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NPC Generator

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Advanced [show]


Ozyman Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. He keeps his long silver hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Ozyman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to fit into much smaller and tighter spaces than normal.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. During his travels, Ozyman and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ozyman discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ozyman fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: An old rival family wants him found; and wishes to resurrect an old love

Ideals: Extrovert, Gifted. Flaws: PTSD. Bonds: Attractive, Military. Occupation: Painter

Voice: Relaxed voice

Attributes [hide]

Ozyman Hilltopple, Male Halfling Cleric 4
Small (3'1") Halfling, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills History +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 600 gp. Alexandrite (200 gp).


Social Check DCs


Eida Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: The light-skinned woman stands 3'2" and wears a red shirt with thin grey vertical stripes and green pants. Her hair is red and curly. Her ears are large.

Personality: She is very quiet and rarely speaks above a whisper. Eida is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She is a Lamia in disguise. Her mother was a soldier and died while she was still young. Eida was left her mother's suit of armor and trained in its use and care. Due to her spouse's obsession with being a Barrister they were divorced and she won custody of their daughter. She worked as a Assassin, and she later adopted a second daughter.

Motivation: To reunite with her absent mother.

Flaws: Ugly, Shy. Bonds: Family, Adventurer, Military. Occupation: Assassin

Voice: Nasally tone

Attributes [hide]

Eida Strongbones, Female Halfling Warrior 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 12 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 5 (-3)12 (+1) 15 (+2)16 (+3)
Skills Investigation +4, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 80 pp.


Social Check DCs


Yvonne Devore, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she is wearing the road beaten gear of a warrior. Her auburn hair is cut jaggedly and amateurishly. Her eyes are green.

Personality: She is happy with her job as a Priest. She turns her eye from what people do, preferring to live and let live. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Yvonne grew up listening to her mother's many stories. When Yvonne reached her early adolescence her Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She inherited the family business which she has now maintained for 5 years.

Motivation: She desires power and/or immortality; and she wants to meet her childhood hero

Ideals: Fighting. Flaws: Addict. Bonds: Job, Adventurer, Military. Occupation: Priest

Voice: Whispers

Attributes [hide]

Yvonne Devore, Female Half-Elf Wizard 2
Medium (5'6") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)14 (+2) 9 (-1)15 (+2)
Skills Insight +1, Intimidation +4
Senses Passive Perception 9
Languages Common, Elven, Draconic, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 8000 cp.


Social Check DCs


Kothûg Spalding, Male Half-Orc [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a black tunic with brown highlights, and long black pants that bunch up around his shoes, marred by beers. His silver hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Abrasive and pushy, he has a hard time making friends. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of a Doctor, who enjoyed hunting, Kothûg was taken on many hunting expeditions. His mother had invested heavily in several trade routes and wanted him to inherit them. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Ugly, Insane, Antagonistic. Bonds: Nature, Rich. Occupation: Tailor

Voice: Cold and demanding tone

Attributes [hide]

Kothûg Spalding, Male Half-Orc Fighter 4
Medium (6'1") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +0, Investigation +3
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs


Nyx Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: 3'3" and muscular, this northern woman wears very tight pants and wife beaters, though occasionally she sports a tan coat. Her hair is greying and her face has many wrinkles. She wears an eyepatch.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is used to getting what she wants. In part because she is a meticulous planner.

History: Nyx was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality.

Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Hunter

Voice: Mousy voice

Attributes [hide]

Nyx Shadowcloak, Female Gnome Rogue 2
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 19 (+4)16 (+3) 13 (+1)15 (+2)
Skills Medicine +3, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Orc, Druidic, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Zepar Wish, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing the road beaten gear of a warrior. He has wavy blue hair. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: He has always had a great fascination with Human culture. He has a habit of throwing himself into exceedingly dangerous situations.

History: Zepar was born in the west. At a young age he loved to build and create. His father was a soldier and died while he was still young. Zepar was left his father's suit of armor and trained in its use and care. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zepar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To clean up the streets; and he wants nothing more than to rejoin the army

Ideals: Fighting, Persistence. Flaws: Racist, Impulsive. Bonds: Military, Guardian. Occupation: Priest

Voice: Spanish accent

Attributes [hide]

Zepar Wish, Male Tiefling Ranger 3
Medium (6'0") Tiefling, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)14 (+2) 7 (-2)17 (+3)
Skills Athletics +5, Stealth +1
Senses Passive Perception 8
Languages Common, Terran, Goblin
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Tarak Mitchell, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair, while still mostly chestnut, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: Tarak hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Tarak was born in the south. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Wants a kiss; and he has money and likes to spend it

Ideals: Artistic, Persistence. Flaws: Fearful. Bonds: Attractive, Rich, Has a crush. Occupation: Barber

Voice: Hard of hearing, loud

Attributes [hide]

Tarak Mitchell, Male Half-Orc Paladin 2
Medium (5'3") Half-Orc, Lawful Evil (CR 2)
Armor Class 9
Hit Points 26 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)10 (+0) 9 (-1)11 (+0)
Skills Religion +2, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Tûmûg Churchill, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fine chain shirt which he covers with black colored cloaks and clothing. He has a very tight haircut. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is able to fit into much smaller and tighter spaces than normal.

History: Tûmûg was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was granted druidic powers by his dying sister.

Motivation: He feels the way he acts is they only way to get by in the world; and he's repulsed by the pc

Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Mason

Voice: Complex vocabulary, royal

Attributes [hide]

Tûmûg Churchill, Male Half-Orc Sorcerer 7
Medium (6'7") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 36 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Animal Handling +5, Deception +4
Senses Passive Perception 12
Languages Common, Orc, Giant, Infernal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 1000 sp.


Social Check DCs


Naeris Dumph, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in earthy colors with a yellow and white handkerchief worn on his left side. His long brown hair reaches down to his waist. His eyes, though not visible through his cowl, are green.

Personality: Naeris wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Naeris was raised in a hard working conservative environment. A gifted student he started as a Fisher, but he got bored and became a Spy. He tends to his Spy job now, and dutifully fulfills any obligations he has.

Motivation: He's attracted to the PC; and he is terrified, and will act out of fear

Ideals: Disciplined. Flaws: Fearful. Bonds: Job, Has a crush. Occupation: Spy

Voice: Spits and sputters

Attributes [hide]

Naeris Dumph, Male Half-Elf Rogue 2
Medium (5'4") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)11 (+0) 15 (+2)13 (+1)
Skills Deception +3, Nature +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 340 gp. Sapphire pendant on gold chain (500 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). Silver comb with moonstones (300 gp).


Social Check DCs

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