gp).
Greeba Alton, Female Half-Orc [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears many layers of old clothing at all times. Her brown hair is drawn into a tight pony tail with a cross scrunchie. Her ears are large.
Personality: She will rave to anyone who will listen. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: From birth she was tutored by a cruel and relentless mentor. Greeba liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels that her past leaves her morally obligated to help; and she is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane. Bonds: Poor, Criminal record, Mentor, Nature. Occupation: Dyer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 15 (+2) | 5 (-3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.
Lilith Malevolence, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she has a large black mantle and cape that has been intricately interwoven into her brown robe. Her chestnut hair is smooth and relatively long. Her half smiles and black eyes are beguiling and draw you in.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She is searching for what she claims is her rightful reward.
Motivation: She wants to get laid; and she is greedy
Ideals: Justice. Bonds: Attractive, Rich, Adventurer, Has a crush. Occupation: Sailor
Voice: French accent
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Gnoll, Elven, Orc
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. Fiery yellow corundum (1600 gp). Jet (120 gp). Violet garnet (600 gp). 1 Minor magic item. 1 Minor magic item.
Kansif Hornsby, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears dull white sweaters, loose red pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hammer, just in case, and sports empty pouches on her belt. She has no hair. This green eyed westerner is not easily forgotten.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She invites people to come help in her community garden.
History: She was born at the edge of vast plains. Her family was turned out during the war. She and her family wandered west to less war torn lands. After a long history of fighting, Kansif and her spouse have recently divorced.
Motivation: She's repulsed by the PC.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, PTSD. Bonds: Nature. Occupation: Miner
Voice: Australian accent
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 39 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 9000 sp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Large well-done wool tapestry (400 gp).
Theriatis Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has a very tight haircut. He is baby faced.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised in a white middle class family as the only child. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and wishes to resurrect an old love
Flaws: Mundane, Fearful, Addict. Bonds: In love. Occupation: Barkeep
Voice: American accent
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 13)
Armor Class 12
Hit Points 123 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +7
Possessions: 400 pp. Sapphire pendant on gold chain (2000 gp). Silver comb with moonstones (700 gp). Golden circlet with four aquamarines (5000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Brass mug with jade inlays (600 gp). Cloth of gold vestments (30 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver comb with moonstones (700 gp). 1 Minor magic item. 1 Minor magic item.
Nelkin Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear white pants and tee shirts. He wears his hair in dreadlocks. His face is scarred and worn.
Personality: He does not believe in betrayal or weakness as things to be tolerated. A true patriot, Nelkin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Tabaxi compassion; and a strong sense of loyalty to tabaxi people
Ideals: Justice. Flaws: Ugly, Disease, Racist. Bonds: Military. Occupation: Spice Merchant
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 10)
Armor Class 11
Hit Points 46 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +6
Possessions: Jade (100 gp). Chalcedony (20 gp). Obsidian (8 gp). White pearl (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Reddlepop Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'2" when asserting herself. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is a logical person and will generally grow upset if things defy logic and science.
History: The child of a Merchant, who enjoyed hunting, Reddlepop was taken on many hunting expeditions. When money was particularly tight she was walking through alleys when she overheard a Carpenter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She moves from town to town, unable to find a place to settle.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Greedy. Bonds: Poor, Nature, Immigrant. Occupation: Carpenter
Voice: Hollow voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 97 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Dwarven
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 80 pp. Star rose quartz (50 gp). Black opal (1000 gp). Obsidian (13 gp). Golden pearl (80 gp). Obsidian (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
